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Editing v0.34:Graphics set repository

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==16×16 square graphics sets==
 
==16×16 square graphics sets==
===Beefmo 2012===
 
[http://www.img.ie/images/84007.png Sample creatures from Beefmo 2012, maintained by Thirin]
 
{{GraphicsSet
 
| image          = [http://www.img.ie/images/84007.png Dwarves]
 
[http://www.img.ie/b4a62.png Goblins]
 
 
[http://www.img.ie/c228a.png Men]
 
[http://www.img.ie/4c681.png Some Animals]
 
| download link  = [http://dffd.wimbli.com/file.php?id=2087 Beefmo 2012 page on DFFD]
 
| author          = Beefmo and Thirin
 
| sprite          = 16×16
 
| resolution      = 1024×768 or higher
 
| current version = 0.54
 
| df compatible  = 0.34.11
 
| installation    = Instructions at download site
 
| comments        = Last updated: Dec 26, 2012
 
Exhaustive collection of sprites for all civilized races (dwarves, elves, goblins, humans, and kobolds) including unique images for each profession within each race, as well as zombie, skeleton, and ghost forms. There is also a huge gallery of creatures including livestock, wildlife, and cavern fauna.  Many of the animals are collected from other sets and modified to fit, plus many unique to this tile set -- as such it is one of the most comprehensive collections of creature graphics available.  Most of the new 2012 animals and animal-men are present, though some are still TBD.  The art style is clear and consistent with clean lines and solid colors; classic pixel art. There is also a version available patched onto Obsidian and ready to be used with LNP. This version can be found [http://dffd.wimbli.com/file.php?id=8624 here].}}
 
 
 
===Geoduck's 16x16 Graphics Set===
 
===Geoduck's 16x16 Graphics Set===
 
[[File:Zscr-geoduck.jpg|thumb|right|Screenshot of game using Geoduck's Graphics Set and Shizzle's ASCII tileset]]
 
[[File:Zscr-geoduck.jpg|thumb|right|Screenshot of game using Geoduck's Graphics Set and Shizzle's ASCII tileset]]
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| current version = 34_11
 
| current version = 34_11
 
| df compatible  = 0.34.11
 
| df compatible  = 0.34.11
| installation    = [http://mayday.w.staszic.waw.pl/df.php Available as a pre-installed copy], or as [http://dffd.wimbli.com/file.php?id=7025 a package for the] [[Utility:Lazy_Newb_Pack|Lazy Newb Pack]].
+
| installation    = Available as a pre-installed copy
 
| comments        = Last updated: October 7, 2012
 
| comments        = Last updated: October 7, 2012
Combined with a customized main tileset. Credits go to Beefmo, Sphr, DR, Tocky, Herrbdog, Bane18, Dragon Warrior games and me (although I did much more organizing and editing than actually creating). }}
+
Combined with a customized main tileset. Just follow the link, download and enjoy, no need to mess around with files. Credits go to Beefmo, Sphr, DR, Tocky, Herrbdog, Bane18, Dragon Warrior games and me (although I did much more organizing and editing than actually creating).  
 +
 
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For linux and mac, there's an install script out there which applies a diff to the current DF installation, see http://github.com/rofl0r/df-mayday. it worked with 0.31.25 on linux. The way it works is a diff file with a little context, so it can in theory be applied to any new DF version, as long as the raws aren't changed too heavily. the diff file used didn't need a single change in v.14-.25. Aadditionally, it automatically fixes accented characters used in names, to look better with the tileset.
 +
}}
  
 
===Obsidian Graphics Set===
 
===Obsidian Graphics Set===
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| sprite          = 16×16
 
| sprite          = 16×16
 
| resolution      = 1024×768 or higher
 
| resolution      = 1024×768 or higher
| current version = 0.8
+
| current version = 0.7
 
| df compatible  = 0.34.11
 
| df compatible  = 0.34.11
 
| installation    = Instructions at download site
 
| installation    = Instructions at download site
| comments        = Last updated: July 24, 2013
+
| comments        = Last updated: June 11, 2013
A graphics set that focuses on consistency and stylized realism to harmonize the different tiles and give a more "medieval" atmosphere to the game. Unlike other tilesets, this also specifically sets aside different tiles for grass with modifications to their graphics raws. This makes it easier to distinguish pasturable areas from bare rock and sand, tell apart different biomes, as well as letting you plan green (or blue, if you're going with cave moss) gardens along your entrance halls. Just make sure to forbid traffic on it to avoid trampling them to bare ground.}}
+
A tileset based on Phoebus' Graphics Set with the tiles replaced. It focuses on consistency and stylized realism to harmonize the different tiles and give a more "medieval" atmosphere to the game. Unlike other tilesets, this also specifically sets aside different tiles for grass with modifications to their graphics raws. This makes it easier to distinguish pasturable areas from bare rock and sand, tell apart different biomes, as well as letting you plan green (or blue, if you're going with cave moss) gardens along your entrance halls. Just make sure to forbid traffic on it to avoid trampling them to bare ground.}}
  
 
===Phoebus' Graphics Pack===
 
===Phoebus' Graphics Pack===
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{{GraphicsSet
 
{{GraphicsSet
 
| image          = [[Image:Phoebus_16x16.png|256px]]<!--[[Image:Phoebus_Dwarves.png]]-->
 
| image          = [[Image:Phoebus_16x16.png|256px]]<!--[[Image:Phoebus_Dwarves.png]]-->
| download link  = [http://www.bay12forums.com/smf/index.php?topic=137096.0 Official Forum Thread]
+
| download link  = [http://www.bay12forums.com/smf/index.php?topic=57557.0 Official Forum Thread]
 
| author          = Phoebus
 
| author          = Phoebus
 
| sprite          = 16&times;16
 
| sprite          = 16&times;16
 
| resolution      = 1280&times;400
 
| resolution      = 1280&times;400
| current version = 0.40.24v00
+
| current version = 0.34.11v01
| df compatible  = 0.40.24
+
| df compatible  = 0.34.11
 
| installation    = Available pre-installed or as a patch
 
| installation    = Available pre-installed or as a patch
| comments        = Last updated: January 07, 2015
+
| comments        = Last updated: May 27, 2013
}}
 
 
 
===Spacefox Graphics Set===
 
[[Image:Spacefoxscr.png|thumb|right|Screenshot of game using the Spacefox Graphics Set]]
 
{{GraphicsSet
 
| image          = [[Image:Spacefox-preview.png|256px]]
 
| download link  = [http://www.bay12forums.com/smf/index.php?topic=129219.0 Official Forum Thread]
 
| author          = Spacefox
 
| sprite          = 16&times;16
 
| resolution      = 1280&times;400
 
| current version = 1.0
 
| df compatible  = 0.34.11
 
| installation    = Instructions at download site
 
| comments        = Last updated: August 01, 2013
 
A tile and graphic set created with a simple, clean look as a goal. Inspired by Jolly Bastion and referenced from tile sets that have come before. This graphic and tileset is still very much a WIP. It should be completely playable as it is based off Phoebus' Tileset and comes with all of it's graphical assets.
 
 
}}
 
}}
  
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[[File:Zscr-geoduck.jpg|thumb|right|Screenshot of game using Geoduck's Graphics Set and Shizzle's ASCII tileset]]
 
[[File:Zscr-geoduck.jpg|thumb|right|Screenshot of game using Geoduck's Graphics Set and Shizzle's ASCII tileset]]
 
{{GraphicsSet
 
{{GraphicsSet
| image          = [[Image:Geoduck12x12dwarfsample2.png|256px]]
+
| image          = [[Image:Geoduck12x12dwarfsample.png|144px]]
 
| download link  = [http://cook.web.eschelon.com/dwarffortress.html Geoduck's 12x12 Dwarf Fortress page]
 
| download link  = [http://cook.web.eschelon.com/dwarffortress.html Geoduck's 12x12 Dwarf Fortress page]
 
| author          = Geoduck
 
| author          = Geoduck
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{{GraphicsSet
 
{{GraphicsSet
 
| image          = [[Image:Taffergraphics.png|250px]]
 
| image          = [[Image:Taffergraphics.png|250px]]
| download link  = [http://dffd.bay12games.com/file.php?id=7767 DFFD listing]
+
| download link  = [http://dffd.wimbli.com/file.php?id=7767 DFFD listing]
 
| author          = Taffer
 
| author          = Taffer
 
| sprite          = 10&times;10
 
| sprite          = 10&times;10
 
| resolution      = Any
 
| resolution      = Any
| current version = XIII
+
| current version = XI
 
| df compatible  = 0.34.11
 
| df compatible  = 0.34.11
 
| installation    = Unzip over DF install
 
| installation    = Unzip over DF install
| comments        = Last updated: October 17, 2013
+
| comments        = Last updated: June 19, 2013
Sharp looking, vanilla styled tilesets that strive to strike a good balance between nice, attractive graphics, while avoiding odd graphical oddities. I have positioned many tiles carefully and put a lot of thought into each one, often obsessively so. I find the cumulative differences from the ASCII add quite a bit to the game. I'm a bit of a perfectionist and the update log attests to that, but the result is pleasing and well-polished. Alternate walls are included, as is the color set and racial graphics for dwarves, humans, elves, goblins, and kobolds.
+
Sharp looking, vanilla styled tilesets that strive to strike a good balance between nice, attractive graphics, while avoiding odd graphical oddities.I have positioned many tiles carefully and put a lot of thought into each one, often obsessively so. I find the cumulative differences from the ASCII add quite a bit to the game. I'm a bit of a perfectionist and the update log attests to that, but the result is pleasing and well-polished. Alternate walls are included, as is the color set and racial graphics for dwarves, humans, elves, goblins, and kobolds.
 
}}
 
}}
  
 
{{Category|Mods}}
 
{{Category|Mods}}
 
{{Category|Interface}}
 
{{Category|Interface}}

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