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Editing v0.34:Graphics set repository

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{{quality|Exceptional|13:38, 28 April 2012 (UTC)}}{{av}}  
 
{{quality|Exceptional|13:38, 28 April 2012 (UTC)}}{{av}}  
  
:''You may be looking for general information on [[tilesets]] or the [[DF2012:Tileset repository|tileset repository]].''
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==18x18 square graphics sets==
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===Ironhand and Wormslayer's Graphics Pack===
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{{GraphicsSet
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| image          = [[Image:Ironhandtileset.png|270px]]<br/>[[Image:IronhandDwarves.png|270px]]
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| download link  = [http://www.bay12forums.com/smf/index.php?topic=53180.0 Official Forum Thread]
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| author          = Ironhand and Wormslayer
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| sprite          = 18&times;18 / [http://www.bay12forums.com/smf/index.php?topic=122400.0 unofficial 16&times;16 version (Ironhand16 for 0.34.11)]
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| resolution      = 1440x450
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| current version = 0.68
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| df compatible  = 0.34.07 / [http://dffd.wimbli.com/file.php?id=6307 unofficial update for 0.34.11]
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| installation    = Available pre-installed or as a patch
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| comments        =
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}}
  
----
 
 
 
'''Graphics sets''' are used to change the appearance of [[Main:creatures|creatures]] in the game, such as dwarves and unicorns. They usually come with and are designed to work together with certain [[DF2012:Tilesets|tilesets]]. They can significantly change the appearance of the game and make it easier for players to tell what is happening onscreen.
 
 
==18x18 square graphics sets==
 
 
===CLA's ASCII-like Graphics Set===
 
===CLA's ASCII-like Graphics Set===
[[Image:Zscrn-cla.jpg|thumb|right|Screenshot of game using CLA's ASCII-like Graphics Set]]
 
 
{{GraphicsSet
 
{{GraphicsSet
| image          = [[Image:ZwymD.png|256px]]
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| image          = [[Image:CLAtileset.png|270px]]
 
| download link  = [http://www.bay12forums.com/smf/index.php?topic=105376.0 Official Forum Thread]
 
| download link  = [http://www.bay12forums.com/smf/index.php?topic=105376.0 Official Forum Thread]
 
| author          = CLA
 
| author          = CLA
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| df compatible  = 0.34.11
 
| df compatible  = 0.34.11
 
| installation    = Available pre-installed or as a patch
 
| installation    = Available pre-installed or as a patch
| comments        = Last updated: May 26, 2013
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| comments        = ASCII-Like, uses stylized letters to show what the creature is while still allowing it to look like the letter.
ASCII-Like, uses stylized letters to show what the creature is while still allowing it to look like the letter.
 
 
}}
 
}}
 
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==16×16 square graphics sets==
===Ironhand and Wormslayer's Graphics Pack===
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===Phoebus' Graphics Pack===
[[Image:Zscrn-ironhand.jpg|thumb|right|Screenshot of game using Ironhand and Wormslayer's Graphics Pack]]
 
 
{{GraphicsSet
 
{{GraphicsSet
| image          = [[Image:Ironhandtileset.png|256px]]<!--[[Image:IronhandDwarves.png|270px]]-->
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| image          = [[Image:Phoebus_16x16.png]]
| download link  = [http://www.bay12forums.com/smf/index.php?topic=53180.0 Official Forum Thread]
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[[Image:Phoebus_Dwarves.png]]
| author          = Ironhand and Wormslayer
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| download link  = [http://www.bay12forums.com/smf/index.php?topic=57557.0 Official Forum Thread]
| sprite          = 18&times;18 / [http://www.bay12forums.com/smf/index.php?topic=122400.0 unofficial 16&times;16 version (Ironhand16 for 0.34.11)]
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| author          = Phoebus
| resolution      = 1440x450
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| sprite          = 16&times;16
| current version = 0.68
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| resolution      = 1280&times;400
| df compatible  = 0.34.07 / [http://dffd.wimbli.com/file.php?id=6307 unofficial update for 0.34.11]
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| current version = 0.34.11v00
 +
| df compatible  = 0.34.11
 
| installation    = Available pre-installed or as a patch
 
| installation    = Available pre-installed or as a patch
| comments        = Last updated:  March 30, 2012
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| comments        =  
 
}}
 
}}
  
==16×16 square graphics sets==
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===Mayday's Graphic Set===
===Beefmo 2012===
 
[http://www.img.ie/images/84007.png Sample creatures from Beefmo 2012, maintained by Thirin]
 
 
{{GraphicsSet
 
{{GraphicsSet
| image          = [http://www.img.ie/images/84007.png Dwarves]
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| image          = [[Image:DFG13.png|270px]]
[http://www.img.ie/b4a62.png Goblins]
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| download link  = [http://mayday.w.staszic.waw.pl/df.php Mayday's site]
 
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| author          = [[User:Mikemayday|Mikemayday]]
[http://www.img.ie/c228a.png Men]
 
[http://www.img.ie/4c681.png Some Animals]
 
| download link  = [http://dffd.wimbli.com/file.php?id=2087 Beefmo 2012 page on DFFD]
 
| author          = Beefmo and Thirin
 
 
| sprite          = 16&times;16
 
| sprite          = 16&times;16
| resolution      = 1024&times;768 or higher
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| resolution      = 1280 horizontal
| current version = 0.54
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| current version = 34_11
 
| df compatible  = 0.34.11
 
| df compatible  = 0.34.11
| installation    = Instructions at download site
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| installation    = Available as a pre-installed copy
| comments        = Last updated: Dec 26, 2012
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| comments        = Combined with a customized main tileset. Just follow the link, download and enjoy, no need to mess around with files. Credits go to Beefmo, Sphr, DR, Tocky, Herrbdog, Bane18, Dragon Warrior games and me (although I did much more organizing and editing than actually creating).
Exhaustive collection of sprites for all civilized races (dwarves, elves, goblins, humans, and kobolds) including unique images for each profession within each race, as well as zombie, skeleton, and ghost forms. There is also a huge gallery of creatures including livestock, wildlife, and cavern fauna.  Many of the animals are collected from other sets and modified to fit, plus many unique to this tile set -- as such it is one of the most comprehensive collections of creature graphics available. Most of the new 2012 animals and animal-men are present, though some are still TBD. The art style is clear and consistent with clean lines and solid colors; classic pixel art. There is also a version available patched onto Obsidian and ready to be used with LNP. This version can be found [http://dffd.wimbli.com/file.php?id=8624 here].}}
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}}
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for linux and mac, there's an install script out there which applies a diff to the current DF installation, see http://github.com/rofl0r/df-mayday. it worked with 0.31.25 on linux.
 +
the way it works is a diff file with a little context, so it can in theory be applied to any new DF version, as long as the raws aren't changed too heavily. the diff file used didn't need a single change in .14-.25.
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additionally, it automatically fixes accented characters used in names, to look better with the tileset.
 +
 
 +
Worth noting is that the download from Mayday's website has the music files removed. If you want music in the game you will need to add these from the ordinary release into the correct folder (data\sound).
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Question: How do i install my saves from previous versions to this version of DF?
  
 
===Geoduck's 16x16 Graphics Set===
 
===Geoduck's 16x16 Graphics Set===
[[File:Zscr-geoduck.jpg|thumb|right|Screenshot of game using Geoduck's Graphics Set and Shizzle's ASCII tileset]]
 
 
{{GraphicsSet
 
{{GraphicsSet
| image          = [[Image:Geoduck logo.png|256px]]
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| image          = [[Image:Geoducksample16.png|192px]]
 
| download link  = [http://cook.web.eschelon.com/dwarffortress16.html Geoduck's Dwarf Fortress 16x16 page]
 
| download link  = [http://cook.web.eschelon.com/dwarffortress16.html Geoduck's Dwarf Fortress 16x16 page]
 
| author          = Geoduck
 
| author          = Geoduck
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Set for Dwaves/Goblins/Humans/Elves/Kobolds which attempts to combine compactness with greater simplicity, clarity and ease of viewing. Designed for Fortress mode play, but includes Adventurer tiles. Created from scratch, but originally inspired in part by PTTG's graphics set for .40d.}}
 
Set for Dwaves/Goblins/Humans/Elves/Kobolds which attempts to combine compactness with greater simplicity, clarity and ease of viewing. Designed for Fortress mode play, but includes Adventurer tiles. Created from scratch, but originally inspired in part by PTTG's graphics set for .40d.}}
  
===Mayday's Graphic Set===
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==14×16 non-square graphics sets==
[[Image:Zscrn-mayday.jpg|thumb|right|Screenshot of game using Mayday's Graphic Set]]
 
{{GraphicsSet
 
| image          = [[Image:DFG13.png|256px]]
 
| download link  = [http://mayday.w.staszic.waw.pl/df.php Mayday's site]
 
| author          = [[User:Mikemayday|Mikemayday]]
 
| sprite          = 16&times;16
 
| resolution      = 1280 horizontal
 
| current version = 34_11
 
| df compatible  = 0.34.11
 
| installation    = [http://mayday.w.staszic.waw.pl/df.php Available as a pre-installed copy], or as [http://dffd.wimbli.com/file.php?id=7025 a package for the] [[Utility:Lazy_Newb_Pack|Lazy Newb Pack]].
 
| comments        = Last updated: October 7, 2012
 
Combined with a customized main tileset. Credits go to Beefmo, Sphr, DR, Tocky, Herrbdog, Bane18, Dragon Warrior games and me (although I did much more organizing and editing than actually creating). }}
 
 
 
===Obsidian Graphics Set===
 
[[Image:Zscrn-obsidian.jpg|thumb|right|Screenshot of game using the Obsidian Graphics Set]]
 
{{GraphicsSet
 
| image          = [[Image:Obsidian Graphics Set.png|256px]]<!--[[File:Obsidian Graphics Set Dwarves Sheet.png]]-->
 
| download link  = [http://www.bay12forums.com/smf/index.php?topic=126934.msg4302701#msg4302701 Official Forum Page]
 
| author          = [[User:Obsidian Soul|Obsidian Soul]]
 
| sprite          = 16&times;16
 
| resolution      = 1024&times;768 or higher
 
| current version = 0.8
 
| df compatible  = 0.34.11
 
| installation    = Instructions at download site
 
| comments        = Last updated: July 24, 2013
 
A graphics set that focuses on consistency and stylized realism to harmonize the different tiles and give a more "medieval" atmosphere to the game. Unlike other tilesets, this also specifically sets aside different tiles for grass with modifications to their graphics raws. This makes it easier to distinguish pasturable areas from bare rock and sand, tell apart different biomes, as well as letting you plan green (or blue, if you're going with cave moss) gardens along your entrance halls. Just make sure to forbid traffic on it to avoid trampling them to bare ground.}}
 
 
 
===Phoebus' Graphics Pack===
 
[[Image:Zscrn-phoebus.jpg|thumb|right|Screenshot of game using Phoebus' Graphics Pack]]
 
{{GraphicsSet
 
| image          = [[Image:Phoebus_16x16.png|256px]]<!--[[Image:Phoebus_Dwarves.png]]-->
 
| download link  = [http://www.bay12forums.com/smf/index.php?topic=137096.0 Official Forum Thread]
 
| author          = Phoebus
 
| sprite          = 16&times;16
 
| resolution      = 1280&times;400
 
| current version = 0.40.24v00
 
| df compatible  = 0.40.24
 
| installation    = Available pre-installed or as a patch
 
| comments        = Last updated: January 07, 2015
 
}}
 
 
 
===Spacefox Graphics Set===
 
[[Image:Spacefoxscr.png|thumb|right|Screenshot of game using the Spacefox Graphics Set]]
 
{{GraphicsSet
 
| image          = [[Image:Spacefox-preview.png|256px]]
 
| download link  = [http://www.bay12forums.com/smf/index.php?topic=129219.0 Official Forum Thread]
 
| author          = Spacefox
 
| sprite          = 16&times;16
 
| resolution      = 1280&times;400
 
| current version = 1.0
 
| df compatible  = 0.34.11
 
| installation    = Instructions at download site
 
| comments        = Last updated: August 01, 2013
 
A tile and graphic set created with a simple, clean look as a goal. Inspired by Jolly Bastion and referenced from tile sets that have come before. This graphic and tileset is still very much a WIP. It should be completely playable as it is based off Phoebus' Tileset and comes with all of it's graphical assets.
 
}}
 
  
 
==12×12 square graphics sets==
 
==12×12 square graphics sets==
 
===Geoduck's 12x12 Graphics Set===
 
===Geoduck's 12x12 Graphics Set===
[[File:Zscr-geoduck.jpg|thumb|right|Screenshot of game using Geoduck's Graphics Set and Shizzle's ASCII tileset]]
 
 
{{GraphicsSet
 
{{GraphicsSet
| image          = [[Image:Geoduck12x12dwarfsample2.png|256px]]
+
| image          = [[Image:Geoduck12x12dwarfsample.png|144px]]
 
| download link  = [http://cook.web.eschelon.com/dwarffortress.html Geoduck's 12x12 Dwarf Fortress page]
 
| download link  = [http://cook.web.eschelon.com/dwarffortress.html Geoduck's 12x12 Dwarf Fortress page]
 
| author          = Geoduck
 
| author          = Geoduck
Line 140: Line 87:
 
| df compatible  = 0.34.11
 
| df compatible  = 0.34.11
 
| installation    = Instructions at download site
 
| installation    = Instructions at download site
| comments        = Last updated: May 22, 2013
+
| comments        = Last updated: July 15, 2012
 
Set for Dwaves/Goblins/Humans/Elves/Kobolds which attempts to combine the compactness of 12x12 tiles with greater simplicity, clarity and ease of viewing. Designed for Fortress mode play, but includes Adventurer tiles. Created from scratch, but inspired in part by PTTG's graphics set for .40d. Goblin design taken from Dwarf Fortress Forum game-image.
 
Set for Dwaves/Goblins/Humans/Elves/Kobolds which attempts to combine the compactness of 12x12 tiles with greater simplicity, clarity and ease of viewing. Designed for Fortress mode play, but includes Adventurer tiles. Created from scratch, but inspired in part by PTTG's graphics set for .40d. Goblin design taken from Dwarf Fortress Forum game-image.
}}
 
 
==10×10 square graphics sets==
 
===Taffer's Tilesets & Graphics===
 
[[File:Zscr-taffer.jpg|thumb|right|Screenshot of game using Taffer's Tileset & Graphics]]
 
{{GraphicsSet
 
| image          = [[Image:Taffergraphics.png|250px]]
 
| download link  = [http://dffd.bay12games.com/file.php?id=7767 DFFD listing]
 
| author          = Taffer
 
| sprite          = 10&times;10
 
| resolution      = Any
 
| current version = XIII
 
| df compatible  = 0.34.11
 
| installation    = Unzip over DF install
 
| comments        = Last updated: October 17, 2013
 
Sharp looking, vanilla styled tilesets that strive to strike a good balance between nice, attractive graphics, while avoiding odd graphical oddities. I have positioned many tiles carefully and put a lot of thought into each one, often obsessively so. I find the cumulative differences from the ASCII add quite a bit to the game. I'm a bit of a perfectionist and the update log attests to that, but the result is pleasing and well-polished. Alternate walls are included, as is the color set and racial graphics for dwarves, humans, elves, goblins, and kobolds.
 
 
}}
 
}}
  
 
{{Category|Mods}}
 
{{Category|Mods}}
 
{{Category|Interface}}
 
{{Category|Interface}}
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 +
==8×12 non-square graphics sets==

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