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Editing v0.34:Fire imp

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'''Fire imps''' are small demonic creatures straight from the magma sea. They are able to spit small firebolts and can ignite whole landscapes. Trying to drown them is futile because they don't breathe. [[Trap|Take measures]] when you spot some in a near magmapipe.
 
'''Fire imps''' are small demonic creatures straight from the magma sea. They are able to spit small firebolts and can ignite whole landscapes. Trying to drown them is futile because they don't breathe. [[Trap|Take measures]] when you spot some in a near magmapipe.
  
In an amusing example of the intricacies of ''Dwarf Fortress'', Fire imps cannot get [[syndrome|fevers]]. It makes sense when you know what a fever is (higher body temperature, by a few degrees), and the fact that fire imps are extremely resistant to high temperatures. This is not likely to affect gameplay unless you are playing with dwarves [[modding|modded]] to breathe fever-causing gas.
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In an amusing example of the intricacies of Dwarf Fortress, Fire imps can not get [[syndrome|fevers]]. It makes sense when you know what a fever is (higher body temperature, by a few degrees), and the fact that fire imps are extremely resistant to high temperatures. This is not likely to affect gameplay unless you are playing with dwarves [[modding|modded]] to breathe fever-causing gas.
  
 
Fire imps are glass cannons (a [[dog]] can take care of them most of the time), but resist heat much more than most creatures, only taking damage at {{ct|15000}}. This makes them immune to fire and magma (obviously), but not [[dragonfire]].
 
Fire imps are glass cannons (a [[dog]] can take care of them most of the time), but resist heat much more than most creatures, only taking damage at {{ct|15000}}. This makes them immune to fire and magma (obviously), but not [[dragonfire]].
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==Defense Strategies==
 
==Defense Strategies==
To avoid unwanted [[fun]] when dealing with Fire Imps and other nasty magma-dwelling creatures, you can have a narrow channel leading between your source and the point you want to send it to, then put in a magma-safe [[grate]] or set of [[bars]] ([[fortification]]s are useless when submerged, as creatures can swim through them). Beware, though, that [[magma man|magma men]] and [[fire man|fire men]] can and will [[building destroyer|destroy]] such barriers.
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To avoid unwanted [[fun]] when dealing with Fire Imps and other nasty Magma-dwelling creatures, you can have a narrow channel leading between your source and the point you want to send it to, then put in a Magma-safe [[grate]] or set of [[bars]] ([[fortification]]s are useless when submerged, as creatures can swim through them). Beware, though, that [[magma man|magma men]] and [[fire man|fire men]] can and will [[building destroyer|destroy]] such barriers.
  
 
A safer, but more complicated way to do this is having a floor grate cover the magma intake point and getting magma from it through a [[pump]]. Due to building destroying mechanics, floor grates can't be destroyed from below. Pumps can take magma from a grated source. The pump and grate should obviously be magma-safe. Also, the pump should be powered, not manually operated - a dwarf operating the pump would be in line of fire should an imp find itself under the grate.
 
A safer, but more complicated way to do this is having a floor grate cover the magma intake point and getting magma from it through a [[pump]]. Due to building destroying mechanics, floor grates can't be destroyed from below. Pumps can take magma from a grated source. The pump and grate should obviously be magma-safe. Also, the pump should be powered, not manually operated - a dwarf operating the pump would be in line of fire should an imp find itself under the grate.

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