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Editing v0.34:Farming
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===Managing Seeds=== | ===Managing Seeds=== | ||
− | [[Seed]]s are what are used to grow [[crop]]s. You may begin the game with a certain number of seeds, [[trade]] for them, or [[plant gathering|gather]] them. In addition to this, eating, [[mill|milling]] and [[brewing]] plants often yield a seed (assuming your fortress hasn't hit the seed cap for that plant). [[Cooking]] plants does not yield seeds, and cooking seeds makes them unusable for planting, so you may want to watch out and make sure you don't convert the last of your plants into + | + | [[Seed]]s are what are used to grow [[crop]]s. You may begin the game with a certain number of seeds, [[trade]] for them, or [[plant gathering|gather]] them. In addition to this, eating, [[mill|milling]] and [[brewing]] plants often yield a seed (assuming your fortress hasn't hit the seed cap for that plant). [[Cooking]] plants does not yield seeds, and cooking seeds makes them unusable for planting, so you may want to watch out and make sure you don't convert the last of your plants into +sweet pod roast+ without the ability to make more. |
− | You can create a custom [[stockpile]] near your [[farm]] which will only accept [[seed]]s. This will consolidate your seeds into one place, instead of having them littered all through the [[dining room]]. Seeds are stored in [[bag]]s (up to 100 seeds per bag), and seed bags can be stored in barrels | + | You can create a custom [[stockpile]] near your [[farm]] which will only accept [[seed]]s. This will consolidate your seeds into one place, instead of having them littered all through the [[dining room]]. Seeds are stored in [[bag]]s (up to 100 seeds per bag), and seed bags can be stored in barrels. |
Each plant has a seed cap set at 200. [[Brewing]], [[mill]]ing, and [[food|eating]] raw plants will not generate additional seeds once the cap is reached, although your [[trader]] may still barter for additional seed bags and thus exceed this limit. Once the count of seeds falls below 200, new seeds will again be generated. | Each plant has a seed cap set at 200. [[Brewing]], [[mill]]ing, and [[food|eating]] raw plants will not generate additional seeds once the cap is reached, although your [[trader]] may still barter for additional seed bags and thus exceed this limit. Once the count of seeds falls below 200, new seeds will again be generated. | ||
− | + | Most seeds may be toggled for [[cooking]] on the Kitchen tab of the [[stocks]] menu. The exception, [[quarry bush|rock nuts]], may be eaten raw. Disabling seed cooking will keep most of your seeds safe from starving dwarves; unfortunately there is no way to prevent your dwarves from consuming rock nuts short of [[forbid]]ding them all. | |
===Managing Crops=== | ===Managing Crops=== |