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Editing v0.34:Door

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==Usage==
 
==Usage==
 
A door has three main settings:
 
A door has three main settings:
*'''Forbid Passage''': The door can not be passed unless it is permitted again or destroyed. [[Dwarf|Dwarves]], wild and tame [[animals]], and most [[invader]]s will all be unable to pass. However, [[Thief|thieves]] can pick the locks of forbidden doors, and [[Building destroyer|building destroyers]] (such as [[Troll|trolls]]), will simply smash them down.
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*'''Forbid Passage''': The door can not be passed unless it is permitted again or destroyed. [[Dwarf|Dwarves]], [[animals]], both wild and tame, and most [[invader]]s will all be unable to pass. However, [[Thief|thieves]] can pick the locks of forbidden doors, and [[Building destroyer|building destroyers]] such as [[Troll|trolls]] will simply smash them down.
 
*'''Keep tightly closed''': Animals will not be able to pass through the door, but dwarves and invaders will not be hindered. (A dwarf that passes through the door can accidentally let in the animals... {Or say a goblin that just so happened to be one of the 50 goblins that ambushed you was to open this door and let out these 500 ravenous [[Dog|Wardogs]].}) Because of pathfinding issues, this setting has been known to cause game lag.{{bug|797}}
 
*'''Keep tightly closed''': Animals will not be able to pass through the door, but dwarves and invaders will not be hindered. (A dwarf that passes through the door can accidentally let in the animals... {Or say a goblin that just so happened to be one of the 50 goblins that ambushed you was to open this door and let out these 500 ravenous [[Dog|Wardogs]].}) Because of pathfinding issues, this setting has been known to cause game lag.{{bug|797}}
 
*'''Set as internal''': When designating rooms, a door set as internal will not block room expansion.
 
*'''Set as internal''': When designating rooms, a door set as internal will not block room expansion.
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*Doors block [[trade depot]] access, regardless of their settings. And no, you cannot build three-wide doors as a caravan garage door. You're better off using a [[bridge]] or linked [[floodgate|floodgates]] for that.
 
*Doors block [[trade depot]] access, regardless of their settings. And no, you cannot build three-wide doors as a caravan garage door. You're better off using a [[bridge]] or linked [[floodgate|floodgates]] for that.
  
*All doors are watertight, but dwarves may allow small amounts through when they open a door to pass. If you need doors to a watery area such as a reservoir for an artificial waterfall or flood trap, you can limit the mess from escaping water by making the exits "airlocks", two doors enclosing a one or two tile room between the tank and the main hallway. The small amount of water that escapes will be contained in the room and evaporate. If the water level can potentially get too high to evaporate, channeling a drain and placing [[grate]]s or floor bars is even more effective.
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*All doors are watertight, but dwarfs may allow small amounts through when they open a door to pass. If you need doors to a watery area such as a reservoir for an artificial waterfall or flood trap, you can limit the mess from escaping water by making the exits "airlocks", two doors enclosing a one or two tile room between the tank and the main hallway. The small amount of water that escapes will be contained in the room and evaporate. If the water level can potentially get too high to evaporate, channeling a drain and placing [[grate]]s or floor bars is even more effective.
  
 
See also: [[Floor hatch]]
 
See also: [[Floor hatch]]
  
 
{{buildings}}
 
{{buildings}}

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