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Editing v0.34:Defense guide

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=====Doors (& Hatches)=====
 
=====Doors (& Hatches)=====
:[[Door]]s are the simplest way to keep an enemy out. (A [[floor hatch]] in this sense is just a [[Z-level|Z-axis]] door, and in most ways works the same.) Most creatures will be stopped by any door or hatch, though some others can smash them. With a little tinkering, doors can be made 3 tiles wide or more, but this remains mostly for aesthetics without much practical use, as [[caravan|wagons]] will still not be able to pass them. You can [[forbid]] doors to keep (most) hostile humanoids and creatures out, and your dwarves in.  
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:[[Door]]s are the simplest way to keep an enemy out. (A [[floor hatch]] in this sense is just a horizontal door, and in all ways works the same.) Most creatures will be stopped by any door or hatch, though some others can smash them. With a little tinkering, doors can be made 3 tiles wide or more, but this remains mostly for aesthetics without much practical use, as [[caravan|wagons]] will still not be able to pass them. You can [[forbid]] doors to keep (most) hostile humanoids and creatures out, and your dwarves in.  
  
 
:Additionally doors can specifically be closed only against animals, to keep beloved [[pet]]s from wandering into enemy fire (they may pile up at the door and use the chance to slip out with a dwarf).  
 
:Additionally doors can specifically be closed only against animals, to keep beloved [[pet]]s from wandering into enemy fire (they may pile up at the door and use the chance to slip out with a dwarf).  

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