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Editing v0.34:Defense guide

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:*'''Enemy archers'''
 
:*'''Enemy archers'''
::Attackers with bows or [[crossbow]]s are worth separate mention as they are much, ''much'' more threatening than those with melee weapons. Out-shooting them with your marksdwarves is risky, and charging them with melee fighters is even worse. Special techniques are needed to shield your dwarves from the deadly rain of arrows.
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::Attackers with bows or [[crossbow]]s are worth separate mention as they are much, ''much'' more threatening than those with melee weapons. Out-shooting them with your marksdwarves is risky, and charging them with melee fighters is even worse. Special techniques are needed to shield your dwarves from the deadly rain of arrows.  
  
 
:*'''Building destroyers'''
 
:*'''Building destroyers'''
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:*'''Flying animals'''
 
:*'''Flying animals'''
::Currently, tame flying animals cannot fly{{bug|4776}}. Thus, the only flying creatures will be either wild animals (e.g. mundane birds, [[roc]]s, some [[titan]]s) or affiliated with a different (usually hostile) civilization (e.g. some [[animal people]], certain [[exotic mount]]s). Since you can't have fliers of your own, being aware of their presence is often all you can do until they choose to come to you.
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::Currently, without modding, the only flying creatures are wild animals, like the [[giant eagle]]. Being aware of their presence is often all you can do until they choose to come to you.
  
 
:*'''Megabeasts'''
 
:*'''Megabeasts'''

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