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Editing v0.34:Defense guide

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====Pre-embark decisions====
 
====Pre-embark decisions====
Defense starts before the game does, at embark when you're choosing your location, your dwarves' starting skill mixes, and your starting equipment and supplies.  If you expect trouble (an evil biome, perhaps), then it can be crucial to bring at least one axe. Picks make decent weapons. A supply of wood means you don't have to chop trees for a while, and similarly a few simple stone (a few [[bauxite]] can't hurt) allows you to make immediate workshops even before your miner has swung her pick. While an untrained dwarf can usually wrestle most small and medium beasts, one unarmored (semi-)military dwarf with an axe or crossbow can be a big edge against most early threats.
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Defense starts before the game does, at embark when you're choosing your location, your dwarves' starting skill mixes, and your starting equipment and supplies.  If you expect trouble (an evil biome, perhaps), then it can be crucial to bring at least one axe. Picks make decent weapons, and a dwarf with the proper mix of [[ambusher]] skill starts with a free equipment - a suit of leather armor, a [[crossbow]] and several dozen steel [[bolt]]s. A supply of wood means you don't have to chop trees for a while, and similarly a few simple stone (a few [[bauxite]] can't hurt) allows you to make immediate workshops even before your miner has swung her pick. While an untrained dwarf can usually wrestle most small and medium beasts, one unarmored (semi-)military dwarf with an axe or crossbow can be a big edge against most early threats.
  
 
For most starts, unless your embark location is very close to the mouth of an open [[volcano]] or you are starting in an [[evil]] biome, there should be no serious immediate threats. Unless you are at [[war]] with a civilization (visible on the pre-embark screen), sieges and ambushes don't start until you've created some wealth, the first winter at the earliest. So wild animals are your only concern, predators that might prey on lone dwarves and thieving animals that will target your valuables.
 
For most starts, unless your embark location is very close to the mouth of an open [[volcano]] or you are starting in an [[evil]] biome, there should be no serious immediate threats. Unless you are at [[war]] with a civilization (visible on the pre-embark screen), sieges and ambushes don't start until you've created some wealth, the first winter at the earliest. So wild animals are your only concern, predators that might prey on lone dwarves and thieving animals that will target your valuables.

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