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Editing v0.34:Defense guide
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An L-bend, or several, or drops in z-level may provide better security, or a firing platform for siege engines and/or archers. Many complex traps involve several levels beneath the entrance (for drainage of liquids or other diabolical purposes.) Using some of the principles above, it might look something like this... | An L-bend, or several, or drops in z-level may provide better security, or a firing platform for siege engines and/or archers. Many complex traps involve several levels beneath the entrance (for drainage of liquids or other diabolical purposes.) Using some of the principles above, it might look something like this... | ||
− | + | ##################### | |
− | (a)? | + | (a) ? (-trap .....# |
− | ? area-) | + | ? area-) . .# (A's/SE) |
− | + | ################....# | |
− | + | # # | |
− | + | #D D# | |
− | + | # # | |
− | <Inner Fortress> <sub>(Not to Scale)</sub> | + | <Inner Fortress> |
+ | <sub>(Not to Scale)</sub> | ||
− | + | (a) = bait animal, on [[restraint]] | |
− | + | # = tunnel walls, above-ground walls, valley walls with slopes removed, and/or channels | |
− | + | ? = ramp up, drawbridge, moat, defensive structures, or combination of all | |
− | + | traps = mechanic's traps and/or complex death traps, as you wish. | |
− | + | .... | |
− | + | . . = area open to sky, to prevent "dwarves staying inside" from archers outside entrance | |
− | + | .... | |
− | + | D = wardog on [[restraint]] | |
− | + | (A's/SE)= future site for archers and/or [[siege engine]]s (planning ahead) | |
+ | |||
The above might be longer or shorter, partially or entirely above or below ground, or have more turns. The "inner fortress" might only be a Trade Depot, with another similar entryway behind that. Instead of the turn, it might drop a level and dive below the sight of the Siege Engines. Since the first caravan won't arrive for at least 6 months, you can dig a 1-tile wide tunnel for now, or a staircase, and then dig out to another location for a more formal entrance. This is only a very rough, very simple example of combining possibilities. | The above might be longer or shorter, partially or entirely above or below ground, or have more turns. The "inner fortress" might only be a Trade Depot, with another similar entryway behind that. Instead of the turn, it might drop a level and dive below the sight of the Siege Engines. Since the first caravan won't arrive for at least 6 months, you can dig a 1-tile wide tunnel for now, or a staircase, and then dig out to another location for a more formal entrance. This is only a very rough, very simple example of combining possibilities. |