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Editing v0.34:Decoration

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{{av}}{{Quality|Exceptional|22:36, 14 June 2012 (UTC)}}
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{{av}}{{Quality|Exceptional}}{{Buggy}}
[[File:Deko.png|right|thumb|If you give your jewellers 185 types of cut gem and let them go crazy, this can happen.]]
 
'''Decorations''' are fancy embellishments of your goods that, while unnecessary, greatly adds to their value for [[trade]] and other purposes by adding another material to the base item. Decorating with a material already present in the object, whether as its base or as an earlier decoration, is not possible. You can, however, place a large number of decorations on a single item–the only limit is the number of materials you have available. Most decorations have quality levels: a base value of 10☼, multiplied by its [[Item_value#Material_Multipliers|material multiplier]] and [[Quality|quality multiplier]], separate from the item itself. When an item is decorated, it is shown with double angle brackets - for example, a (no quality) decorated +steel battle axe+ becomes a «+steel battle axe+». Decoration quality is shown outside the double angle-brackets, the item quality remains within them with the item. So if you have *«+steel battle axe+»*, you have a +steel battle axe+ with *decorations* on it. When an item has more than one decoration the quality level of the best one is shown.
 
  
There are a number of caveats to these embellishments. Weapon decorations do not affect combat multipliers, even if your maul "menaces with spikes of steel." Adding decorations to an item does not increase its weight; this may be a bug. Decorations on "grey" items (with brackets) that were gained in battle, stolen from or traded with a [[caravan]], certify the product as "home-made" (brown), and make it count for your exports.
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A decorative image raises the [[value]] of an object by adding another material to the base item. Decorations have quality levels. The base value of a decoration is 10☼, multiplied by its [[Item_value#Material_Multipliers|material multiplier]] and [[Quality|quality multiplier]] that are separate from the item itself.  
  
You cannot pick a specific object for a dwarf to decorate; their [[path]]ing will cause them to use the closest suitable object (yes, that will ''always'' be a barrel). With the addition of linked [[stockpile]]s, it is possible to set up a stockpile that will lend its contents to beautification; this sounds easy and nifty but isn't; it's a pain to set up and keep track of. In the past, locking all the desired content up, including the workshop and misbehaving dwarf, was the way to go. This still works.
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Adding decorations to an item does not increase its weight.
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When an item is decorated, it is shown with double angle brackets - for example, a (no quality) decorated +steel battle axe+ becomes a «+steel battle axe+». Decoration quality is shown outside the double angle-brackets, the item quality remains within them with the item. So if you have *«+steel battle axe+»*, you have a +steel battle axe+ with *decorations* on it. When an item has more than one decoration the quality level of the best one is shown. Decorations do not affect combat multipliers.
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You cannot stud a metal object with the type of metal it is made out of. For example, you could not stud a Rose Gold statue with Rose Gold.
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You cannot specify a specific object for a dwarf to decorate.  Dwarves will use the closest suitable object. The exception is when encrusting something with gems, where you are able to specify a category of goods to be decorated. Of course you can always seal in (forbidden doors) your artisan Rumpelstiltskin style, complete with workshop, the materials you want him to use and the objects you want decorated (dumping them inside the to-be-sealed-off area might work best) to ensure proper conduct.
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For more information regarding the different types of decorations, see [[value]].
  
The different civilizations have different tastes when it comes to decorations and consequently may offer (or ask for) more or less than the item value shown on the item information screen. [[Hippies|Elves]] dislike spikes and will not adorn their own items with them, and will also refuse to offer anything for the decoration. On the other hand, they will estimate a decoration depicting a [[tree]] at twice its normal value, because elves like trees so much. These modifiers only affect the value of the decorations themselves, not of the base item. They also only affect values when trading with visiting [[Trading|Merchants]], the fortress-internal value ratings are unaffected by such preferences. Most of the modifiers are regulated by entries in the entity_default [[Raw file]].
 
  
 
== Types of decoration ==
 
== Types of decoration ==
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;Metal studs
 
;Metal studs
:  At a [[metalsmith's forge]], objects can be studded with various metals. Requires [[metalcrafting]], but '''does not''' require [[fuel]]. The type of metal is chosen by the player, but the type of object is not.
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:  At a [[metalsmith's forge]], objects can be studded with various metals. Requires [[metalcrafting]], but '''does not''' require [[fuel]].
  
 
;Cloth
 
;Cloth
:  At a [[clothier's shop]], [[cloth]] images (plant fiber, silk and yarn) can be sewn onto cloth and [[leather]] items, notably including leather armor, bags, ropes and cloth and leather [[craft]]s. Requires [[clothier|clothesmaking]].  
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:  At a [[clothier's shop]], [[cloth]] images (plant fiber, silk and yarn) can be sewn onto clothing items (including leather armor) and bags. Requires [[clothier|clothesmaking]].  
  
 
;Leather
 
;Leather
:  At a [[leather works]], leather images can be sewn onto cloth and leather items, with the same options and restrictions as the sewing of cloth images. Requires [[leatherworking]].
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:  At a [[leather works]], leather images can be sewn onto clothing items in the same manner as cloth, with the same restrictions. Requires [[leatherworking]].
 
 
Note on cloth and leather decorations: Only one image can be sewn onto an item. You cannot sew leather images onto items which already bear a cloth image and vice versa, and you cannot sew multiple images made of different leather or cloth types onto the same item.
 
 
 
  
 
{| border = 1 cellspacing="0" cellpadding="5"  
 
{| border = 1 cellspacing="0" cellpadding="5"  
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| align="center" style="background:#f0f0f0;"|'''Ammo'''
 
| align="center" style="background:#f0f0f0;"|'''Ammo'''
 
|-
 
|-
| Bone, Hoof, Ivory or tooth, Pearl, Shell || {{Y}} || {{Y}} || {{Y}} || {{Y}} || {{Y}} || {{Y}}
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| Bone, Hoof, Ivory or tooth, Pearl, Shell || || Y || N || || ||
 
|-
 
|-
| Gem || {{Y}} || {{Y}} || {{Y}} || {{N}} || {{N}} || {{Y}}
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| Gem || Y || Y || N || || || Y
 
|-
 
|-
| Metal studs || {{Y}} || {{Y}} || {{Y}} || {{Y}} || {{Y}} || {{Y}}
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| Metal studs || Y || Y || N || || ||
 
|-
 
|-
| Cloth || {{Y}} (bags) || {{Y}}(1) || {{Y}} || {{Y}} (leather) || {{N}} || {{N}}
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| Cloth || Y (bags, ropes) || N || Y || Y (leather) || ||
 
|-
 
|-
| Leather || {{Y}} (bags) || {{Y}}(1) || {{Y}} || {{Y}} (leather) || {{N}} || {{N}}
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| Leather || Y (bags, ropes) || N || Y || Y (leather) || ||
 
|-
 
|-
 
|}
 
|}
  
(1) only finished goods made from cloth and leather are acceptable. These are ropes, quivers, waterskins, backpacks and cloth and leather crafts.  
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== Tips and tricks ==
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'''Makeshift tapestries'''<br />
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If your fortress is above ground or you otherwise have inadequate natural rock walls to [[engraving|engrave]], [[Restraint|rope]]s or [[bag]]s sewn with images can be a way of recording your fortress' history instead of [[stone detailing]]. When built as [[restraint]]s (for decorated ropes), or as [[container]]s (for decorated [[bag]]s), dwarves can gain happy [[thought]]s by admiring them, so they can function as makeshift tapestries.
  
 
== Bugs ==
 
== Bugs ==
  
*Decorating with bone, horn or hoof uses up the entire remaining stack instead of just one item.{{bug|2011}}
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Decorating with bone, horn or hoof uses up the entire remaining stack instead of just one item.{{bug|3898}}
*Dwarves will decorate [[wear|worn]] clothing and other abandoned junk that was left in the workshop, linked stockpiles, or in close proximity to the workshop.
 
  
{{Category|Items}}
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[[Category:Items]]

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