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Editing v0.34:Creature token

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| {{text anchor|MATERIAL_FORCE_MULTIPLIER}}
 
| {{text anchor|MATERIAL_FORCE_MULTIPLIER}}
 
| Caste
 
| Caste
|  
+
| *[[Material token]]
*[[Material token]]
 
 
*A:B
 
*A:B
 
| Set the force multiplier of a specific material against the creature to A/B. For example, 10:1 multiplies the force by 10. {{verify}}
 
| Set the force multiplier of a specific material against the creature to A/B. For example, 10:1 multiplies the force by 10. {{verify}}
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| Caste
 
| Caste
 
|
 
|
*[[DF2012:Attribute|ATTRIBUTE]] Token
+
*ATTRIBUTE Token
 
*Cap %
 
*Cap %
 
|Default is 200.  This means you can increase your attribute to 200% of its starting value (or the average value + your starting value if that is higher).
 
|Default is 200.  This means you can increase your attribute to 200% of its starting value (or the average value + your starting value if that is higher).
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| Caste
 
| Caste
 
|
 
|
*[[DF2012:Attribute|ATTRIBUTE]]
+
*ATTRIBUTE
 
*lowest:lower:low:median:high:higher:highest  
 
*lowest:lower:low:median:high:higher:highest  
 
| Sets up a mental attribute's range of values (0-5000). All mental attribute ranges default to 200:800:900:1000:1100:1300:2000.
 
| Sets up a mental attribute's range of values (0-5000). All mental attribute ranges default to 200:800:900:1000:1100:1300:2000.
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| Caste
 
| Caste
 
|  
 
|  
*[[DF2012:Attribute|ATTRIBUTE]] Token
+
*ATTRIBUTE Token
 
*cost to improve
 
*cost to improve
 
*unused counter rate
 
*unused counter rate
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| Caste
 
| Caste
 
|
 
|
*[[DF2012:Attribute|ATTRIBUTE]] Token
+
*ATTRIBUTE Token
 
*Cap %
 
*Cap %
 
|Default is 200.  This means you can increase your attribute to 200% of its starting value (or the average value + your starting value if that is higher).
 
|Default is 200.  This means you can increase your attribute to 200% of its starting value (or the average value + your starting value if that is higher).
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| Caste
 
| Caste
 
|  
 
|  
*[[DF2012:Attribute|ATTRIBUTE]]
+
*ATTRIBUTE
 
*lowest:lower:low:median:high:higher:highest  
 
*lowest:lower:low:median:high:higher:highest  
 
| Sets up a physical attribute's range of values (0-5000). All physical attribute ranges default to 200:700:900:1000:1100:1300:2000.
 
| Sets up a physical attribute's range of values (0-5000). All physical attribute ranges default to 200:700:900:1000:1100:1300:2000.
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| Caste
 
| Caste
 
|  
 
|  
*[[DF2012:Attribute|ATTRIBUTE]] Token
+
*ATTRIBUTE Token
 
*cost to improve
 
*cost to improve
 
*unused counter rate
 
*unused counter rate

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