v50 Steam/Premium information for editors
  • v50 information can now be added to pages in the main namespace. v0.47 information can still be found in the DF2014 namespace. See here for more details on the new versioning policy.
  • Use this page to report any issues related to the migration.
This notice may be cached—the current version can be found here.

Editing v0.34:Catsplosion

Jump to navigation Jump to search

Warning: You are not logged in.
Your IP address will be recorded in this page's edit history.

You are editing a page for an older version of Dwarf Fortress ("Main" is the current version, not "v0.34"). Please make sure you intend to do this. If you are here by mistake, see the current page instead.

The edit can be undone. Please check the comparison below to verify that this is what you want to do, and then save the changes below to finish undoing the edit.

Latest revision Your text
Line 1: Line 1:
{{quality|Exceptional|01:54, 16 February 2013 (UTC)}}{{av}}
+
{{av}}
 
+
{{Quality|Exceptional}}
 +
{{D for Dwarf}}
 +
== Catsplosions ==
 
[[File:catsplosion before.png|left|thumb|Before.]]
 
[[File:catsplosion before.png|left|thumb|Before.]]
 
[[File:catsplosion after.png|right|thumb|After.]]
 
[[File:catsplosion after.png|right|thumb|After.]]
{{D for Dwarf}}
+
The '''catsplosion''' is a mighty force of nature and a serious concern at the Mountainhome.  Much like the captain of a popular starship and his ''Trouble with Tribbles'', dwarves fall prey to the fecund habits of the furry, lovable creatures known as [[cat]]s.
The '''catsplosion''' is a mighty force of nature and a serious concern at the Mountainhome.  Much like the captain of a popular starship and his ''Trouble with Tribbles'', dwarves fall prey to the fecund habits of the furry, lovable creatures known as <s>furiously fornicating fantastically fecund felines</s> [[cat]]s.
 
  
== Conventional catsplosion ==
+
=== Conventional Catsplosion ===
  
 
A '''conventional catsplosion''' is an uncontrolled overpopulation of cats.
 
A '''conventional catsplosion''' is an uncontrolled overpopulation of cats.
  
Conventional catsplosions are an insidious poison which operate by using a lethal psychological attack known as "Cuddly Wuddly Syndrome".  Dwarves, ordinarily content to manage an overpopulation of cats by employing [[butcher]]s, [[tanner]]s, [[soaper]]s, [[leatherworker]]s, [[bone carver]]s, and [[cook]]s, may suddenly find themselves appropriated by a cat who employs mind control waves in order to take the dwarf hostage.  The dwarf, now considering the cat its pet (when in fact the opposite is true), is no longer able to butcher the cat and will absolutely not tolerate anyone butchering his "bewuv'ed cuddlebug".  Through this psychological technique, an insurgent is thereby successfully implanted into the fortress.
+
Conventional catsplosions are an insidious poison which operate by using a lethal psychological attack known as "Cuddly Wuddly Syndrome".  Dwarves, ordinarily content to manage an overpopulation of cats by employing [[butcher]]s, [[tanner]]s, [[soaper]]s, [[leatherworker]]s, and [[cook]]s, may suddenly find themselves appropriated by a cat who employs mind control waves in order to take the dwarf hostage.  The dwarf, now considering the cat its pet (when in fact the opposite is true), is no longer able to butcher the cat and will absolutely not tolerate anyone butchering his "bewuv'ed cuddlebug".  Through this psychological technique, an insurgent is thereby successfully implanted into the fortress.
  
 
Over time, the number of insurgents grows so large that the dwarves must respond with open violence to protect their homes and (other) loved ones.  [[Magma]], [[water]], and [[bridge]]s are considered particularly effective countermeasures.  Sadly, this results in significant unhappy thoughts and even open [[tantrum]]s due to dwarves losing their "pets".
 
Over time, the number of insurgents grows so large that the dwarves must respond with open violence to protect their homes and (other) loved ones.  [[Magma]], [[water]], and [[bridge]]s are considered particularly effective countermeasures.  Sadly, this results in significant unhappy thoughts and even open [[tantrum]]s due to dwarves losing their "pets".
  
=== Dealing with conventional catsplosions ===
+
==== Dealing with Conventional Catsplosions ====
==== Part 1: Keeping "Cuddly Wuddly Syndrome" (CWS) under control ====
+
===== Part 1: Keeping "Cuddly Wuddly Syndrome" (CWS) under control =====
One word: [[cage]].
+
One word : [[cage]]
  
 
Do not leave stray cats wandering around or they will surely appropriate one of your citizens as a pet.  Before your cat population gets out of control, quickly build a [[cage]] and assign all stray cats to it.  If you do want some cat breeding in the long run, just leave a breeding pair outside and they will sooner or later become "pets".  From then on, the moment you get
 
Do not leave stray cats wandering around or they will surely appropriate one of your citizens as a pet.  Before your cat population gets out of control, quickly build a [[cage]] and assign all stray cats to it.  If you do want some cat breeding in the long run, just leave a breeding pair outside and they will sooner or later become "pets".  From then on, the moment you get
 
an announcement that says "(SomePetName), Cat (Tame) has given birth to kitten(s)", quickly assign all new kittens to the cage.  If they stay in the cage, they cannot mind control your dwarves.  If you manage to assign the cats quick enough and even if they manage to adopt someone prior to be put in the cage, they still will be put in it.
 
an announcement that says "(SomePetName), Cat (Tame) has given birth to kitten(s)", quickly assign all new kittens to the cage.  If they stay in the cage, they cannot mind control your dwarves.  If you manage to assign the cats quick enough and even if they manage to adopt someone prior to be put in the cage, they still will be put in it.
  
==== Part 2: Getting rid of the unwanted cats ====
+
===== Part 2: Getting rid of the unwanted cats =====
 +
[[File:Catmeat.png|left|thumb|Desperate times call for desperate measures.]]
  
 
The options are as follows:
 
The options are as follows:
Line 27: Line 29:
 
* [[Trading]].  This is the only 100% safe way to get rid of stray cats in a cage.  When a trader approaches your fortress, de-construct the cat cage to move it to the animal stockpile.  Then set the cat cage for trading at the depot to move it there.  Once at the depot, convert the cats into cash, or even just offer it outright to get rid of it.  WARNING: there are confirmed bugs with trading creatures in cages.  See the [[cage]] article for further details.
 
* [[Trading]].  This is the only 100% safe way to get rid of stray cats in a cage.  When a trader approaches your fortress, de-construct the cat cage to move it to the animal stockpile.  Then set the cat cage for trading at the depot to move it there.  Once at the depot, convert the cats into cash, or even just offer it outright to get rid of it.  WARNING: there are confirmed bugs with trading creatures in cages.  See the [[cage]] article for further details.
 
* [[Trap#Other_traps|Execution Traps]].  A deep drop into magma, water, or a very hard floor will usually do the job.<br />Since the introduction of [[Activity_zone#Pen/Pasture|pen/pasture zones]] a cat owner will happily place their cat in the pen/pasture, pull the adjacent lever and walk away while the soft splat of a kitten's cruel end is lost in a sound of thunder.
 
* [[Trap#Other_traps|Execution Traps]].  A deep drop into magma, water, or a very hard floor will usually do the job.<br />Since the introduction of [[Activity_zone#Pen/Pasture|pen/pasture zones]] a cat owner will happily place their cat in the pen/pasture, pull the adjacent lever and walk away while the soft splat of a kitten's cruel end is lost in a sound of thunder.
* Using a [[zone#Garbage_dump|dump zone]] to throw items off [[cliff]]s or [[building]]s and [[zone#Pen.2FPasture|pasturing]] cats below it will often seriously injure cats - especially if the drop is at least 20 z-levels. [[Cobaltite]], [[cinnabar]], and other heavy materials usually work best.
+
* As cats appear to be attracted to vermin inside a food stockpile, putting a pet impassable door in the entrance of the food stockpile and constructing a upright spike on either side of this door and then connecting a lever to these spikes can kill the already "pet" cats in a relatively safe manner. NOTE: Be sure to check the door for dwarves before pulling the lever or they might be harmed.
* As cats appear to be attracted to vermin inside a food stockpile, putting a pet impassable door in the entrance of the food stockpile and constructing an upright spike on either side of this door and then connecting a lever to these spikes can kill the already "pet" cats in a relatively safe manner. NOTE: Be sure to check the door for dwarves before pulling the lever or they might be harmed. A really fun way to kill cats is to put a [[Activity_zone#Pit/Pond|pit]] over a volcano or other deadly fall and simply assign a kitten to the pit. A group of unsuspecting dwarves will drag your cuddly pets and drop them straight into the mouth of the volcano, or even your very own moat! With magma, you get to see a large flare of smoke to assure the destruction of your cuddly friends. *sadistic laughs*
 
 
* [[Modding]].  Removing the [[creature token]] [ADOPTS_OWNER] will, yes, stop cats from adopting owners.  If you're feeling vindictive, however, you can instead remove one or more of the cats vital organs, causing them all to cease being alive. Note that this solution will most likely be the start of a [[Tantrum|tantrum spiral]].
 
* [[Modding]].  Removing the [[creature token]] [ADOPTS_OWNER] will, yes, stop cats from adopting owners.  If you're feeling vindictive, however, you can instead remove one or more of the cats vital organs, causing them all to cease being alive. Note that this solution will most likely be the start of a [[Tantrum|tantrum spiral]].
  
==== Part 3: Sexism ====
+
===== Part 3: Sexism =====
  
 
This solution requires micromanagement every 10 years, but solves it for all time!
 
This solution requires micromanagement every 10 years, but solves it for all time!
Line 37: Line 38:
 
* Cage all cats. Sort the female cats in a walled in room with no access. Release enough male cats to cover pet and vermin-eating needs of dwarves for 10 years or so. Let every dwarf have one without the possibility of breeding!
 
* Cage all cats. Sort the female cats in a walled in room with no access. Release enough male cats to cover pet and vermin-eating needs of dwarves for 10 years or so. Let every dwarf have one without the possibility of breeding!
  
Once every 10 years or so, breed another batch after ensuring all your dwarves have a pet already (if out of male cats, distribute some dogs or something). Cage kittens as they come out.
+
Once every 10 years or so, breed another batch after insuring all your dwarves have a pet already (if out of male cats, distribute some dogs or something). Cage kittens as they come out.
  
 
This is better done as an all-male than an all-female population in case a single wrong-gender cat straying from the plan - only one cat pregnant then in generation 1 instead of potentially most of them.
 
This is better done as an all-male than an all-female population in case a single wrong-gender cat straying from the plan - only one cat pregnant then in generation 1 instead of potentially most of them.
Line 43: Line 44:
 
This means you keep all aspects of cats, except the breeding is confined to once per 10 years!
 
This means you keep all aspects of cats, except the breeding is confined to once per 10 years!
  
You could theoretically put all pets in walled-in rooms. No pet deaths, no tantrums, no miasma!
+
You could theorically put all pets in walled-in rooms. No pet deaths, no tantrums, no miasma!
  
P.S.: if you manage to put all the female cats in a walled-in room, remember that kittens will appear only there - a good spot for a butcher shop and some kind of item drop chutes for ready food and junk disposal. Cats keeps your butcher shop free of vermin, too!
+
P.S.: if you manage to put all the female cats in a walled in room, remember that kittens will appear only there - a good spot for a butcher shop and some kind of item drop chutes for ready food and junk disposal. Cats keeps your butcher shop free of vermin, too!
  
P.P.S.: Every time you use a cage on a cat the blood god is deprived from killing seven generations of kitten; so for the love of Armok, remember to sacrifice him some goblins in extra creative ways to compensate! Such as having a pit with all the female cats in the bottom attacking them...
+
P.P.S.: Every time you use a cage on a cat the blood god is deprived from killing seven generations of kitten; so for the love of God, remember to sacrifice him some goblins in extra creative ways to compensate! Such as having a pit with all the female cats in the bottom attacking them...
  
== Thermonuclear catsplosion ==
+
=== Thermonuclear Catsplosion ===
 
Thanks to the [[Main:Scamps|Scamps]] Conventions of 0.28.181.40d and 0.31.03, the number of Thermonuclear Catsplosions has been drastically reduced, for the ignition keys are now by law hidden in a very [[Fun]] place after worldgen.  They are, therefore, unavailable to prospective <s>modders</s> elf-fondling terrorists to use after then without causing drastic, system-wide instability to their computer networks.
 
Thanks to the [[Main:Scamps|Scamps]] Conventions of 0.28.181.40d and 0.31.03, the number of Thermonuclear Catsplosions has been drastically reduced, for the ignition keys are now by law hidden in a very [[Fun]] place after worldgen.  They are, therefore, unavailable to prospective <s>modders</s> elf-fondling terrorists to use after then without causing drastic, system-wide instability to their computer networks.
  
 
As a warning, here's [http://www.mkv25.net/dfma/movie-518-nuclearcatsplosion the only video footage ever recovered from the horrible aftermath of a thermonuclear catsplosion.]
 
As a warning, here's [http://www.mkv25.net/dfma/movie-518-nuclearcatsplosion the only video footage ever recovered from the horrible aftermath of a thermonuclear catsplosion.]
  
== [[Domestic animal#Comparison of domestic poultry|Birdsplosion]] ==
+
=== Birdsplosion ===
Many domestic animals, such as chickens, ducks and geese, use the [[Nest box]] to lay eggs. The huge number of eggs they lay means that, if fertilized by a male, they tend to create their own Birdsplosion, in which millions of fuzzy ducklings take over your fort. Although this is not as a concern as the catsplosion, due to not being adopted as pets, there are still FPS concerns. The best known method to prevent a birdsplosion is to run a campaign on the benefits of eggs for your Dwarves. Also? Battery farms. One cage is enough. Don't tell <s>PETA</s> [[Elf|E]]<nowiki/>ETA.
+
Many domestic animals, such as chickens, ducks and geese, use the [[Nest box]] to lay eggs. The huge number of eggs they lay means that, if fertilized by a male, they tend to create their own Birdsplosion, in which millions of fuzzy ducklings take over your fort. Although this is not as a concern as the catsplosion, due to not being adopted as pets, there are still FPS concerns. The best known method to prevent a birdsplosion is to run a campaign on the benefits of eggs for your Dwarves. Also? Battery farms. One cage is enough. Don't tell <s>P</s>EETA.
 
 
== [[cave crocodile|Crocsplosion]] ==
 
The only thing worse than 50 cats killing your framerate is 100 wild [[cave crocodile]]s killing your dwarves '''and''' framerate. Because their typical clutch size is 50 eggs or more and there isn't currently any means of splitting those egg stacks without rendering them all nonviable, breeding any large reptilian predator can prove quite [[fun]]. Baby reptiles will start with the mother's level of training and won't revert to wild status until reaching maturity, so you have a chance to [[animal trainer|train]], [[butcher]], and [[cage]] them all if you catch them early enough.
 
 
 
== [[cavy|Cavysplosion]] ==
 
Another problem is little adorable furry things running everywhere. '''[[cavy|Cavies]]''', another name for guinea pigs, are small and give only a skull when butchered. They are [[grazer]]s and tend to steal the grass from your other grazing animals (while they don't eat much grass individually, a large group can easily rid a small pasture of grass). Their only benefit is that they make decent pets (but have a low [[creature#Domestic animals|pet value]]). [[#Sexism|Separating male and female cavies]] is a way of preventing excessive breeding, but most other techniques used on cats can be applied to cavies too.
 

Please note that all contributions to Dwarf Fortress Wiki are considered to be released under the GFDL & MIT (see Dwarf Fortress Wiki:Copyrights for details). If you do not want your writing to be edited mercilessly and redistributed at will, then do not submit it here.
You are also promising us that you wrote this yourself, or copied it from a public domain or similar free resource. Do not submit copyrighted work without permission!

To protect the wiki against automated edit spam, we kindly ask you to solve the following CAPTCHA:

Cancel Editing help (opens in new window)

This page is a member of 1 hidden category: