v50 Steam/Premium information for editors
  • v50 information can now be added to pages in the main namespace. v0.47 information can still be found in the DF2014 namespace. See here for more details on the new versioning policy.
  • Use this page to report any issues related to the migration.
This notice may be cached—the current version can be found here.

Editing v0.34:Attack

Jump to navigation Jump to search

Warning: You are not logged in.
Your IP address will be recorded in this page's edit history.

You are editing a page for an older version of Dwarf Fortress ("Main" is the current version, not "v0.34"). Please make sure you intend to do this. If you are here by mistake, see the current page instead.

The edit can be undone. Please check the comparison below to verify that this is what you want to do, and then save the changes below to finish undoing the edit.

Latest revision Your text
Line 8: Line 8:
 
:*1) '''Pause''' the game (by hitting {{k|spacebar}}).  
 
:*1) '''Pause''' the game (by hitting {{k|spacebar}}).  
  
:*2) In the '''{{k|n}}obles menu''', assign a "militia commander". Select a dwarf you ''don't'' plan to use for this skirmish.
+
:*2) In the '''{{k|n}}obles menu''', assign a "militia commander". Select a dwarf you ''don't'' plan to use for this skirmish - maybe your Doctor, who you ''never'' want on the battlefield.  When you do that, exit and re-enter the {{k|n}}obles screen and you'll notice a new position appears at the bottom, "militia captain".
  
::*2.1) Exit and re-enter the {{k|n}}obles screen and you'll notice a new position appears at the bottom, "militia captain". Assign one of the dwarves you want to use for this skirmish to "militia captain". {{k|Esc}} out of the nobles menu.
+
::*2.1) Assign one of the dwarves you ''do'' want to use for this skirmish to "militia captain". Another slot for "militia captain" will appear below that - ignore it, and {{k|Esc}} out of that menu.
  
:*3) Open the '''{{k|m}}ilitary menu'''. Use the up/down arrows to highlight the "militia captain" and hit {{k|c}}reate squad.
+
:*3) Open the '''{{k|m}}ilitary menu'''. Use the up/down arrows to highlight the "militia captain" and hit {{k|c}}reate squad. This squad, led by the dwarf you've already chosen, will be the ones you send to deal with the problem.
  
 
::: When prompted, use the up/down arrows to highlight "'''no uniforms'''", and hit {{k|Enter}}.  You should see the name of the squad and the captain you just assigned.  
 
::: When prompted, use the up/down arrows to highlight "'''no uniforms'''", and hit {{k|Enter}}.  You should see the name of the squad and the captain you just assigned.  
  
::*3.1) Use the left/right/up/down arrows to highlight an "AVAILABLE" slot, and then choose the next dwarf you want in that squad. (You can {{k|Esc}}ape to check the map and ID your dwarves and then come back to this {{k|m}}ilitary screen to finish filling in the squad.)
+
::*3.1) Use the left/right/up/down arrows to highlight an "AVAILABLE" slot, and then choose the next dwarf you want in that squad. You can {{k|Esc}}ape to check the map and ID your dwarves and then come back to this {{k|m}}ilitary screen to finish filling in the squad.
  
::*3.2) Once you have all the dwarves you want, hit {{k|u}} for "supplies".  Use the {{k|-}}/{{k|+}} keys to select "'''Do not carry water'''", and the {{k|/}}/{{k|*}} keys to select "'''Do not carry food'''".  Hit {{k|Esc}} to ''completely'' exit the military menu.
+
::*3.2) Once you have all the dwarves you want, hit {{k|u}} for "supplies".  Use the {{k|-}}/{{k|+}} keys to select "'''Do not carry water'''", and the {{k|/}}/{{k|*}} keys to select "'''Do not carry food'''". (You do want fast response, and not a long-term patrol, right?) Hit {{k|Esc}} to return the map, or {{k|p}}ositions to add some more dwarves.
  
:*4) Now hit {{k|s}} to open the '''{{k|s}}quads sub-window''' (note that this is ''not'' in the military menu).   
+
:*4) Now open the '''{{k|s}}quads sub-window'''.   
  
::*4.1) Hit the letter key corresponding to your new squad (it should be {{k|a}} unless you have other squads set up previously). Typing the letter should just select the whole squad, highlighting the squad name in light blue - if it instead takes you to the individual recruit selection page, hit {{k|esc}} to go back to the squad page, then {{k|p}} once to reset to squad-level selection, and hit the squad's letter again.
+
::*4.1) Hit {{k|A}}ll (''capital'' "A") to select all the members of that squad.
 
 
::*4.1.5) Skip to the next step if the squad is already in range of the target(s) (which is likely if you formed the squad from the nearest <s>victims</s>volunteers); if not, hit {{k|m}}, move the cursor near (within 10 to 20 steps) to your target, and hit {{k|enter}} to order them to {{k|m}}ove to that location. (Note, though, if the target is moving or a long way away, ordering short hops may be better than ordering one move). Unpause (you may press space to unpause without leaving the squad window) and let them go to the location. When close, pause again and...
 
  
 
::*4.2) Hit {{k|k}} to attack ({{k|k}}ill!) a target.  Now you have several ways to choose your target - or more than one target, depending on the method...
 
::*4.2) Hit {{k|k}} to attack ({{k|k}}ill!) a target.  Now you have several ways to choose your target - or more than one target, depending on the method...
Line 47: Line 45:
 
There are two kinds of attacks in adventure mode: manual and automatic. When you bump into an enemy, you will automatically attack it, except in the times where there is more than one on the square, whereas you target the enemy you wish to hit. Manual targeting is based on the {{k|A}} key then the letter which corresponds the enemy you wish to attack, which allows more than just attacking manually. It allows you to [[wrestler|wrestle]] an enemy by pressing {{k|Enter}} in order to change attack modes from punching/weapon attacks, to wrestling, enabling you to choose in a list of using any body part that allows you to grab an enemy, and later being able to do more than just holding onto them. You can also use a takedown technique, that allows you to put them to the ground, plus a strangling technique, which enables you to slowly kill your enemy. It's the same as the way you attack in dwarf fortress mode: Fight to kill.
 
There are two kinds of attacks in adventure mode: manual and automatic. When you bump into an enemy, you will automatically attack it, except in the times where there is more than one on the square, whereas you target the enemy you wish to hit. Manual targeting is based on the {{k|A}} key then the letter which corresponds the enemy you wish to attack, which allows more than just attacking manually. It allows you to [[wrestler|wrestle]] an enemy by pressing {{k|Enter}} in order to change attack modes from punching/weapon attacks, to wrestling, enabling you to choose in a list of using any body part that allows you to grab an enemy, and later being able to do more than just holding onto them. You can also use a takedown technique, that allows you to put them to the ground, plus a strangling technique, which enables you to slowly kill your enemy. It's the same as the way you attack in dwarf fortress mode: Fight to kill.
  
You do not need to worry about attacking friendly targets, as auto target prevents it. It instead replaced both squares both units were on to move to their own squares, instead of attacking. Manual attacking gives a confirmation before attacking, which will also cause any other [[civilization]] unit to attack you, however, other civilizations will remain unaffected.
+
You do not need to worry about attacking friendly targets, as auto target prevents it. It instead replaced both squares both units were on to move to their own squares, instead of attacking. Manual attacking gives a confirmation before attacking, which will also cause any other [[civilization]] unit to attack you, however, other civilizations will remain unaffected.{{verify}}
  
 
{{Military}}
 
{{Military}}
{{Category|Military}}{{Category|Guides}}{{Category|Interface}}
 

Please note that all contributions to Dwarf Fortress Wiki are considered to be released under the GFDL & MIT (see Dwarf Fortress Wiki:Copyrights for details). If you do not want your writing to be edited mercilessly and redistributed at will, then do not submit it here.
You are also promising us that you wrote this yourself, or copied it from a public domain or similar free resource. Do not submit copyrighted work without permission!

To protect the wiki against automated edit spam, we kindly ask you to solve the following CAPTCHA:

Cancel Editing help (opens in new window)

Templates used on this page: