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Editing v0.34:Aqueduct

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     <font color="cyan">≈≈≈≈</font><font color="green">.....</font><font color="gray">{{char|186}}++</font>          <font color="olive">{{char|9}} </font> = [[Well]]
 
     <font color="cyan">≈≈≈≈</font><font color="green">.....</font><font color="gray">{{char|186}}++</font>          <font color="olive">{{char|9}} </font> = [[Well]]
  
Only rivers and ''some'' [[murky pool]]s and [[lake]]s provide fresh surface water suitable for drinking and [[cleaning]] the [[wound]]s of injured dwarves. [[Ocean]]s always provide salt water, lakes may provide [[main:stagnant|stagnant]] or salt water and murky pools are usually stagnant. Although these water sources can still be fished and used for various other purposes, they cannot be drunk from or used in injury treatment without a high [[infection]] risk, and must be desalinated through a [[screw pump]] first. [[Fortification]]s can be useful as they may prevent swimming creatures from pathing into your fortress through your waterworks, but only at depths less than 7/7, and creatures can be forced through fortifications (and vertical bars) by fluid [[flow]]. For better security, route your water supply upwards through a grate or set of horizontal bars--swimming creatures will be blocked, building destroyers will be stymied, and flow cannot push creatures vertically.
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Only rivers and ''some'' [[murky pool]]s and [[lake]]s provide fresh surface water suitable for drinking and [[cleaning]] the [[wound]]s of injured dwarves. [[Ocean]]s always provide salt water, lakes may provide [[main:stagnant|stagnant]] or salt water and murky pools are usually stagnant. Although these water sources can still be fished and used for various other purposes, they cannot be drunk from or used in injury treatment without a high [[infection]] risk, and must be desalinated through a [[screw pump]] first. [[Fortification]]s are often useful, as they prevent swimming creatures from pathing into your fortress through your waterworks and will depressurize any water that flows through them (one sometimes causes problems with the other).
  
Another useful utility is a "dump" channel, an aqueduct that dumps a large body of fluid off-map. Shallow reservoirs are often quick-dumped off the edge of the map at the [[caverns]] level, to take advantage of [[gravity]] and minimize [[dig]]ging, while more permanent installations can reduce [[frames per second|fps]] slowdown by routing water through fortifications carved at the map's edge.
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Another useful utility is a "dump" channel, an aqueduct that dumps a large body of fluid off-map. Shallow reservoirs are often quick-dumped off the edge of the map at the [[caverns]] level, to take advantage of [[gravity]] and minimize [[frames per second|fps]] drag, and because you cannot [[dig]] the map's edge tile.
  
 
== Magma ==
 
== Magma ==

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