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Editing v0.34:Alcohol

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{{quality|Masterwork|01:08, 2 July 2013 (UTC)}}{{av}}
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{{quality|Masterwork|02:08, 08 November 2010 (UTC)}}{{av}}
  
[[File:Thirsty Dwarves.gif|thumb|right|A booze [[stockpile]] at work.]]
 
'''Alcohol''' is the favored drink of the [[dwarves]]; a dwarf will drink booze an average of four times per [[calendar|season]] to satisfy their [[thirst]], and although they can subsist on [[water]], without booze they will work increasingly slowly. Dwarves like to have some variety in what they drink, and will garner a bad thought if they are forced to drink the same variety of drink repeatedly ("has been tired of drinking the same old booze lately"). Every dwarf likewise has [[preference]]s for various types of drinks, starting hidden and then appearing as each type of drink becomes known to your fortress. Thus alcohol is important both for maintaining your fortress (at a minimum) and (with some investment in variety) for keeping your dwarves happy.
 
  
== Acquisition ==
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Alcohol is the favored drink of [[dwarves]]; a dwarf will drink booze an average of four times per [[calendar|season]], and without it they will soon become [[thought|unhappy]]. Thoughts imply that dwarves like to have some variety in what they drink.  Many dwarves have a [[preferences|favorite drink]], selected at first randomly from all possible alcoholic beverages, but new types of booze may become preferred as they are discovered.
Most of the [[crop|plants]] in the game can be turned into drink, and thus most drink is sourced from dwarven [[farming]], both indoor and out. Most of the plants [[plant gathering|gathered]] from the wild can also be used for brewing, but the reduced yields relative to farming makes it a less ideal solution. Drinks can be sourced at [[embark#supplies|embarkation]], and taking at least a few barrels with you is recommended to hold your initial dwarves over until you can build a [[still]]. [[Caravan]]s always bring some drinks along as well, although not enough to support a reasonably large fortress. Finally, [[honey]] acquired through [[beekeeping industry|beekeeping]] can be brewed into alcoholic mead, the only form of drink that is not derived from plants.
 
  
The most direct way to acquire the booze itself is through a [[still]]; large fortresses will usually have one or more dedicated [[brewer]]s keeping the dwarven drinks cellar well stocked. To brew a drink a dwarf will need an empty watertight container of some kind (either a [[barrel]] or a [[large pot]]) and a [[stack]] of brewables. Each brewing job produces five units of alcohol per brewable item and deposits the alcohol in the container, recovering any plant [[seed]]s in the process. The size of a stack does not affect how long it takes to brew it, which is based entirely on the brewer's [[skill]], making brewing jobs performed on large stacks much more efficient than those done on individual consumables. Stacks of alcohol do not have quality levels, and the strength of a happy thought obtained by drinking alcohol is based entirely on the value of the drink (including the stack size) and the dwarf's personal preferences.
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Note that setting booze on [[fire]] will ''not'' cause it to explode (nor has it ever done so) - however, exposing it to high [[temperature]]s '''will''' cause it to boil away (and the wooden [[barrel]]s themselves can also be set on fire).
  
== Mechanics ==
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==Acquiring Alcohol for your Dwarves==
Dwarven thirst is constrained by the important [ALCOHOL_DEPENDENT] [[creature token]] tag, which causes them to suffer severe performance penalties when deprived of alcohol. Thirsty dwarves increasingly lose [[speed]] in almost every activity, including basic movement; dwarves will also wait longer before drinking from a non-alcoholic water source, resulting in negative [[thought]]s from thirst. Alcohol withdrawal appears in the dwarf's thoughts and preferences as "starting to work slowly due to its scarcity" after 3 months, "really wants a drink" after 6 months, "has gone without a drink for far, far too long" after 9 months, and finally "can't even remember the last time he/she had some" after an entire year. Precisely how much dwarves trudge their feet due to alcohol withdrawal is unknown.
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[[Image:Thirsty_Dwarves.gif‎|thumb|left|Booze stockpile]]
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There are three methods of acquiring alcohol, one of which is only available before embark.
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*At [[embark]], alcohol may be purchased with embark points.
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*[[Trading|Traders]] that visit the fortress will often have alcohol of some sort to sell.
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*The third and most reliable method requires a [[brewer]], a [[still]], a [[barrel]] or [[large pot]], and a brewable item, such as certain plants or honey.
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**Brewable plants are most commonly grown in a [[farm plot]]. Most [[crops]] can be brewed into valuable alcohol.
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**In a pinch you can also [[Plant gathering|gather plants]] and brew them at a [[still]] in the same way you would with [[crops]]; they can also be purchased from [[trading|traders]].
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**[[Honey]], which is acquired through [[beekeeping industry|beekeeping]], can be brewed into mead, the only form of alcohol that is not plant-based.
  
While dwarves rely on alcohol from the moment they are born, creatures of ''any'' race who are exposed to enough combat to become fully hardened ("doesn't really care about anything anymore") will also become alcoholics.
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==Variety==
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:''He has been tired of drinking the same old booze lately.''
  
Setting booze on [[fire]] will not cause it to explode, but exposing it to high [[temperature]]s ''will'' cause it to boil away. If the container is flammable, it (and, subsequently, the booze) will be consumed by fire; [[magma-safe]] containers would never be destroyed by [[magma]], but any booze inside will likely quickly perish due to heat transfer (unless the container is made of [[nether-cap]]).
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Variety in booze keeps away unhappy thoughts.
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If a dwarf drinks the same old booze over and over, he will eventually get a bad thought from 'drinking the same old booze lately.', unless that dwarf has a preference for that type of booze.  A dwarf who likes a type of booze will never get tired of drinking it.
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Lack of variety causes bad thoughts, but will never cause a dwarf to stop drinking.  Even after years of drinking a booze they don't like, a dwarf will never prefer water or dying of thirst to drinking the same old booze. You can therefore keep a fortress alive on only one type of booze so long as you have enough good thoughts to offset the bad thought from lack of booze variety.
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==Consequences of a Sober Fortress==
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Any creature with the [ALCOHOL_DEPENDENT] [[creature token|token]], dwarves included, will suffer performance penalties as a result of being deprived of alcohol. This manifests as a loss of [[speed]] in almost every activity, including basic movement. For this reason, a steady supply of alcohol is highly recommended for any attempts at a productive fort (unless you're a cruel overlord and/or want to have [[Fun]]).
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Dwarves will also wait longer before drinking from a non-alcoholic water source, resulting in negative [[thought]]s from thirst.
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Alcohol withdrawal appears in the dwarf's thoughts and preferences as "starting to work slowly due to its scarcity" after 3 months, "really wants a drink" after 6 months, "has gone without a drink for far, far too long" after 9 months, and finally "can't even remember the last time he/she had some" after an entire year.
  
 
== Types of Alcohol ==
 
== Types of Alcohol ==
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===Plant-based===
 
===Plant-based===
<div style="float:left; width:50%">
 
==== Indoors ====
 
  
{|style="margin:1em 1em 1em 0;background:#F9F9F9;border:1px #AAA solid;border-collapse:collapse;" width="90%" class="wikitable sortable"
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==== Grown inside ====
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{|style="margin:1em 1em 1em 0;background:#F9F9F9;border:1px #AAA solid;border-collapse:collapse;" width="50%" class="wikitable sortable"
 
|- style="background:#F2F2F2;text-align:center;"
 
|- style="background:#F2F2F2;text-align:center;"
!style="border:1px #AAA solid;padding:0.2em;"|Ingredient
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!style="border:1px #AAA solid;padding:0.2em;" width="40%"|Ingredient
!style="border:1px #AAA solid;padding:0.2em;"|Beverage Produced
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!style="border:1px #AAA solid;padding:0.2em;" width="50%"|Beverage Produced
!style="border:1px #AAA solid;padding:0.2em;" align="center"|Beverage Value
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!style="border:1px #AAA solid;padding:0.2em;" width="10%" align="center"|Beverage Value
 
|-
 
|-
 
|style="border:1px #AAA solid;padding:0.2em;"|[[Plump helmet]]
 
|style="border:1px #AAA solid;padding:0.2em;"|[[Plump helmet]]
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|style="border:1px #AAA solid;padding:0.2em;"|2
 
|}
 
|}
</div>
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<div style="float:right; width:50%;">
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==== Grown Outside ====
==== Outdoors ====
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{|style="margin:1em 1em 1em 0;background:#F9F9F9;border:1px #AAA solid;border-collapse:collapse;" width="50%" class="wikitable sortable"
{|style="margin:1em 1em 1em 0;background:#F9F9F9;border:1px #AAA solid;border-collapse:collapse;" width="90%" class="wikitable sortable"
 
 
|- style="background:#F2F2F2;text-align:center;"
 
|- style="background:#F2F2F2;text-align:center;"
!style="border:1px #AAA solid;padding:0.2em;"|Ingredient
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!style="border:1px #AAA solid;padding:0.2em;" width="40%"|Ingredient
!style="border:1px #AAA solid;padding:0.2em;"|Beverage Produced
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!style="border:1px #AAA solid;padding:0.2em;" width="50%"|Beverage Produced
!style="border:1px #AAA solid;padding:0.2em;"|Beverage Value
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!style="border:1px #AAA solid;padding:0.2em;" width="10%"|Beverage Value
 
|-
 
|-
 
|style="border:1px #AAA solid;padding:0.2em;"|[[Muck root]]
 
|style="border:1px #AAA solid;padding:0.2em;"|[[Muck root]]
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|style="border:1px #AAA solid;padding:0.2em;"|3
 
|}
 
|}
</div>
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{{clear}}
 
 
===Animal-based===
 
===Animal-based===
 
{|style="margin:1em 1em 1em 0;background:#F9F9F9;border:1px #AAA solid;border-collapse:collapse;" width="50%" class="wikitable sortable"
 
{|style="margin:1em 1em 1em 0;background:#F9F9F9;border:1px #AAA solid;border-collapse:collapse;" width="50%" class="wikitable sortable"
 
|- style="background:#F2F2F2;text-align:center;"
 
|- style="background:#F2F2F2;text-align:center;"
!style="border:1px #AAA solid;padding:0.2em;"|Ingredient
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!style="border:1px #AAA solid;padding:0.2em;" width="40%"|Ingredient
!style="border:1px #AAA solid;padding:0.2em;"|Beverage Produced
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!style="border:1px #AAA solid;padding:0.2em;" width="50%"|Beverage Produced
!style="border:1px #AAA solid;padding:0.2em;"|Beverage Value
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!style="border:1px #AAA solid;padding:0.2em;" width="10%"|Beverage Value
 
{{Category|Drinks}}
 
{{Category|Drinks}}
 
|-
 
|-
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|}
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{{Industry}}
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===Discussion
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I am really sorry to add it here, but there is no edit/add topic option for the discussion!
  
== See also ==
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My Question: Can Dwarves replace water with alcohol? Or will they die of thirst, even if they have plendy of alcoholic drinks?
* [[Thirst]]
 
* [[Crop]]
 
* [[Brewer]]
 
* [[Beekeeping industry]]
 
  
{{Industry}}
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Yeah. They do replace water with booze. Water's only for the sober dwarves.

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