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Editing v0.34:Advanced world generation

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=== Number of Civilizations ===
 
=== Number of Civilizations ===
  
This number of civilizations will be placed on the map before history generation begins. These civilizations may later die out due to historical events. The five races are dwarf, elf, human, goblin, and kobold; they will be placed in equal numbers until the quota has been reached. If there is an odd number of civs (not divisible by 5), then the remainder is distributed randomly. Kobold civs require caves to be placed; if no caves exist, then kobolds are skipped and will not appear. This does not cause rejections [http://www.bay12forums.com/smf/index.php?topic=112465.msg3415125#msg3415125 <sup>data</sup>].
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This number of civilizations will be placed on the map before history generation begins. These civilizations may later die out due to historical events. The five races being Dwarf, Elf, Human, Goblin and Kobold, they will be placed in equal numbers until the quota has been reached. If there is an odd number of civs (not divisible by 5) then the remainder is distributed randomly. Kobold civs require caves to be placed, if no caves exist then the Kobold civs are skipped and other civs placed, it does not cause rejections [http://www.bay12forums.com/smf/index.php?topic=112465.msg3415125#msg3415125 <sup>data</sup>].
  
 
Note that a high value here can cause lots of map rejections, particularly on smaller maps as there simply isn't enough room or regions to put them all in.
 
Note that a high value here can cause lots of map rejections, particularly on smaller maps as there simply isn't enough room or regions to put them all in.

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