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Editing v0.34:Adamantine

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{{Quality|Masterwork|23:22, 27 April 2013 (UTC)}}
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{{quality|Exceptional|15:44, 30 September 2010 (UTC)}}{{Minorspoiler}}
 
{{Metal|name=Adamantine|color=3:3:1
 
{{Metal|name=Adamantine|color=3:3:1
 
|ore=
 
|ore=
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* [[Anvil]]s
 
* [[Anvil]]s
 
* [[Metalsmith's forge|Metal crafting]]
 
* [[Metalsmith's forge|Metal crafting]]
* [[Clothing]]
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* [[Clothing]]}}
|wiki=Adamant}}
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{{av}}
{{av}}{{Minorspoiler}}
 
  
'''Adamantine''' is a rare, high-value [[metal]] which is impossibly lightweight, strong, and sharp. Adamantine is refined from raw adamantine, and can be woven into [[cloth]] or [[smelter|smelted]] into wafers, useful for making almost any item in the game. [[Armor]] and edged-[[weapons]] made from adamantine are absurdly valuable and wonderfully effective.
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'''Adamantine''' is processed from raw adamantine into strands which can then be made into various items; these items are impossibly lightweight, strong, and valuable. Armor made from Adamantine is absurdly valuable and wonderfully effective.
  
For more information on its whereabouts and other [[Fun]] information, see '''[[raw adamantine]]'''.
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For more information on its whereabouts and other [[Fun]] information see '''[[raw adamantine]]'''.
  
 
== Processing ==
 
== Processing ==
Unlike what a player would expect, one does not simply make adamantine wafers directly from raw adamantine. You must first extract adamantine strands from the raw adamantine, and those are then processed into wafers or cloth.
 
  
Adamantine strands are extracted from [[raw adamantine]] at a [[craftsdwarf's workshop]] by a [[strand extractor]]. Strand extraction is an extremely tedious process for an unskilled laborer, making it potentially worthwhile to focus extraction experience on one or two individual dwarves. Extracted strands are considered a special metallic form of [[thread]], and after extraction can either be woven into adamantine cloth at a [[loom]] or smelted into adamantine [[bar|wafer]]s at a [[smelter]]; thankfully these tasks are performed just as quickly as other weaving and smelting jobs.
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Adamantine strands are extracted from [[raw adamantine]] at a [[craftsdwarf's workshop]]. The [[strand extraction]] labor must be enabled for a dwarf to perform the extraction. The process is extremely slow for an unskilled laborer.
  
Given this extra step of extraction before the smelting phase, most players will want to build additional craftsdwarf's workshops and stockpiles near the smelters and forges. Note that the strands of adamantine are stored in cloth/thread stockpiles.  Unfortunately, attempts to restrict a stockpile to store adamantine thread/cloth, or to store everything ''except'' adamantine thread/cloth, will not work.{{bug|5739}}  The suggested workaround is to set up a cloth stockpile which accepts everything, but only takes from links, and then set it to take from the craftdwarf's workshop where you will be extracting the adamantine. When processing adamantine it is a good idea to smelt the strands into wafers as fast as possible, as your medical dwarves may use your valuable adamantine strands for [[suturing]] wounds, since to them, it's just another type of [[thread]].
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The strands must then be either woven into cloth at a [[loom]] (for metal clothing and other related objects) or smelted into [[bar|wafer]]s at a [[smelter]] (for adamantine armor, crafts, weapons and so on). Fortunately, these tasks are performed just as quickly as any other weaving or smelting jobs. Once smelted into wafers, it is used much like any other bar of metal.
  
Adamantine cloth is used to make ultra high-value clothing, but it is no more resistant to [[wear]] than less exotic materials. Adamantine wafers are functionally identical to metal [[bar]]s and can be used to forge the full range of metal goods, but are far smaller in size, requiring about three times as many units of material per unit as regular metal bars:
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Given this extra step of extraction before the smelting phase, most players will want to build additional craftsdwarf's workshops and stockpiles near the smelters and forges. Note that the strands of adamantine are stored in cloth/thread stockpiles.
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Take care to note that clothing made from adamantine will suffer wear, just as normal clothing does.
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Goods forged from adamantine require approximately 3 times as many materials as with other items:
 
* [[weapon token|Weapons]], [[armor token|armor/clothing]], and [[trap component token|trap components]] require the item's MATERIAL_SIZE in wafers/units of cloth
 
* [[weapon token|Weapons]], [[armor token|armor/clothing]], and [[trap component token|trap components]] require the item's MATERIAL_SIZE in wafers/units of cloth
* Most types of furniture ([[door]], [[floodgate]], [[throne]], [[coffin]], [[table]], [[chest]], [[bin]], [[armor stand]], [[weapon rack]], [[cabinet]], [[statue]], [[anvil]], [[barrel]], [[pipe section]], [[hatch cover]], [[grate]], [[quern]], [[millstone]], and [[slab]]) require 9 wafers
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* Most types of furniture ([[door]], [[floodgate]], [[bed]], [[throne]], [[coffin]], [[table]], [[chest]], [[bin]], [[armor stand]], [[weapon rack]], [[cabinet]], [[statue]], [[anvil]], [[barrel]], [[pipe section]], [[hatch cover]], [[grate]], [[quern]], [[millstone]], and [[slab]]) require 9 wafers
 
* [[Cage]]s require 6 wafers
 
* [[Cage]]s require 6 wafers
* [[Block]]s, [[chain]]s, and [[Siege engine|ballista]] arrowheads require 4 wafers
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* [[Block]]s, [[chain]]s, and [[ballista]] arrowheads require 4 wafers
 
* [[Animal trap]]s, [[bucket]]s, [[mechanism]]s, and [[crutch]]es require 3 wafers
 
* [[Animal trap]]s, [[bucket]]s, [[mechanism]]s, and [[crutch]]es require 3 wafers
 
* [[Backpack]]s and [[quiver]]s require 2 units of cloth, and [[splint]]s require 2 wafers
 
* [[Backpack]]s and [[quiver]]s require 2 units of cloth, and [[splint]]s require 2 wafers
 
* All other items require 1 wafer
 
* All other items require 1 wafer
* [[Strange mood]]s currently require 1 wafer, regardless of the end product
 
  
== Application ==
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== Use in Weaponry ==  
Adamantine has extreme [[material science|material properties]]: it is nigh weightless (weighing about as much as [[wikipedia:Cork (material)|cork]]), extremely strong, and razor sharp. These properties make it ideal for edged [[weapon]]s and [[armor]]. These properties likewise make it near useless for blunt weapons, which will simply bounce off of foes: considering the lethality of [[hammerer]] and [[fortress guard]] beatings, this may be the point. [[Armor]] made of adamantine provides unmatched protection against slashing and piercing attacks, but blunt attacks and ranged weapons have high armor penetration capacity, so a full kit of adamantine armor is nonetheless not a recipe for combat invulnerability.
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One of the many beneficial qualities of adamantine is that it is both nigh weightless and extremely sharp. This makes it an excellent choice for edge [[Weapon|weapons]], but does not benefit, and in fact hinders, the effectiveness of blunt weapons. Therefore, adamantine is a terrible choice for blunt weapons (roughly equivalent to making the weapon out of [[wikipedia:Cork (material)|cork]]), though it makes a great tool for your hammerer as a hammering will not kill your dwarves (although you may wish to consider if using adamantine to acheive this is a good investment).(Strangely, battle axes are quite inaffective with adamantine, it just causes some bruises and rarely broken bones)
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== Use in Armor ==
  
Because the metal's material properties are irrelevant in other applications and because it's so rare and hard to produce, using adamantine for other things is generally a waste. Adamantine statues are ten times as valuable as [[gold]] ones, but are prohibitively expensive to produce, requiring nine wafers per statue. Some of the highest values per wafer for a normal adamantine product can be realised by forging adamantine [[flask]]s or [[trap component|large serrated discs]], or - abusing a bug in the smithing code assigning a wrong material cost - [[minecart]]s. However, by the time you have adamantine available you're likely not to be in serious need of such valuable export products. By far, the most [[wealth]] can be generated by adding adamantine to [[artifact]]s -- a single stone, wafer, block or bolt of cloth can add hundreds of thousands of dwarfbucks in value, making your fortress the envy of all the [[forgotten beast|neighbors]].  
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In addition to its low weight, adamantine has the highest strength values of any material. [[Armor]] made of adamantine provides unmatched protection against slashing and piercing attacks. Blunt attacks and ranged attacks partially bypass armor, so a full kit of adamantine armor is not a recipe for combat invulnerability.
  
 
{{gamedata}}
 
{{gamedata}}
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{{spoiler}}
 
{{spoiler}}
  
Unfortunately, breaching any of the tubular veins leads to the [[Hell|HFS]], for lots of [[Losing|Fun]].
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Unfortunately, breaching any of the tubular veins leads to the [[Hidden Fun Stuff|HFS]], for lots of [[Fun]]. Reports have been made of there being ''surface'' deposits, but this is incredibly rare and should not be trusted as anything other than a bug for the moment.
  
 
==Origins of Adamantine and Slade==
 
==Origins of Adamantine and Slade==

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