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Editing v0.31 Talk:Wood

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::I use a graphics set so I wasn't aware that there was any background stuff going on.  I guess that answers my question.  I still wish I could get brightly-colored barrels, though.  --[[Special:Contributions/75.183.164.142|75.183.164.142]] 04:09, 31 July 2010 (UTC)
 
::I use a graphics set so I wasn't aware that there was any background stuff going on.  I guess that answers my question.  I still wish I could get brightly-colored barrels, though.  --[[Special:Contributions/75.183.164.142|75.183.164.142]] 04:09, 31 July 2010 (UTC)
: mod colors if you really wanted to.
 
  
 
== Underground Saplings ==
 
== Underground Saplings ==
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I've had my last couple of fortresses start growing saplings from the moment I muddied my farming areas, just before I actually built the plots. Is it a bug or not?  I usually irrigate right out of a brook, if it makes a difference.
 
I've had my last couple of fortresses start growing saplings from the moment I muddied my farming areas, just before I actually built the plots. Is it a bug or not?  I usually irrigate right out of a brook, if it makes a difference.
 
== Bituminous coal, lignite vs. wood ==
 
"Bituminous coal without magma triples the effective output of wood, lignite doubles it." I havn't played much, but coal and lignite doubles and matches wood output. Am I missing something? [[User:Taerh|Taerh]] 18:15, 6 September 2010 (UTC)
 
:One wood log can be burned to produce one unit of charcoal, good for one metalworking job. If you use that unit of charcoal to process bituminous coal, you get 3 units of coke, enough for 3 metalworking jobs (hence tripling the effective output). --[[User:Quietust|Quietust]] 23:06, 6 September 2010 (UTC)
 
:according to [[v0.31:Bituminous coal]] you need a coal for the stone coals -- therefore 3-1 =2 (doubling) and lignate matches by the same math. -- which is correct -- this page or that one?
 
::You don't need any fuel to make charcoal, you just need a wood log. You DO need a unit of fuel to make coke, but the output is 3 bars of fuel.--[[Special:Contributions/208.81.12.34|208.81.12.34]] 18:56, 16 September 2010 (UTC)
 
:::In other words, 1 wood log by itself makes 1 unit of fuel, 1 hunk of lignite plus 1 wood log (burned into charcoal) makes 2 units of fuel, and 1 hunk of bituminous coal plus 1 wood log (burned into charcoal) makes 3 units of fuel. --[[User:Quietust|Quietust]] 19:09, 16 September 2010 (UTC)
 
::::That math is off, here's how it works. In the case of wood, 1 wood = 1 charcoal. In the case of Bituminous coal, 1 wood = 1 charcoal = 3 coke; the math in this reaction is 1 - 1 + 3. When using Lignite, it's similar; 1 wood = 1 charcoal = 2 coke; 1 - 1 + 2. So bituminous coal triples the effect of wood, because you end up with 3 fuel rather than 1. Lignite doubles the effect of wood, because you end up with 2 fuel rather than 1.--[[User:Eurytus|Eurytus]] 20:09, 16 September 2010 (UTC)
 
:::::Um, I'm on a coalless embark at the moment, so I can't verify this with the current version (.31.25), but unless the reactions have changed since v. .31.16 coal does ''not'' "triple wood".. it infinitely multiplies it. All you need is a seam of coal, and ''one'' charcoal, and you can burn the whole seam into coke - using the coke from the seam itself - and carve the rest of your wood into beds.. I see the [[Fuel]] page hasn't changed significantly, so I'm pretty confident this is still true with v. .31.25 [[Special:Contributions/218.186.8.11|218.186.8.11]] 06:08, 8 September 2011 (UTC)
 
 
==Temperature==
 
The article states that all woods are functionally identical except for their densities.  But, that's not true.  Nethercaps have a fixed temperature of 10,000 U.  Worth noting?  Has anyone experimented with Nethercaps versus fire or magma?  --[[User:Oddrune|Oddrune]] 04:29, 3 December 2010 (UTC)
 
:Yeah - over on the [[Nether-cap]] page and its Talk page. --[[User:DeMatt|DeMatt]] 05:14, 3 December 2010 (UTC)
 
 
== Training Weapons ==
 
 
Wooden training weapons are useful for military training started shortly after embark should you feel the need
 
 
Not sure why I was edited out here:
 
"Training weapons have uses in arena combat, but military dwarves no longer suffer sparring injuries."
 
 
My point is that live-training exercises against captive opponents raises skills much faster than conventional martial-training. The use of wooden 'training weapons' greatly improves the viability of this practice, as the damage done with each hit is greatly reduced.
 
 
It should also be noted that wooden training weapons are useful for law enforcement.
 

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