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Editing v0.31 Talk:Trading

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==No Dwarves==
 
==No Dwarves==
It seems to be possible in v0.31 to have no trade from the dwarves. If their civilization is too small to have any leaders of note, then there will be no caravans.
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It seems to be possible in DF2010 to have no trade from the dwarves. If their civilization is too small to have any leaders of note, then there will be no caravans.
  
 
* always arrives regardless of embark location, as long as the dwarven civilization is not extinct.Verify
 
* always arrives regardless of embark location, as long as the dwarven civilization is not extinct.Verify
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==No Wagons with Caravans==
 
==No Wagons with Caravans==
I never had wagons with v0.31. Is it just me or is there something needed except a 3wide path to one edge? Its always there and there is never a caravan with wagons, only with traders!--[[User:Niggy|Niggy]] 20:32, 12 April 2010 (UTC)
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I never had wagons with DF2010. Is it just me or is there something needed except a 3wide path to one edge? Its always there and there is never a caravan with wagons, only with traders!--[[User:Niggy|Niggy]] 20:32, 12 April 2010 (UTC)
 
: I've not had wagons in this current fort either. Think it may be because I'm in a mountain biome...--[[User:Nimblewright|Nimblewright]] 10:11, 14 April 2010 (UTC)
 
: I've not had wagons in this current fort either. Think it may be because I'm in a mountain biome...--[[User:Nimblewright|Nimblewright]] 10:11, 14 April 2010 (UTC)
  
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::maybe this is intentional as a "delay" from where they travel from? --[[User:Eroing|Eroing]] 17:41, 17 April 2010 (CET)
 
::maybe this is intentional as a "delay" from where they travel from? --[[User:Eroing|Eroing]] 17:41, 17 April 2010 (CET)
 
:::It's <s>my first Mid-Winter</s> the spring of the year after embarking now and i haven't seen just a wheel. Should I begin to worry? --[[User:Gnarker|Gnarker]] 11:37, 30 May 2010 (CEST)
 
:::It's <s>my first Mid-Winter</s> the spring of the year after embarking now and i haven't seen just a wheel. Should I begin to worry? --[[User:Gnarker|Gnarker]] 11:37, 30 May 2010 (CEST)
::::Caravans have been appearing consistently on (roughly) the 15th of late-season months for the past several versions. I'm not sure that this is really a bug. [[User:TerryDactyl|TerryDactyl]]
 
  
 
== Merchants going underground. ==
 
== Merchants going underground. ==
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I can say that they WILL accept a 1:1 trade, give or take a few 10's IF and only IF your trader is nearly Legendary in his skill and is great in social skills (Negotiator mostly)
 
I can say that they WILL accept a 1:1 trade, give or take a few 10's IF and only IF your trader is nearly Legendary in his skill and is great in social skills (Negotiator mostly)
  
The ratio of profit grows smaller when the merchant (trader) becomes happier with his profits and if your broker is blessed with a silver tongue. If the trader is ecstatic, you may trade for 1:1 deals if the above is present. Merchants '''never''' accept a loss in profits, no matter how happy he is and how good your broker is. --[[User:Tir|Tir]] 11:04, 19 July 2011 (UTC)
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The ratio of profit grows smaller when the merchant (trader) becomes happier with his profits and if your broker is blessed with a silver tongue. If the trader is ecstatic, you may trade for 1:1 deals if the above is present. Merchants '''never''' accept a loss in profits, no matter how happy he is and how good your broker is.
  
 
== Childish Games? ==
 
== Childish Games? ==
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== Repeatedly massacring the dwarven caravan ==
 
== Repeatedly massacring the dwarven caravan ==
  
I heard that you can massacre the dwarven caravan repeatedly and there would be no repercussions. One, is this true, and two, [[v0.31:!!SCIENCE!!|can ballistas hurt the caravan]]? --[[Special:Contributions/71.180.66.233|71.180.66.233]] 20:10, 25 May 2011 (UTC)
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I heard that you can massacre the dwarven caravan repeatedly and there would be no repercussions. One, is this true, and two, [[DF2010:!!SCIENCE!!|can ballistas hurt the caravan]]? --[[Special:Contributions/71.180.66.233|71.180.66.233]] 20:10, 25 May 2011 (UTC)
  
 
You can't have a war against your own race, so so long as you don't trap them (and make them go insane), then nothing will happen to piss off your civ.
 
You can't have a war against your own race, so so long as you don't trap them (and make them go insane), then nothing will happen to piss off your civ.
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I just had a merchant yak ko'd by a goblin but the guy leading it just pulled the unconscious animal onwards with all it's stuff still on it. It got diced up when it got to my weapon traps though because of the unconsciousness triggering traps thing. weird.--[[Special:Contributions/70.79.199.141|70.79.199.141]] 19:26, 13 July 2011 (UTC).
 
I just had a merchant yak ko'd by a goblin but the guy leading it just pulled the unconscious animal onwards with all it's stuff still on it. It got diced up when it got to my weapon traps though because of the unconsciousness triggering traps thing. weird.--[[Special:Contributions/70.79.199.141|70.79.199.141]] 19:26, 13 July 2011 (UTC).
 
:Yeah, I reported that bug.  Good to know I'm not the only one seeing it.  I don't think it is a major bug, though. {{bug|3129}}--[[User:Kwieland|Kwieland]] 13:32, 14 July 2011 (UTC)
 
:Yeah, I reported that bug.  Good to know I'm not the only one seeing it.  I don't think it is a major bug, though. {{bug|3129}}--[[User:Kwieland|Kwieland]] 13:32, 14 July 2011 (UTC)
 
== Note on Exploits ==
 
Caged animals become yours afters destroying the depot if you lead them to a pen from their cages. Can someone confirm this?
 

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