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Editing v0.31 Talk:Trading

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-- This doesn't make sense either. If dwarfs are dead, who's embarking?
 
-- This doesn't make sense either. If dwarfs are dead, who's embarking?
 
::I've never seen no-trade from the dwarves.  Also, I second the comment about embarking.  Isn't the fail condition for a world if the dwarfs don't survive?--[[User:Kwieland|Kwieland]] 17:46, 23 May 2011 (UTC)
 
::I've never seen no-trade from the dwarves.  Also, I second the comment about embarking.  Isn't the fail condition for a world if the dwarfs don't survive?--[[User:Kwieland|Kwieland]] 17:46, 23 May 2011 (UTC)
:::It's entirely possible to generate a world where all dwarf civilizations are no more.  In this case, you still get two waves of immigrants but no caravans will come.  For some this is a very desirable play scenario.  The end of all dwarf civilizations does not necessarily mean that all dwarfs are dead. --[[User:Jwest23|Jwest23]] 20:31, 23 May 2011 (UTC)
 
  
 
==Vermin in caravans?==
 
==Vermin in caravans?==

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