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Editing v0.31 Talk:Trading

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==Trader's won't show goods==
 
Traders from my home civ show up, and they have loads upon loads of goods, but the trade window says they have nothing. I really need the goods they have. Help?--[[User:HugoLuman|HugoLuman]] 00:38, 10 April 2011 (UTC)
 
 
 
==Colors of Containers==
 
==Colors of Containers==
 
Question regarding the coloring of the items being traded, It says that items in white are are created by a source other then your fortress, while brown is fortress created goods. In my first trade with the dwarven caravan two goods I know I created, a barrel holding donkey cheese and a barrel with cow's milk were colored in white. I mean, it's not exactly an issue, but is this because they an animal derived source or what? --[[User:AdmiralDread|AdmiralDread]] 05:15, 12 April 2010 (UTC)
 
Question regarding the coloring of the items being traded, It says that items in white are are created by a source other then your fortress, while brown is fortress created goods. In my first trade with the dwarven caravan two goods I know I created, a barrel holding donkey cheese and a barrel with cow's milk were colored in white. I mean, it's not exactly an issue, but is this because they an animal derived source or what? --[[User:AdmiralDread|AdmiralDread]] 05:15, 12 April 2010 (UTC)
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==No Dwarves==
 
==No Dwarves==
It seems to be possible in v0.31 to have no trade from the dwarves. If their civilization is too small to have any leaders of note, then there will be no caravans.
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It seems to be possible in DF2010 to have no trade from the dwarves. If their civilization is too small to have any leaders of note, then there will be no caravans.
 
 
* always arrives regardless of embark location, as long as the dwarven civilization is not extinct.Verify
 
-- This doesn't make sense either. If dwarfs are dead, who's embarking?
 
::I've never seen no-trade from the dwarves.  Also, I second the comment about embarking.  Isn't the fail condition for a world if the dwarfs don't survive?--[[User:Kwieland|Kwieland]] 17:46, 23 May 2011 (UTC)
 
:::It's entirely possible to generate a world where all dwarf civilizations are no more.  In this case, you still get two waves of immigrants but no caravans will come.  For some this is a very desirable play scenario.  The end of all dwarf civilizations does not necessarily mean that all dwarfs are dead. --[[User:Jwest23|Jwest23]] 20:31, 23 May 2011 (UTC)
 
  
 
==Vermin in caravans?==
 
==Vermin in caravans?==
 
I wanted to release the bought warthogs out of their cages, tame bats and fluffy wamblers were in my list. I haven´t caught any vermin yet, so I put them in that cage, too.  When I looked at the (elven) caravan they "stole" the vermin from them. Anyone has seen this, too?
 
I wanted to release the bought warthogs out of their cages, tame bats and fluffy wamblers were in my list. I haven´t caught any vermin yet, so I put them in that cage, too.  When I looked at the (elven) caravan they "stole" the vermin from them. Anyone has seen this, too?
 
:I can confirm that elven caravans offer cages containing vermin. This vermin isn't shown in thr trade screen list, unless you view these cages separately. This vermin is ''not'' shown in your animal list of the status screen (hit {{k|z}} and then {{k|return}} to get there). It ''is'', however, shown in the list of creatures assignable to a cage. (hit {{k|q}}, select a cage, hit {{k|a}}, and there they are.) --[[User:Doub|Doub]] 17:47, 2 May 2010 (UTC)
 
:I can confirm that elven caravans offer cages containing vermin. This vermin isn't shown in thr trade screen list, unless you view these cages separately. This vermin is ''not'' shown in your animal list of the status screen (hit {{k|z}} and then {{k|return}} to get there). It ''is'', however, shown in the list of creatures assignable to a cage. (hit {{k|q}}, select a cage, hit {{k|a}}, and there they are.) --[[User:Doub|Doub]] 17:47, 2 May 2010 (UTC)
::I agree.  The cages are not labeled as anything but normal cages.  However, if you view the item in the trade depot screen ({{k|v}} when highlighting the "empty" cage) the vermin will be shown as a content.--[[User:Kwieland|Kwieland]] 16:29, 19 May 2010 (UTC)
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::I agree.  The cages are not labeled as anything but normal cages.  However, if you view the item in the trade depot screen ({k|v} when highlighting the "empty" cage) the vermin will be shown as a content.--[[User:Kwieland|Kwieland]] 16:29, 19 May 2010 (UTC)
  
 
==No Wagons with Caravans==
 
==No Wagons with Caravans==
I never had wagons with v0.31. Is it just me or is there something needed except a 3wide path to one edge? Its always there and there is never a caravan with wagons, only with traders!--[[User:Niggy|Niggy]] 20:32, 12 April 2010 (UTC)
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I never had wagons with DF2010. Is it just me or is there something needed except a 3wide path to one edge? Its always there and there is never a caravan with wagons, only with traders!--[[User:Niggy|Niggy]] 20:32, 12 April 2010 (UTC)
 
: I've not had wagons in this current fort either. Think it may be because I'm in a mountain biome...--[[User:Nimblewright|Nimblewright]] 10:11, 14 April 2010 (UTC)
 
: I've not had wagons in this current fort either. Think it may be because I'm in a mountain biome...--[[User:Nimblewright|Nimblewright]] 10:11, 14 April 2010 (UTC)
  
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::maybe this is intentional as a "delay" from where they travel from? --[[User:Eroing|Eroing]] 17:41, 17 April 2010 (CET)
 
::maybe this is intentional as a "delay" from where they travel from? --[[User:Eroing|Eroing]] 17:41, 17 April 2010 (CET)
 
:::It's <s>my first Mid-Winter</s> the spring of the year after embarking now and i haven't seen just a wheel. Should I begin to worry? --[[User:Gnarker|Gnarker]] 11:37, 30 May 2010 (CEST)
 
:::It's <s>my first Mid-Winter</s> the spring of the year after embarking now and i haven't seen just a wheel. Should I begin to worry? --[[User:Gnarker|Gnarker]] 11:37, 30 May 2010 (CEST)
::::Caravans have been appearing consistently on (roughly) the 15th of late-season months for the past several versions. I'm not sure that this is really a bug. [[User:TerryDactyl|TerryDactyl]]
 
  
 
== Merchants going underground. ==
 
== Merchants going underground. ==
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.....Why? --[[User:Ruan942|Ruan942]] 12:20, 13 February 2011 (UTC)
 
.....Why? --[[User:Ruan942|Ruan942]] 12:20, 13 February 2011 (UTC)
 
:To my knowledge, traders prefer to make a profit, especially if your broker is lacking in social skills. --[[User:Shatari|Shatari]] 03:01, 15 February 2011 (UTC)
 
:To my knowledge, traders prefer to make a profit, especially if your broker is lacking in social skills. --[[User:Shatari|Shatari]] 03:01, 15 February 2011 (UTC)
:Traders demand about 5-10% profit - after all they took the risk of traveling to your fortrees.
 
 
I can say that they WILL accept a 1:1 trade, give or take a few 10's IF and only IF your trader is nearly Legendary in his skill and is great in social skills (Negotiator mostly)
 
 
The ratio of profit grows smaller when the merchant (trader) becomes happier with his profits and if your broker is blessed with a silver tongue. If the trader is ecstatic, you may trade for 1:1 deals if the above is present. Merchants '''never''' accept a loss in profits, no matter how happy he is and how good your broker is. --[[User:Tir|Tir]] 11:04, 19 July 2011 (UTC)
 
  
 
== Childish Games? ==
 
== Childish Games? ==
  
 
Hey, I've just recently started playing Dwarf Fortress. I've traded with caravans before, but on a new fortress the traders instantly said "Enough of your childish games." and set off, even though they had about a 100 DB profit. Help?
 
Hey, I've just recently started playing Dwarf Fortress. I've traded with caravans before, but on a new fortress the traders instantly said "Enough of your childish games." and set off, even though they had about a 100 DB profit. Help?
 
--100DB out of what, though?  Out of 100DB, fine. Out of 2000DB?  Only once you've traded a while with them.  Give them lots of profit (200%) for the first few trades.  Even if they are smaller amounts. Once you notice they're willing to trade, you can reduce the percentage of profit.  Also, note that the caravan trader will get more and more upset for each unacceptable trade.  I make (or goblins give me) so much cra..er junk in my fort that I'm usually trading 200,000DB for 5000DB back.  Later in the game, you don't really need much from the traders. I use them to remove stuff I don't want anymore, like *Large Rope Reed Trousers*.--[[User:Kwieland|Kwieland]] 17:13, 8 April 2011 (UTC)
 
  
 
==Dwarven Caravan Every Other Year==
 
==Dwarven Caravan Every Other Year==
  
As the title says. It seems that they only come once every two years. Has anyone else seen this?--[[User
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As the title says. It seems that they only come once every two years. Has anyone else seen this?--[[User:Mirthmanor|Mirthmanor]] 03:32, 5 April 2011 (UTC)
:Mirthmanor|Mirthmanor]] 03:32, 5 April 2011 (UTC)
 
 
:Only when I'm under siege. Traders won't some if a siege comes when they would have. [[User:GhostDwemer|GhostDwemer]] 14:59, 5 April 2011 (UTC)
 
:Only when I'm under siege. Traders won't some if a siege comes when they would have. [[User:GhostDwemer|GhostDwemer]] 14:59, 5 April 2011 (UTC)
  
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I can verify that benign wild animals are also released when trying to trad, not just aggressive animals. I tried to sell some traders some wild unicorns, and the dwarfs set them free.  
 
I can verify that benign wild animals are also released when trying to trad, not just aggressive animals. I tried to sell some traders some wild unicorns, and the dwarfs set them free.  
But question, will Seizing an item warrant a siege, even if you already traded them lots of stuff and give them a huge profit? I'm trying to get rid of caravans as soon as I've traded everything I've wanted without making them too angry.--[[Special:Contributions/69.135.213.251|69.135.213.251]]
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But question, will Siezing an item warrant a seige, even if you already traded them lots of stuff and give them a huge profit? I'm trying to get rid of caravans as soon as I've traded everything I've wanted without making them too angry.--[[Special:Contributions/69.135.213.251|69.135.213.251]]
 
 
I've wondered the same thing.  Find out for us! My guess is seizing things will not result in a siege as long as the caravan turns a profit.--[[User:Kwieland|Kwieland]] 17:08, 8 April 2011 (UTC)
 
 
 
== Repeatedly massacring the dwarven caravan ==
 
 
 
I heard that you can massacre the dwarven caravan repeatedly and there would be no repercussions. One, is this true, and two, [[v0.31:!!SCIENCE!!|can ballistas hurt the caravan]]? --[[Special:Contributions/71.180.66.233|71.180.66.233]] 20:10, 25 May 2011 (UTC)
 
 
 
You can't have a war against your own race, so so long as you don't trap them (and make them go insane), then nothing will happen to piss off your civ.
 
Second, Ballistas can damage ANYTHING they can go through, including trees, so that would be a definite yes.
 
[[Special:Contributions/107.9.22.199|107.9.22.199]] 02:03, 16 June 2011 (UTC)
 
 
 
== unconscious pack animals ==
 
 
 
I just had a merchant yak ko'd by a goblin but the guy leading it just pulled the unconscious animal onwards with all it's stuff still on it. It got diced up when it got to my weapon traps though because of the unconsciousness triggering traps thing. weird.--[[Special:Contributions/70.79.199.141|70.79.199.141]] 19:26, 13 July 2011 (UTC).
 
:Yeah, I reported that bug.  Good to know I'm not the only one seeing it.  I don't think it is a major bug, though. {{bug|3129}}--[[User:Kwieland|Kwieland]] 13:32, 14 July 2011 (UTC)
 
 
 
== Note on Exploits ==
 
Caged animals become yours afters destroying the depot if you lead them to a pen from their cages. Can someone confirm this?
 

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