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Editing v0.31 Talk:Strange mood

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:The profession check is for '''whether a dwarf can enter a mood at all''' - Soldiers (excluding Recruits) and Babies can '''never''' enter a strange mood (and neither can some special ones that you can't get anyways, such as Merchant or Drunk), but all others are eligible. Note that the profession is also what determines a dwarf's '''likelihood''' of entering a strange mood - armorers, blacksmiths, etc. are 4 times as likely to get mood as than engravers or miners (see the "Chance" table). Once the dwarf is chosen to enter a mood, '''then''' it checks for their highest moodable skill - a Peasant with Dabbling skill in Weaponsmithing (and no other moodable skills) will claim a metalsmith's forge and produce an artifact weapon. --[[User:Quietust|Quietust]] 13:10, 27 June 2011 (UTC)
 
:The profession check is for '''whether a dwarf can enter a mood at all''' - Soldiers (excluding Recruits) and Babies can '''never''' enter a strange mood (and neither can some special ones that you can't get anyways, such as Merchant or Drunk), but all others are eligible. Note that the profession is also what determines a dwarf's '''likelihood''' of entering a strange mood - armorers, blacksmiths, etc. are 4 times as likely to get mood as than engravers or miners (see the "Chance" table). Once the dwarf is chosen to enter a mood, '''then''' it checks for their highest moodable skill - a Peasant with Dabbling skill in Weaponsmithing (and no other moodable skills) will claim a metalsmith's forge and produce an artifact weapon. --[[User:Quietust|Quietust]] 13:10, 27 June 2011 (UTC)
 
::So what you're saying is making all my peasants into dabbling weaponsmiths will not increase their chance of being selected for a mood (as their profession is still "Peasant") but will cause them to produce an artifact weapon if they are selected (because their highest skill is "Weaponsmith"). Thanks for clarifying! --[[Special:Contributions/213.121.247.101|213.121.247.101]] 11:00, 4 August 2011 (UTC)
 
::So what you're saying is making all my peasants into dabbling weaponsmiths will not increase their chance of being selected for a mood (as their profession is still "Peasant") but will cause them to produce an artifact weapon if they are selected (because their highest skill is "Weaponsmith"). Thanks for clarifying! --[[Special:Contributions/213.121.247.101|213.121.247.101]] 11:00, 4 August 2011 (UTC)
:::Exactly. --[[User:Quietust|Quietust]] 13:27, 4 August 2011 (UTC)
 

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