v50 Steam/Premium information for editors
  • v50 information can now be added to pages in the main namespace. v0.47 information can still be found in the DF2014 namespace. See here for more details on the new versioning policy.
  • Use this page to report any issues related to the migration.
This notice may be cached—the current version can be found here.

Difference between revisions of "v0.31 Talk:Squad"

From Dwarf Fortress Wiki
Jump to navigation Jump to search
Line 20: Line 20:
 
:Ooh, that sounds like a big one. I don't have time until tonight to add it but I'll make note of it within the article as a word of warning when I can. --[[User:Retro|Retro]] 17:37, 6 April 2010 (UTC)
 
:Ooh, that sounds like a big one. I don't have time until tonight to add it but I'll make note of it within the article as a word of warning when I can. --[[User:Retro|Retro]] 17:37, 6 April 2010 (UTC)
 
:: I just tried to verify this one myself with a brand new batch of 7 peasants, and then again with one axedwarf and 6 peasants. In hopes of a bit of '''fun''' I also brought along one good axe for each test which I assigned to my test subject. In both case I issued a brutal series of move, kill, and cancel commands to the dwarf in an attempt to drive him into a mad killing frenzy.  
 
:: I just tried to verify this one myself with a brand new batch of 7 peasants, and then again with one axedwarf and 6 peasants. In hopes of a bit of '''fun''' I also brought along one good axe for each test which I assigned to my test subject. In both case I issued a brutal series of move, kill, and cancel commands to the dwarf in an attempt to drive him into a mad killing frenzy.  
::I was unsuccessful. Despite my best efforts to be the most irritating squad commander in the history of dwarf-kind I could not seem to induce even so much as one unhappy thought with active squad commands of any kind. Admittedly, I made no effort to test for passive behaviors, but since that occurs much less frequently I don't think that's worth much effort testing for right this moment. If you wish to test for it, be my guest. [[User:Doctorzuber|Doctorzuber]] 18:46, 6 April 2010 (UTC)
+
::I was unsuccessful. Despite my best efforts to be the most irritating squad commander in the history of dwarf-kind I could not seem to induce even so much as one unhappy thought with active squad commands of any kind. Admittedly, I made no effort to test for the other passive behaviors. That little test will be a lot more tedious so I think I'll leave that one alone and see if more people jump on the report or not. [[User:Doctorzuber|Doctorzuber]] 18:46, 6 April 2010 (UTC)

Revision as of 18:51, 6 April 2010

Doing Stuff

Since the major edits are now in, and the redirect is closed, I think it's probably safe to go ahead and clean this discussion page back up. I'll wait for now however. Doctorzuber 03:40, 6 April 2010 (UTC)

(agreed, and cleaned up as per suggested) --Retro 05:53, 6 April 2010 (UTC)

Priority Assignments and Supplies

We still have nothing on Pri/Assignments (m-e-P) and Supplies (m-u). Dunno much about them myself yet, just saying. --Retro 06:39, 6 April 2010 (UTC)

Agreed, but I'm afraid they are still quite impenetrable to me. Pretty hard to write about it when we don't understand it ourselves yet. Doctorzuber 15:28, 6 April 2010 (UTC)
Yeah, ditto. I'll investigate later I guess. I suspect Priority Assignments allows you to re-prioritize what your dwarves are doing judging by its name, but can't tell how it works yet. The latter just seems to be for food/flask/water orders and the like but still going to put aside some time later to look into it --Retro 18:07, 6 April 2010 (UTC)

Another Buggy behavior

I'm dumping this here for now because it's debatable, and it's a bit of a mess. Here's the issue. soldiers still get unhappy thoughts from leaving their duties if they have no civilian skills. At just hearing that, it doesn't sound like a bug, it's how it was in 40d, expected behavior right? here's what it really means in the present environment.

dwarf stops training to get a drink -- unhappy thought
dwarf takes a break from training -- unhappy thought
dwarf finishes his scheduled duties and returns to a civilian task -- unhappy thought
dwarf cancels any active order -- unhappy thought

If this is accurate, it basically means drafting an unskilled peasant into a squad is a very fast recipe for insanity. I saw this in the bug tracker, I haven't personally verified this yet nor have I seen what the official word is on the subject yet. I just thought I would go ahead and list it here. Do with this information what you will. Doctorzuber 15:36, 6 April 2010 (UTC)

Ooh, that sounds like a big one. I don't have time until tonight to add it but I'll make note of it within the article as a word of warning when I can. --Retro 17:37, 6 April 2010 (UTC)
I just tried to verify this one myself with a brand new batch of 7 peasants, and then again with one axedwarf and 6 peasants. In hopes of a bit of fun I also brought along one good axe for each test which I assigned to my test subject. In both case I issued a brutal series of move, kill, and cancel commands to the dwarf in an attempt to drive him into a mad killing frenzy.
I was unsuccessful. Despite my best efforts to be the most irritating squad commander in the history of dwarf-kind I could not seem to induce even so much as one unhappy thought with active squad commands of any kind. Admittedly, I made no effort to test for the other passive behaviors. That little test will be a lot more tedious so I think I'll leave that one alone and see if more people jump on the report or not. Doctorzuber 18:46, 6 April 2010 (UTC)