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Editing v0.31 Talk:Scheduling

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:::This is strange. My alerts work just fine. They train as ordered. And I modified the schedule a little, and enabled "Train" at the squad's barracks.
 
:::This is strange. My alerts work just fine. They train as ordered. And I modified the schedule a little, and enabled "Train" at the squad's barracks.
 
:::--[[User:Pirate|Pirate]] 01:15, 24 October 2010 (UTC)
 
:::--[[User:Pirate|Pirate]] 01:15, 24 October 2010 (UTC)
::::I believe it was so due to a bug that has since long ago been fixed. Setting "train, '''10''' minimum" as per default value is really inadvisable for reasons explained below.--[[User:Another|Another]] 14:51, 24 October 2010 (UTC)
 
 
::How many are you trying to train, vs. how many do you have in your squad?  I think if you use the default train 10 minimum, and you do not have ten in your squad, they won't ever meet the requirement and will be stuck waiting for ten dorfs to show up. Set the minimum to at least one fewer dorf than you have, so they can go off duty to eat and drink. --[[Special:Contributions/71.222.194.74|71.222.194.74]] 04:47, 24 October 2010 (UTC)
 
::How many are you trying to train, vs. how many do you have in your squad?  I think if you use the default train 10 minimum, and you do not have ten in your squad, they won't ever meet the requirement and will be stuck waiting for ten dorfs to show up. Set the minimum to at least one fewer dorf than you have, so they can go off duty to eat and drink. --[[Special:Contributions/71.222.194.74|71.222.194.74]] 04:47, 24 October 2010 (UTC)
  
 
==Im so looking forward to.. ==
 
==Im so looking forward to.. ==
 
..this big pile of <s>cr</s>..salespitch being thrown out and replaced by facts and examles. XD
 
..this big pile of <s>cr</s>..salespitch being thrown out and replaced by facts and examles. XD
:As the one who wrote this 'salespitch' I'd like to know what you think about this article needs to be improved. I would contest your point on it having no facts, and while there aren't examples, very few dfwiki articles have examples to the best of my knowledge (as they generally aren't needed). Is there something wrong with telling you how a function works? If you're confused, the [[v0.31:Military_interface|interface walkthrough]] (despite being incomplete) should be able to help you. Additionally, please sign your comments. --[[User:Retro|Retro]] 17:06, 17 April 2010 (UTC)
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:As the one who wrote this 'salespitch' I'd like to know what you think about this article needs to be improved. I would contest your point on it having no facts, and while there aren't examples, very few dfwiki articles have examples to the best of my knowledge (as they generally aren't needed). Is there something wrong with telling you how a function works? If you're confused, the [[DF2010:Military_interface|interface walkthrough]] (despite being incomplete) should be able to help you. Additionally, please sign your comments. --[[User:Retro|Retro]] 17:06, 17 April 2010 (UTC)
 
::The article has a lot of info, I'm not sure anyone is arguing that, but the in-game menus are fairly unintuitive and make actually applying any of this information difficult to impossible. --[[user:mons_farrar|mons_farrar]]
 
::The article has a lot of info, I'm not sure anyone is arguing that, but the in-game menus are fairly unintuitive and make actually applying any of this information difficult to impossible. --[[user:mons_farrar|mons_farrar]]
 
==How to set up alerts==
 
==How to set up alerts==
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# Enjoy watching your squaddies run around in circles as they try to follow your schedules.
 
# Enjoy watching your squaddies run around in circles as they try to follow your schedules.
 
:How's that? --[[User:DeMatt|DeMatt]] 06:59, 22 June 2010 (UTC)
 
:How's that? --[[User:DeMatt|DeMatt]] 06:59, 22 June 2010 (UTC)
 
==Dorfs ignoring burrow orders despite alerts?==
 
I find that my dorfs stay just fine in the burrows, ''if'' they are already in the burrows. Currently, I have a ton of dorfs running around outside while a goblin army is running in their direction, happily reporting that they have no jobs and not bothering to move into the defined burrow (aka within the area where I can actually keep them safe).
 
I ''did'' follow the walkthrough above, and got the resulting, crippling Cancellation spam, but at least with the "Do Not Go Outside" order, dwarves would run inside and do the entrance boogie. Now they just stand around in one spot screaming about not being able to do their jobs.
 
:Make sure you didn't add the dwarves to your "!!DRAGON!!" burrow - if the dwarves are added to the burrow, and you then trigger an alert that activates said burrow, the dwarves generally get confused and end up not going anywhere. Keep the burrow un-populated, and only trigger it when you want your dwarves to drop whatever they're fetching outside and run indoors. Personally, I recommend having your "This Is The Safe Zone" spot marked in the Room Of Levers - that also makes it easy to shut down the fortress and flood the invaders with magma and water (or whatever other kind of Fun you have in store).
 
 
==Dwarves becoming civilians in the middle of a siege?==
 
I have an alert that restricts civilians to an underground burrow and sends squads to various outdoor burrows. When this alert is activated, all the dwarves in the military become civilians and run inside unless given explicit orders to do something else. Has anyone else had this problem? --[[Special:Contributions/99.69.53.238|99.69.53.238]] 06:49, 28 September 2011 (UTC)
 
:Do you have those squads scheduled for active duty while that alert is active, or do they have No Orders? --[[Special:Contributions/74.102.198.161|74.102.198.161]] 22:16, 28 September 2011 (UTC)
 

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