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Editing v0.31 Talk:Release information

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50-100 layers? That’s so <s>sweet</s>dwarfish! Looking forward!<small>&ndash; [[template:unsigned|unsigned]] comment by [[User:WFrag|WFrag]]</small>
 
50-100 layers? That’s so <s>sweet</s>dwarfish! Looking forward!<small>&ndash; [[template:unsigned|unsigned]] comment by [[User:WFrag|WFrag]]</small>
 
:Looking forward to a lot of game lag! Can you say 1 frame/second? Urgh... ''(and remember to sign your comments, pls!)''--[[User:Albedo|Albedo]] 05:38, 27 February 2010 (UTC)
 
:Looking forward to a lot of game lag! Can you say 1 frame/second? Urgh... ''(and remember to sign your comments, pls!)''--[[User:Albedo|Albedo]] 05:38, 27 February 2010 (UTC)
::Thought of that too, but I really hope closing mined out parts with walls will help. Haven't tried on current version, though. <small>&ndash; ANOTHER [[template:unsigned|unsigned]] comment by [[User:WFrag|WFrag]]</small>10:49, 10 March 2010 (UTC)
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::Thought of that too, but I really hope closing mined out parts with walls will help. Haven't tried on current version, though. 10:49, 10 March 2010 (UTC)
  
  
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Well, that's not practical for a number of reasons, as we're finding out.
 
Well, that's not practical for a number of reasons, as we're finding out.
  
But would it be an idea to break this article into a ''very few'' "What has changed?" articles, to help players know what they should read up on? Some stuff won't change, a LOT of stuff won't matter in game play (raw changes, "hair", some combat, etc), some will be optional/advanced ''(for example, you either use Burrows, or you don't - but if you don't, the game won't kill you for your oversight. I hope.)'' But some will be IMPORTANT to know and be aware of - and while we don't want redundant articles explaining those changes, an article ''pointing to'' the important, critical changes that players "should read" might be a good thing, and a natural development from this article.
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But would it be an idea to break this article into a ''very few'' "What has changed?" articles, to help players know what they should read up on? Some stuff won't change, a LOT of stuff won't matter in game play (raw changes, "hair", some combat, etc), some will be optional/advanced (for example, you either use burrows, or you don't - if you don't, the game won't kill you for your oversight. I hope.)  But some will be IMPORTANT to know and be aware of - and while we don't want redundant articles explaining those changes, an article ''pointing to'' the important, critical changes that players "should read" might be a good thing, and a natural development from this article.
  
 
~IF~ users want to go there, this should be broken up into a series of several categories, linked from the top of this page - perhaps each titled "[[Ver1234: What has changed with _______]]".  In those, one will not see the changes, merely a list of what ''has'' changed, and links to those articles. I see "What has changed with: '''Combat''' (inc Arenas, which is a "combat sandbox"), '''Healing''', the '''World''' (inc creatures, materials, the map, underground features, world gen)... and I think that might cover it.  If someone wanted to do '''Modding''', I could certainly see that too, even if it overlapped with some of the above.  
 
~IF~ users want to go there, this should be broken up into a series of several categories, linked from the top of this page - perhaps each titled "[[Ver1234: What has changed with _______]]".  In those, one will not see the changes, merely a list of what ''has'' changed, and links to those articles. I see "What has changed with: '''Combat''' (inc Arenas, which is a "combat sandbox"), '''Healing''', the '''World''' (inc creatures, materials, the map, underground features, world gen)... and I think that might cover it.  If someone wanted to do '''Modding''', I could certainly see that too, even if it overlapped with some of the above.  

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