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Editing v0.31 Talk:Release information
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50-100 layers? That’s so <s>sweet</s>dwarfish! Looking forward!<small>– [[template:unsigned|unsigned]] comment by [[User:WFrag|WFrag]]</small> | 50-100 layers? That’s so <s>sweet</s>dwarfish! Looking forward!<small>– [[template:unsigned|unsigned]] comment by [[User:WFrag|WFrag]]</small> | ||
:Looking forward to a lot of game lag! Can you say 1 frame/second? Urgh... ''(and remember to sign your comments, pls!)''--[[User:Albedo|Albedo]] 05:38, 27 February 2010 (UTC) | :Looking forward to a lot of game lag! Can you say 1 frame/second? Urgh... ''(and remember to sign your comments, pls!)''--[[User:Albedo|Albedo]] 05:38, 27 February 2010 (UTC) | ||
− | ::Thought of that too, but I really hope closing mined out parts with walls will help. Haven't tried on current version, though. | + | ::Thought of that too, but I really hope closing mined out parts with walls will help. Haven't tried on current version, though. 10:49, 10 March 2010 (UTC) |
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Well, that's not practical for a number of reasons, as we're finding out. | Well, that's not practical for a number of reasons, as we're finding out. | ||
− | But would it be an idea to break this article into a ''very few'' "What has changed?" articles, to help players know what they should read up on? Some stuff won't change, a LOT of stuff won't matter in game play (raw changes, "hair", some combat, etc), some will be optional/advanced | + | But would it be an idea to break this article into a ''very few'' "What has changed?" articles, to help players know what they should read up on? Some stuff won't change, a LOT of stuff won't matter in game play (raw changes, "hair", some combat, etc), some will be optional/advanced (for example, you either use burrows, or you don't - if you don't, the game won't kill you for your oversight. I hope.) But some will be IMPORTANT to know and be aware of - and while we don't want redundant articles explaining those changes, an article ''pointing to'' the important, critical changes that players "should read" might be a good thing, and a natural development from this article. |
~IF~ users want to go there, this should be broken up into a series of several categories, linked from the top of this page - perhaps each titled "[[Ver1234: What has changed with _______]]". In those, one will not see the changes, merely a list of what ''has'' changed, and links to those articles. I see "What has changed with: '''Combat''' (inc Arenas, which is a "combat sandbox"), '''Healing''', the '''World''' (inc creatures, materials, the map, underground features, world gen)... and I think that might cover it. If someone wanted to do '''Modding''', I could certainly see that too, even if it overlapped with some of the above. | ~IF~ users want to go there, this should be broken up into a series of several categories, linked from the top of this page - perhaps each titled "[[Ver1234: What has changed with _______]]". In those, one will not see the changes, merely a list of what ''has'' changed, and links to those articles. I see "What has changed with: '''Combat''' (inc Arenas, which is a "combat sandbox"), '''Healing''', the '''World''' (inc creatures, materials, the map, underground features, world gen)... and I think that might cover it. If someone wanted to do '''Modding''', I could certainly see that too, even if it overlapped with some of the above. |