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Editing v0.31 Talk:Raw adamantine

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==Embark==
 
Could anyone tell me how to make adamantine wafers & strands available in the embark supplies screen?
 
==Location==
 
According to the current info: "If an adamantine veins is located in an embark square, it will be in the center of this square."
 
 
I'm not entirely sure this is true. I am currently on a 2x2 embark, and have located 2 adamantine veins. One is vertically centered between the NW and SW embark square, and the other is vertically centered between the NE and SE embark square. They are definitely not located in the center or their respective embark squares. --[[User:Telarin|Telarin]] 14:15, 22 July 2010 (UTC)
 
 
==Infobox==
 
Uh oh!  I don't know what happened, but the stonelookup template got messed with here, when I used the Rater!  I never understood the Stonelookup template anyway, anyone know how to fix? --[[User:Aescula|Aescula]] 08:16, 26 May 2010 (UTC) (I know, an admin without knowledge of what happened, but...  Yeah.)
 
:Looks fine to me... --[[User:Quietust|Quietust]] 12:45, 26 May 2010 (UTC)
 
 
 
==Confirmation?==
 
==Confirmation?==
 
I verified all things I added a while ago using reveal on several random embark locations, further I checked the values of material multipliers. Adamantine is magma proof, also tried that out. The other information is easily confirmed by screens. Should I add those? I reverted the edit, for the information is almost certainly correct. Just try it yourself.[[User:BBW|BBW]] 00:01, 2 April 2010 (UTC)
 
I verified all things I added a while ago using reveal on several random embark locations, further I checked the values of material multipliers. Adamantine is magma proof, also tried that out. The other information is easily confirmed by screens. Should I add those? I reverted the edit, for the information is almost certainly correct. Just try it yourself.[[User:BBW|BBW]] 00:01, 2 April 2010 (UTC)
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The part of the article that says "and weapons and armor made from it are very likely among the best possible" is wrong, isn't it? I thought since the material re-write, adamantine made the worst weapons in the game due to their low weight, and thus low force of impact. At the very least, the make terrible hammers and maces now, don't they? --[[Special:Contributions/130.184.250.29|130.184.250.29]] 23:10, 6 April 2010 (UTC)
 
The part of the article that says "and weapons and armor made from it are very likely among the best possible" is wrong, isn't it? I thought since the material re-write, adamantine made the worst weapons in the game due to their low weight, and thus low force of impact. At the very least, the make terrible hammers and maces now, don't they? --[[Special:Contributions/130.184.250.29|130.184.250.29]] 23:10, 6 April 2010 (UTC)
 
*They are still better than all the other materials (with the possible exception of slade) even due its low weight. Maybe its weapons aren't as strong as before but they are still better than steel.--[[User:Niggy|Niggy]] 16:45, 12 April 2010 (UTC)
 
*They are still better than all the other materials (with the possible exception of slade) even due its low weight. Maybe its weapons aren't as strong as before but they are still better than steel.--[[User:Niggy|Niggy]] 16:45, 12 April 2010 (UTC)
** I thought I read somewhere that silver war hammers were ''way'' better than adamantine war hammers. --[[User:MarauderIIC|MarauderIIC]] 04:45, 9 October 2010 (UTC)
 
***Silver being very dense (or, denser than adamantine, anyway) this is very true. Silver makes great blunt weapons.[[User:Infinity WEAPON|Infinity WEAPON]] 16:09, 5 September 2011 (UTC)
 
  
 
== Safe mining? ==
 
== Safe mining? ==
 
I just had an idea if you did not want to breach HFS, what if you just dig down to lower levels of the tube and carve fortifications? The only danger is ranged attacks from within. And you could be confident that those levels at and above are safe. --[[User:Tarran|Tarran]] 18:46, 13 April 2010 (UTC)
 
I just had an idea if you did not want to breach HFS, what if you just dig down to lower levels of the tube and carve fortifications? The only danger is ranged attacks from within. And you could be confident that those levels at and above are safe. --[[User:Tarran|Tarran]] 18:46, 13 April 2010 (UTC)
:The issue is that you don't know where HFS starts - even if you knew where it was, there's a chance that on the way there you'd accidentally pierce a hollow part of the tube and invoke Hell's wrath before you were prepared. If you carve fortifications into the adamantine walls, it only defends you against semi-molten rock. --[[User:Retro|Retro]] 18:51, 13 April 2010 (UTC)
 
:Given the actual layout, that could be infeasible - the actual wall around the tube is only 1 tile thick in most places, and the tube itself is usually surrounded either by semi-molten rock (which cannot be mined) or magma (which could be rather problematic to remove); thus, while you could certainly try to carve fortifications, there'd still be the problem of getting into a position from which to carve them. --[[User:Quietust|Quietust]] 18:53, 13 April 2010 (UTC)
 
::I'm Talking about tubes that extend past the magma sea, and it's not that much of a problem to dig around the whole vein level... Right?. --[[User:Tarran|Tarran]] 18:58, 13 April 2010 (UTC)
 
:::Not all of them actually extend that far beyond the magma, and it's entirely possible (and quite likely) that the hollow part will be within the magma or molten rock. --[[User:Quietust|Quietust]] 19:03, 13 April 2010 (UTC)
 
::::What I'm trying to say is that if you use fortifications then you could figure out which levels ''above'' the magma sea are safe, the levels at or below it still require military. --[[User:Tarran|Tarran]] 19:12, 13 April 2010 (UTC)
 
:::::Ah, I see - assumed you were talking about deeper levels. Well, that'd make sense for levels above the magma sea certainly, though I don't think it's that likely that above the sea you'd dig into HFS. Mildly practical but certainly no trouble. --[[User:Retro|Retro]] 21:23, 13 April 2010 (UTC)
 
::::::Did 7 embarks and used reveal on all 7 the hollow part started at equal or below the semi-molten rock layer each time. [[User:MLegion|MLegion]] 20:25, 11 July 2010 (UTC)
 
::::::With version 0.31.14 (but world generated in 0.31.13), I just ran inadvertantly into HFS while I was searching for magma :-(. No idea where the magma is, but surely the nasty stuff is there.--[[Special:Contributions/88.149.235.255|88.149.235.255]] 20:36, 30 September 2010 (UTC)
 
 
== Adamantite Thread ==
 
 
Do Dwarves sutured with Adamantite thread have defensive bonuses? [[User:Ghosteh|Ghosteh]] 23:25, 27 June 2010 (UTC)
 
:the 30,000 dwarf buck man? [[User:Dangerous Beans|Dangerous Beans]] 07:05, 9 October 2010 (UTC)
 
 
== Storage ==
 
 
I verified that in 31.18 the adamantine thread and cloth can be in stored in previously empty bin and in individual spaces in the cloth pile without bins.
 

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