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Editing v0.31 Talk:Prepared organs
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:I'm not sure this is the best name, but "Butchery" should refer more to the skill, and not one of several end-products of a labor of that skill. (An "in-game" term is always best, esp if there's one that covers the subject adequately.) I think we need to understand the process more - we can move the page at any time.--[[User:Albedo|Albedo]] 18:06, 8 April 2010 (UTC) | :I'm not sure this is the best name, but "Butchery" should refer more to the skill, and not one of several end-products of a labor of that skill. (An "in-game" term is always best, esp if there's one that covers the subject adequately.) I think we need to understand the process more - we can move the page at any time.--[[User:Albedo|Albedo]] 18:06, 8 April 2010 (UTC) | ||
::There are several products. I suppose Meat might work, as they are all listed under Meat in the stocks menu. Problems with putting them under Meat or Butchery include that they are not handled in the same way as actual meat, the Butchery page can't be a catch-all for all of its products and their uses, and that we don't need 5+ pages for different forms of prepared meat that will be duplicates of each other with different names. --[[User:The Architect|The Architect]] 22:49, 8 April 2010 (UTC) | ::There are several products. I suppose Meat might work, as they are all listed under Meat in the stocks menu. Problems with putting them under Meat or Butchery include that they are not handled in the same way as actual meat, the Butchery page can't be a catch-all for all of its products and their uses, and that we don't need 5+ pages for different forms of prepared meat that will be duplicates of each other with different names. --[[User:The Architect|The Architect]] 22:49, 8 April 2010 (UTC) | ||
− | + | ::If we can verify that they have no other alternate uses (such as taming and trapping) then we can lump all of this under prepared food. --[[User:The Architect|The Architect]] 23:16, 8 April 2010 (UTC) | |
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