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Editing v0.31 Talk:Personality trait

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:::: I set one of my haulers to temporary nursing duty, disabling all of his duties except for Feed/Water Wounded. He proceeded to sit on his butt On Break for a solid season while my wounded starved and dehydrated into the red levels. I watched a no-skill furnace operator complete three furnace op jobs and then fetched a bucket of water for the dying while my "nurse" continued to sit on break, eat, drink and try to throw a party, instead of feeding the injured. Later,  I checked in Dwarf Therapist and saw that he had a 23 in Sympathy. It's not just that he gained a negative thought from helping others, he actually refused to do it. Coincidence? --[[User:Romeofalling|Romeofalling]] 05:18, 2 October 2010 (UTC)
 
:::: I set one of my haulers to temporary nursing duty, disabling all of his duties except for Feed/Water Wounded. He proceeded to sit on his butt On Break for a solid season while my wounded starved and dehydrated into the red levels. I watched a no-skill furnace operator complete three furnace op jobs and then fetched a bucket of water for the dying while my "nurse" continued to sit on break, eat, drink and try to throw a party, instead of feeding the injured. Later,  I checked in Dwarf Therapist and saw that he had a 23 in Sympathy. It's not just that he gained a negative thought from helping others, he actually refused to do it. Coincidence? --[[User:Romeofalling|Romeofalling]] 05:18, 2 October 2010 (UTC)
 
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Artistic Interest. Does it have any effect on how well a dwarf performs certain jobs? like carpentry. --[[User:Genemos|Genemos]] 08:25, 15 November 2010 (UTC)
 
 
== Mixed up attributes ==
 
 
FRIENDLINESS and GREGARIOUSNESS were listed with their descriptions swapped around - which one is actually responsible for blocking out the Conversationalist skill? --[[User:Quietust|Quietust]] 03:41, 23 April 2011 (UTC)
 
:The skill now known as FRIENDLINESS stops experience gain in Conversationalist. GREGARIOUSNESS doesn't seem to have anything to do with it. --[[User:Knaveofstaves|Knaveofstaves]] 05:09, 23 April 2011 (UTC)
 
 
== Unused traits ?? ==
 
Are the traits without effect confirmed to do nothing? I think some of them may have influence in thoughts or other behaviour, these are my guesses:
 
 
Token Trait
 
ACHIEVEMENT_STRIVING  - Excellence / Mediocrity  - quality levels?
 
ACTIVITY_LEVEL        - Activeness / Relaxedness - slack, sleep, party?
 
ADVENTUROUSNESS        - Adventure      - rusting skills-attr, adv. mode?
 
ALTRUISM              - Helpfulness    - help wounded/? >healthcare -> "Took someone to bed recently" thought
 
ANGER                  - Rage          - enraged/? >military
 
ANXIETY                - Nervousness    - military?
 
ARTISTIC_INTEREST      - Artistic      - noticing furniture, statues? probably triggers the "Admired a (good quality) (object) lately" thought
 
ASSERTIVENESS          - Leadership    - persuader/? >manager, military, leader?
 
CAUTIOUSNESS          - Cautiousness  - leader, manager, military?
 
CHEERFULNESS          - Optimism      - ??
 
COOPERATION            - Compromising  - pacifier/intimidator
 
DEPRESSION            - Depression    - ??
 
DUTIFULNESS            - Lawfulness    - justice??
 
EMOTIONALITY          - Emotion        - ??
 
EXCITEMENT_SEEKING    - Thrillseeking  - adv. mode, military?/
 
FRIENDLINESS          - Company        - party?, social?/working?
 
GREGARIOUSNESS        - Friendly      - Conversationalist/??
 
IMAGINATION            - Imagination    - ?
 
IMMODERATION          - Urge          - stops work??
 
INTELLECTUAL_CURIOSITY - Thinking      - ??
 
LIBERALISM            - Rebelliousness - ?
 
MODESTY                - Modesty        -
 
ORDERLINESS            - Organization  - bookepper? military?
 
SELF_CONSCIOUSNESS    - Neurosis      - ?/comedian
 
SELF_DISCIPLINE        - Perseverance  - on_break
 
SELF_EFFICACY          - Confidence    - ?
 
STRAIGHTFORWARDNESS    - Honesty        - consoler/flaterer-liar
 
SYMPATHY              - Compassion    - healtcare?/? feed patient/prisioner??? thought
 
TRUST                  - Trusting      - ?
 
VULNERABILITY          - Stress        - ?/military??
 
--[[User:Kaos|Kaos]] 15:22, 9 May 2011 (UTC)
 
:I'm thinking that Anger makes dwarves more likely to go berserk from going mad, Depression to melancholy, and Activity level (or something else, not so sure about this one) to insane. [[Special:Contributions/70.132.3.212|70.132.3.212]] 17:41, 16 June 2011 (UTC)
 
 
== Altruism ==
 
 
Would altruism also affect things like giving food and water to other people? [[Special:Contributions/70.132.3.212|70.132.3.212]] 17:20, 16 June 2011 (UTC)
 
:From what I've read on the forums, it has a pronounced affect on giving food and water, as well as on medical care. Doctors who have low altruism will perform almost any other job before medical work.[[User:GhostDwemer|GhostDwemer]] 21:55, 16 June 2011 (UTC)
 
 
== Relieved from duty ==
 
 
I was checking the thoughts and preferences of apparently Urist McLikestobeonduty, as "She was upset about being relieved from duty." the closest thing to liking duty as a Personality trait was "She prefers familiar routines." This is also a little strange because she's still in the military. [[Special:Contributions/70.132.3.212|70.132.3.212]] 17:36, 16 June 2011 (UTC)
 
:I usually see such reaction if they have a civilian skill higher than military ( weapon and combat ) skills at end of month, due to a bug that makes them revert to civilian job and switching them back to military. Is that happening to you? [[User:AutomataKittay|AutomataKittay]] 07:38, 17 June 2011 (UTC)
 
::Military dwarves get upset about being relived from duty if they become a '''Peasant''', just as civilian dwarves get upset about the draft if they become a '''Recruit'''. --[[User:Quietust|Quietust]] 14:27, 17 June 2011 (UTC)
 
 
== Unused traits ==
 
IMAGINATION\ACHIEVEMENT_STRIVING - Drastically affects chance to create Masterpiece and overall production quality.
 
Mason with traits "has a fertile imagination"+"thinks it is incredibly important to strive for excellence"+"very good creativity"(+"very strong"+"agile") creates Masterpieces about 5-6 times more often, then another one with equal skill and equal happiness level, but with traits "indefatigable"+"great creativity"("great spatial sence"+"great focus")
 
"thinks it is incredibly important to strive for excellence" here is related to ACHIEVEMENT_STRIVING. Dunno what here is the most valueble, but fact:
 
a) "has a fertile imagination"+"thinks it is incredibly important to strive for excellence"+"very good creativity"+"very strong"+"agile" ~ 200 masterpieces
 
when
 
b)"indefatigable"+"great creativity"+"great spatial sence"+"great focus" - only about 40.
 
Both guys were from the starting 7, both had same skills and equal job\life\happiness conditions, even the workshops stood next to each other.
 
ACTIVITY_LEVEL seems also to have some effect on productivity, "indefatigable" - too. "strong"+"indefatigable" Miner does Really more job\time then just a "strong" one.
 

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