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Editing v0.31 Talk:Military

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==Everybody inside==
 
==Everybody inside==
To replicate the familiar behavior from 40d of ordering all your dwarves inside you first must define a burrow using {{k|w}},{{k|a}},{{k|enter}}. Use the tools to select your entire fortress except for your main entrance and any [[trap|unpleasantness]] you may have in store for potential invaders. As your fortress grows you will need to periodically update this burrow definition.
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To replicate the familiar behavior from 40d of ordering all your dwarves inside you first must define a burrow using {{k|w}},{{k|a}},{{k|enter}}. Use the tools to select your entire fortress except for your main entrance and any {{L|traps|unpleasantness}} you may have in store for potential invaders. As your fortress grows you will need to periodically update this burrow definition.
  
 
Next, go to the alerts menu with {{k|m}},{{k|a}}. You already have one alert mode declared of active/training. Set this as the active alert status. When you want all dwarves to stay inside return again to this menu {{k|m}},{{k|a}} and move over to the right to activate your burrow. With this active (green A) all your dwarves will be restricted to staying inside your fortress.
 
Next, go to the alerts menu with {{k|m}},{{k|a}}. You already have one alert mode declared of active/training. Set this as the active alert status. When you want all dwarves to stay inside return again to this menu {{k|m}},{{k|a}} and move over to the right to activate your burrow. With this active (green A) all your dwarves will be restricted to staying inside your fortress.
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:::::: Since there's a good chance you're actively editing as I type this I'll avoid touching the main page right this second. Here is another bug just came to my attention. [[User:Doctorzuber|Doctorzuber]] 01:14, 6 April 2010 (UTC)
 
:::::: Since there's a good chance you're actively editing as I type this I'll avoid touching the main page right this second. Here is another bug just came to my attention. [[User:Doctorzuber|Doctorzuber]] 01:14, 6 April 2010 (UTC)
 
*Accessing Pri/Assignments {{k|m}}, {{k|e}}, {{k|U}}, {{k|P}} when no squads are formed causes a crash.
 
*Accessing Pri/Assignments {{k|m}}, {{k|e}}, {{k|U}}, {{k|P}} when no squads are formed causes a crash.
:::::::I was, thanks! We now have a '''[[v0.31:Squads|squads]]''' page and a '''[[v0.31:Scheduling|scheduling]]''' page (still working on redirecting the latter). Now we just need to remove some of the detail from this page and add links (I'll be getting on that shortly). Oh, and I'll add this bug to here and the Squads page. --[[User:Retro|Retro]] 02:25, 6 April 2010 (UTC)
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:::::::I was, thanks! We now have a '''[[DF2010:Squads|squads]]''' page and a '''[[DF2010:Scheduling|scheduling]]''' page (still working on redirecting the latter). Now we just need to remove some of the detail from this page and add links (I'll be getting on that shortly). Oh, and I'll add this bug to here and the Squads page. --[[User:Retro|Retro]] 02:25, 6 April 2010 (UTC)
 
:::::::Believe we're done for a while. Going to add another page with a very, very slow step-by-step walkthrough of each individual military/squad screen (with pictures!) later. But not today. --[[User:Retro|Retro]] 03:02, 6 April 2010 (UTC)
 
:::::::Believe we're done for a while. Going to add another page with a very, very slow step-by-step walkthrough of each individual military/squad screen (with pictures!) later. But not today. --[[User:Retro|Retro]] 03:02, 6 April 2010 (UTC)
 
:::::::: I've been quietly watching your edits. I must say, I like the direction this is going. I think it's much improved. [[User:Doctorzuber|Doctorzuber]] 03:17, 6 April 2010 (UTC)
 
:::::::: I've been quietly watching your edits. I must say, I like the direction this is going. I think it's much improved. [[User:Doctorzuber|Doctorzuber]] 03:17, 6 April 2010 (UTC)
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:All three of these are known bugs and a huge pain, but that's the first time I've seen a workaround for the running out of bolts bugs - thanks for the tip; I'll add it to the FAQ. And you're using the wiki just fine! --[[User:Retro|Retro]] 17:34, 6 April 2010 (UTC)
 
:All three of these are known bugs and a huge pain, but that's the first time I've seen a workaround for the running out of bolts bugs - thanks for the tip; I'll add it to the FAQ. And you're using the wiki just fine! --[[User:Retro|Retro]] 17:34, 6 April 2010 (UTC)
 
::Thanks, you know whether it's the hunter job bugging or the marksdwarf? Or just the combination? --[[User:Ramperkash|Ramperkash]] 17:37, 6 April 2010 (UTC)
 
::Thanks, you know whether it's the hunter job bugging or the marksdwarf? Or just the combination? --[[User:Ramperkash|Ramperkash]] 17:37, 6 April 2010 (UTC)
:::Probably it applies to 'ranged attacking' in general. Question noted/added [[v0.31:Military_F.A.Q.#My_hunter.2Fmarksdwarf_ran_out_of_bolts_and_won.27t_pick_up_more.21|here]]. --[[User:Retro|Retro]] 17:42, 6 April 2010 (UTC)
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:::Probably it applies to 'ranged attacking' in general. Question noted/added [[DF2010:Military_F.A.Q.#My_hunter.2Fmarksdwarf_ran_out_of_bolts_and_won.27t_pick_up_more.21|here]]. --[[User:Retro|Retro]] 17:42, 6 April 2010 (UTC)
 
::::I think (not completley sure yet) that the problem is that ammunition, once it's been assigned, never gets re-assigned, even if it's removed from the hunter / marksdwarf's list. Look in the ammo menu - if there is a specific pile of bolts assigned they seem to (sometimes, at least) get used, but if it's generic nothing happens. So if new bolts are created they may get used, but if they aren't, or you attempt to reallocate them then nothing happens. Oops, forgot to sign. [[User:Riedquat|Riedquat]] 20:13, 12 April 2010 (UTC)
 
::::I think (not completley sure yet) that the problem is that ammunition, once it's been assigned, never gets re-assigned, even if it's removed from the hunter / marksdwarf's list. Look in the ammo menu - if there is a specific pile of bolts assigned they seem to (sometimes, at least) get used, but if it's generic nothing happens. So if new bolts are created they may get used, but if they aren't, or you attempt to reallocate them then nothing happens. Oops, forgot to sign. [[User:Riedquat|Riedquat]] 20:13, 12 April 2010 (UTC)
 
To get your Hunter hunting again when he runs out of bolts, just go into the (m) military menu, hit (f) for amunition, select your hunter(s), press (c) for add item, then set the new quantity of ammo for their use 12:07, April 2010
 
To get your Hunter hunting again when he runs out of bolts, just go into the (m) military menu, hit (f) for amunition, select your hunter(s), press (c) for add item, then set the new quantity of ammo for their use 12:07, April 2010
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==Food and Water==
 
==Food and Water==
  
Either this page or the [[v0.31:Squad|Squad]] page (or perhaps both) ought to be edited to include information on telling your military dwarves to carry food and water/booze by someone who has tested those features.  --[[User:FunkyWaltDogg|FunkyWaltDogg]] 15:16, 12 May 2010 (UTC)
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Either this page or the [[DF2010:Squad|Squad]] page (or perhaps both) ought to be edited to include information on telling your military dwarves to carry food and water/booze by someone who has tested those features.  --[[User:FunkyWaltDogg|FunkyWaltDogg]] 15:16, 12 May 2010 (UTC)
 
:My understanding/experience is that the setting you are referring to don't do anything now.  They carry whatever they want, and as much food as they want, too. I expect the military to be buggy for a while until after the merge is somewhat complete. --[[User:Kwieland|Kwieland]] 13:43, 13 May 2010 (UTC)
 
:My understanding/experience is that the setting you are referring to don't do anything now.  They carry whatever they want, and as much food as they want, too. I expect the military to be buggy for a while until after the merge is somewhat complete. --[[User:Kwieland|Kwieland]] 13:43, 13 May 2010 (UTC)
 
My squad members tend to drop food everywhere and not pick it up.  This causes miasma as I can't dump owned food.  I just switch off food carrying and will report is that helps [[User:Rembrandtq|Rembrandtq]] 00:45, 23 December 2010 (UTC)
 
My squad members tend to drop food everywhere and not pick it up.  This causes miasma as I can't dump owned food.  I just switch off food carrying and will report is that helps [[User:Rembrandtq|Rembrandtq]] 00:45, 23 December 2010 (UTC)
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I could probably create an outpost-level demonstration/walkthrough, and am trying to figure out the details of Hamlet-level now. I have no idea what more advanced topics might include. --[[User:Romeofalling|Romeofalling]] 22:08, 2 October 2010 (UTC)
 
I could probably create an outpost-level demonstration/walkthrough, and am trying to figure out the details of Hamlet-level now. I have no idea what more advanced topics might include. --[[User:Romeofalling|Romeofalling]] 22:08, 2 October 2010 (UTC)
 
== What are effective training methods for the military? ==
 
 
Archery training seems to work pretty well now. But for melee training, they seem to stand around the barracks doing pretty much nothing. Some dwarves don't even go to the barracks, they hang around the leather armour stockpile with tasks like "Go to combat training". Not that it makes that much difference. Some dwarfs have been in the army for years and are still dabblers.
 
 
Here are things that work, more or less:
 
 
* Fight anything that turns up. Dwarfs get experience from being in battle.
 
 
* Arena. Give a dwarf good armour and a wooden crossbow with no ammo. They train up pretty fast in hammerdwarf. But they might get attached to the wooden crossbow. Also it is a lot of micromanagement, building cages, connecting them to levers, pulling levers, etc. And only a few dwarfs can do it at once, due to the lack of training targets.
 
 
* Danger room. Fill a room with upright spear traps with training spears. Get somebody to pull the lever on repeat, the dwarfs train up quite fast. Dogs, cats, babies, and children might be killed however.
 
 
Are there any other effective ways to train up a good military? [[Special:Contributions/220.253.87.249|220.253.87.249]] 02:30, 5 January 2011 (UTC)
 

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