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Editing v0.31 Talk:Magma

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==Depth bug==
 
 
There's several reports of creatures drowning or suffocating before burning to death even in 7/7 magma, is it possible that dwarves not burning in 1/7 magma is just a bug?
 
There's several reports of creatures drowning or suffocating before burning to death even in 7/7 magma, is it possible that dwarves not burning in 1/7 magma is just a bug?
 
--[[User:Syndic|Syndic]] 17:40, 10 April 2010 (UTC)
 
--[[User:Syndic|Syndic]] 17:40, 10 April 2010 (UTC)
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:::Following this test I went ahead and flooded the whole fortress in magma verifying that magma can still kill dwarves, just not as efficiently as expected. The magma also left many objects fully submerged but unharmed which is also quite strange.[[User:Doctorzuber|Doctorzuber]] 16:52, 11 April 2010 (UTC)
 
:::Following this test I went ahead and flooded the whole fortress in magma verifying that magma can still kill dwarves, just not as efficiently as expected. The magma also left many objects fully submerged but unharmed which is also quite strange.[[User:Doctorzuber|Doctorzuber]] 16:52, 11 April 2010 (UTC)
 
::::I had some fun with a volcano, underground caves, a reptile man tribe, my animals and at last my own dwarves. I dropped my animals down into the volcano but I was somehow disappointed by seeing a living dog "diving" in lava. He fell all the about 90 z.levels down, without even getting hurt. When he landed in the magma see far deep underground, he started to burn/bleed/die. I repeated this with my dwarves and other animals. It seems, falling THROUGH lava does not hurt only standing in it. Maybe it has some other reasons, but all my dwarves/animals reached the bottom magmasea unharmed.--[[User:Niggy|Niggy]] 16:45, 16 April 2010 (UTC)
 
::::I had some fun with a volcano, underground caves, a reptile man tribe, my animals and at last my own dwarves. I dropped my animals down into the volcano but I was somehow disappointed by seeing a living dog "diving" in lava. He fell all the about 90 z.levels down, without even getting hurt. When he landed in the magma see far deep underground, he started to burn/bleed/die. I repeated this with my dwarves and other animals. It seems, falling THROUGH lava does not hurt only standing in it. Maybe it has some other reasons, but all my dwarves/animals reached the bottom magmasea unharmed.--[[User:Niggy|Niggy]] 16:45, 16 April 2010 (UTC)
:Make sure you haven't turned temperature off in d_init.txt I was having this issue too when I first started playing with magma, and realized I'd turned temperature off to try and increase FPS. Turning temp back on should fix this, and might account for why some have this problem and some don't. --[[User:Forgenvash|Forgenvash]] 10:43, 30 Dec 2010 (PST)
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=Magma Sea=
 
 
==Magma Sea==
 
 
There is a new line in world gen for Magma Layer YES/NO which would probably turn off the magma sea feature if desired. [[User:Doctorzuber|Doctorzuber]] 18:50, 10 April 2010 (UTC)
 
There is a new line in world gen for Magma Layer YES/NO which would probably turn off the magma sea feature if desired. [[User:Doctorzuber|Doctorzuber]] 18:50, 10 April 2010 (UTC)
  
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:As soon as you discover the magma sea, or a magma pool. If you embark on a volcano you are allowed to build them immediately. --[[User:Tarran|Tarran]] 00:34, 17 May 2010 (UTC)
 
:As soon as you discover the magma sea, or a magma pool. If you embark on a volcano you are allowed to build them immediately. --[[User:Tarran|Tarran]] 00:34, 17 May 2010 (UTC)
  
:If you don't reveal the magma during gameplay, then you can't. It's the act of digging it up during the game that allows you use of the buildings. That, and what Tarran said, might help. Map reveal utilities are generally broken in this respect. -- [[User:The Real Marauder|The Real Marauder]] 15:35, 26 June 2012 (UTC)
 
::For what it's worth, the version of DFHack released for 0.31.25 should have included my map feature management plugin, which permits manually "discovering" individual map features and thus properly enabling the construction of magma workshops (in such a way that persists across saves). --[[User:Quietust|Quietust]] 21:40, 26 June 2012 (UTC)
 
  
 
== Volcano eruption ==
 
== Volcano eruption ==
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:::::But is that really a bug? I mean, there are continuous lava flooding volcano in the real world. --[[Special:Contributions/90.49.12.172|90.49.12.172]] 21:45, 25 May 2010 (UTC)ToWT
 
:::::But is that really a bug? I mean, there are continuous lava flooding volcano in the real world. --[[Special:Contributions/90.49.12.172|90.49.12.172]] 21:45, 25 May 2010 (UTC)ToWT
 
::::::Maybe the Rain is forming obsidian that is dropping to the bottom of the magma sea and causing magma to displace out of the volcano --[[User:Ghosteh|Ghosteh]] 12:51, 27 June 2010 (UTC)
 
::::::Maybe the Rain is forming obsidian that is dropping to the bottom of the magma sea and causing magma to displace out of the volcano --[[User:Ghosteh|Ghosteh]] 12:51, 27 June 2010 (UTC)
:::::::If obsidian forms and collapses (from rain) there should be warning messages about it. Also collapsing obsidian will not typically displace anything, it will instead hit the floor and shatter back into raw ore which doesn't displace fluids.--[[User:Doctorzuber|Doctorzuber]] 16:46, 27 June 2010 (UTC)
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:::::::If obsidian forms and collapses (from rain) there should be warning messages about it. --[[User:Doctorzuber|Doctorzuber]] 16:46, 27 June 2010 (UTC)
::::::::It's what happens when something causes the volcano to think that the layer above the magma surface is part of the pipe causing it to try and refill to that level, sometimes a site gens such that the top layer of the volcano gets eroded causing the 'pipe' area to extend beyond ground level.--[[User:MLegion|MLegion]] 14:43, 2 September 2010 (UTC)
 
 
 
== Magma mist ==
 
Can someone find an appropriate place for a link to the magma mist article? --[[User:MLegion|MLegion]] 16:15, 1 September 2010 (UTC)
 
:Done. [[User:Vattic|Vattic]] 15:30, 8 October 2010 (UTC)
 
 
 
== Not Scrambling to Safety ==
 
My miners are consistently dying when they break into magma. Instead of "scrambling to safety unless submerged in 7/7", the poor fellas are instantly bleeding and torn up. They then proceed to either stay in one place and bleed out, or hobble away a square or two and bleed out... in 1/7 magma. [[User:Aussiemon|Aussiemon]] 22:20, 17 September 2010 (UTC)
 
 
 
:You can make a row of upstairs at the inlet of the magma channel, (5 upstairs should be enough). I've always use this method and yet to see any accident. --[[Special:Contributions/124.120.137.156|124.120.137.156]] 14:11, 2 October 2010 (UTC)
 
 
 
== Magma pressure? ==
 
 
 
In a previous embark in a previous worldgen (.12), I had dug down to the magma sea and channeled into it to prepare to pump magma. Every so often, the tile above the channel would fill with 3-4/7 magma, floading the area around it with 1/7. This wasn't at the top of the sea, and there was magma at the level of and levels above where I was going to build my pump right nearby. No magma creatures were nearby. Magma pressure, a bug with the boundaries of the magam sea, or something else? This would only happen every several game days or so. [[Special:Contributions/208.66.38.13|208.66.38.13]] 17:34, 26 September 2010 (UTC)
 
 
 
:I'm getting a "gusher" exactly like this right now. I'm running 0.31.21. (Oh look, my mason assigned to walling it off stood on the wrong side and just… wait, ''bled'' to death? What?) [[User:Eggdropsoap|Eggdropsoap]] 00:28, 13 May 2011 (UTC)
 
::It sounds like you've tapped into a magma pool - just like the magma pipes in 40d, they refill by bubbling magma upward. --[[User:Quietust|Quietust]] 00:58, 13 May 2011 (UTC)
 
 
 
== No magma/map diggable to bottom? ==
 
 
 
I'm running v. .31.16, and I've dug all the way to the bottom of my map without hitting magma (or SMR, or HFS for that matter). Can't scroll down from -23, or designate channels or down stairs. <s>I'm digging to all corners to verify whether other layers/biomes also lack magma</s> Actually, it turns out that the bottom layer of another biome has semi-molten rock as normal. Has anyone else on .16 gotten a map where part of it is diggable all the way to the bottom layer?
 
 
 
Strangely, z-levels above the terrain behave like they do in the [[Adamantine|Great Adamantine Space Elevator]] (but without the gigantic blue-green spike, sorry! ;-) - while I can't scroll down below z-level -23, I can scroll as high above the terrain as I want to (at least as far as >500 levels above terrain). Anyone else getting this in .16?
 
 
 
World-gen and embark was done in .31.16 on linux, (although currently the data dir is running on a PC); world_gen.txt is unchanged from .16 distro. Can't remember the exact choices taken in the new .16 world-gen menu, but nothing too weird there. [[Special:Contributions/202.156.10.234|202.156.10.234]] 06:10, 18 October 2010 (UTC)
 
 
 
== Have you ever dig down, trying to get to warm core and failed to get it right away? ==
 
 
 
This has NOT been mentioned in the main article and created some confusion in my head.. so:
 
While digging down for energy source and ''missing'' actual magma pool/sea/pipe/vent/whatever you might encounter two things - '''warm''' stones and '''semi-molten rock''' aside of usual minerals, this is important because if a tile is marked as warm it is bordering ''surface'' of magma and if it is semi-molten - it is next to magma ''below'' the surface. That basically means that if you gt to molten - you are to deep and should retrace z-layers back to find the top of magma body.
 
[[User:Phazorx|Phazorx]] 21:49, 6 November 2010 (UTC)
 
: Not true.  '''Warm''' stones border magma.  It can be in any direction, including up and down, north, south, east, and west, and the diagonals on the horizontal plane.  '''Semi-molten rock''' forms a layer under the magma sea and above [[hell]].  So while finding semi-molten rock does mean the magma sea is above you, finding warm stone doesn't mean you've found the top of the magma sea.  Just that there's magma on the other side of that wall. --[[User:DeMatt|DeMatt]] 00:04, 7 November 2010 (UTC)
 
:: Not really sure how to piece it together then (bugs perhaps?)... In my case I: a) found no magma between molten rocks and found semi-molten rocks on different z-levels b) found warm stones next (in all possible 26 directions) to magma tiles (i wasn't very clear I guess in definition of "bordering surface of") [[User:Phazorx|Phazorx]] 18:08, 8 November 2010 (UTC)
 
 
 
 
 
== Lava not turning to obsidian ==
 
I found what seems to be a weird glitch. I arranged a collapse to control a lake that happened to be directly above a layer of magma. I expected the collapse to simply break through the floor and turn two tiles into obsidian. Instead, the two tiles completely refused to cool into obsidian and instead vaporized two entire layers worth of water. I'm wondering if this is because of my collapse, or if it is maybe a property of semi-molten rock which is also present here just below the magma. --[[User:Doctorzuber|Doctorzuber]] 10:22, 21 February 2011 (UTC)
 
 
 
== Reactors ==
 
 
 
For some reason magma won't turn water wheels made of nether-cap, even though it should have both flow and be not on fire. Is this just one of the different properties that magma has to water, or is this something specific?
 
 
 
==Magma flow?==
 
Could somebody explain what tiles marked "Magma Flow" are, and why they refuse to turn into obsidian? EDIT: Thanks! :)
 
:A "magma flow" is the upper surface of [[semi-molten rock]]. They actually behave exactly the same as the "magma flow" tiles at the bottom of magma pipes back in 40d - they behave like floors to creatures and liquids, but they behave like chasms to items and cave-ins. --[[User:Quietust|Quietust]] 00:30, 1 September 2011 (UTC)
 

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