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Editing v0.31 Talk:Known bugs and issues

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==Submerged fortifications==
 
==Submerged fortifications==
 
Submerged fortifications will not block the passage of aquatic (or amphibious) creatures. I didn't check .17 but it's still present in .16 The bug was present in 40d as well. Strangely enough it's not listed here. Is it reported on bugtracker? --[[User:HYBRID BEING|HYBRID BEING]] 22:16, 21 November 2010 (UTC)
 
Submerged fortifications will not block the passage of aquatic (or amphibious) creatures. I didn't check .17 but it's still present in .16 The bug was present in 40d as well. Strangely enough it's not listed here. Is it reported on bugtracker? --[[User:HYBRID BEING|HYBRID BEING]] 22:16, 21 November 2010 (UTC)
:I've already mentioned this on the page for [[fortification]] - incidentally, it's already reported on the bug tracker ({{bug|3327}}). --[[User:Quietust|Quietust]] 23:01, 21 November 2010 (UTC)
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:I've already mentioned this on the page for {{L|fortification}} - incidentally, it's already reported on the bug tracker ({{bug|3327}}). --[[User:Quietust|Quietust]] 23:01, 21 November 2010 (UTC)
  
==bug tracker is confusing==
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===bug tracker is confusing==
 
please explain how to use it.
 
please explain how to use it.
  
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== cages ==
 
== cages ==
 
some of my cages have plump helmet spawn in them and it seems like they aren't being recognized as non-furnature and empty -- is this a bug?
 
some of my cages have plump helmet spawn in them and it seems like they aren't being recognized as non-furnature and empty -- is this a bug?
 
* This probably isn't a bug. The cages probably previously had wild animals which you designated for taming. To fix, simply (D)ump the spawn. Once removed, the cage will then be available once more for loading cage traps or ... what have you. If you despirately want/need that spawn back, simply reclaim it once the dumping is complete.    --[[Special:Contributions/98.207.234.98|98.207.234.98]] 07:11, 11 December 2012 (UTC)
 
  
 
== Plants growing on tiles occupied by trees ==
 
== Plants growing on tiles occupied by trees ==
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:That aside, animals get ornery in 0.31.19+ if they're overcrowded. --[[User:Quietust|Quietust]] 00:55, 2 April 2011 (UTC)
 
:That aside, animals get ornery in 0.31.19+ if they're overcrowded. --[[User:Quietust|Quietust]] 00:55, 2 April 2011 (UTC)
  
== Black Space Problem ==
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== Full-screen Problem ==
  
I have searched all over the site but was unable to find an answer to my problem. For some reason, full-screen stopped working properly after 31.11 All versions after that failed to scale the view properly leaving a box in the top corner and the rest of the screen black. If anyone has had this problem or knows a fix to it, feel free to chime in. -- Correction: the newest version now shows the screen in full, but the characters making it up are rather small, about the same size as they are in the windowed mode
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I have searched all over the site but was unable to find an answer to my problem. For some reason, full-screen stopped working properly after 31.11 All versions after that failed to scale the view properly leaving a box in the top corner and the rest of the screen black. If anyone has had this problem or knows a fix to it, feel free to chime in. -- Correction: the newest version now shows the scree in full, but the characters making it up are rather small, about the same size as they are in the windowed mode
 
--[[User:Mhyder|Mhyder]] 22:17, 29 May 2011 (UTC)
 
--[[User:Mhyder|Mhyder]] 22:17, 29 May 2011 (UTC)
:I have identified the real problem with my game. It turns out that I prefer to play at a lower resolution than my screen is. The real problem here is that the black space option in the init file does not work. This means that when I reset the resolution, it just takes up less of the screen rather than stretching like it should.--[[User:Mhyder|Mhyder]] 00:15, 3 February 2012 (UTC)
 
  
 
== Rock Bars ==
 
== Rock Bars ==
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This isn't about dwarves requesting these in fey moods, but I have a dwarven caravan asking for them in trade agreements. What does it mean? [[Special:Contributions/70.231.250.12|70.231.250.12]] 07:18, 27 June 2011 (UTC)
 
This isn't about dwarves requesting these in fey moods, but I have a dwarven caravan asking for them in trade agreements. What does it mean? [[Special:Contributions/70.231.250.12|70.231.250.12]] 07:18, 27 June 2011 (UTC)
 
:Are you using older version? I believe it's because of rock being classified under metal, and so rock bar really means metal bars, if they're using process to identify things as moods does. I suspect it's been fixed in most recent version (Not sure on this, I haven't tested ). [[User:AutomataKittay|AutomataKittay]] 07:59, 27 June 2011 (UTC)
 
:Are you using older version? I believe it's because of rock being classified under metal, and so rock bar really means metal bars, if they're using process to identify things as moods does. I suspect it's been fixed in most recent version (Not sure on this, I haven't tested ). [[User:AutomataKittay|AutomataKittay]] 07:59, 27 June 2011 (UTC)
::I'm pretty sure I'm using the current version. Has it been updated within the last couple of weeks? [[Special:Contributions/70.231.250.12|70.231.250.12]] 17:32, 27 June 2011 (UTC)
 
:::Nope, I'm still using .18, I heard that the stockpile setting was fixed by .25. If fey mood's still asking for rock bar and goes to get metal bars, it's probably still the same. [[User:AutomataKittay|AutomataKittay]] 10:29, 28 June 2011 (UTC)
 
 
== Room View reveals Item in Unexplored Rock ==
 
 
I can see a room listed as "Upright (*adamantine short sword*)" that is 30 levels or so below my excavations. --[[User:Llamalama|Llamalama]] 19:12, 6 July 2011 (UTC)
 
 
== Fixed bugs ==
 
 
I went ahead and moved all fixed bugs into separate page: [[Recently fixed bugs and issues]]. I think it is safe to move them there to remove clutter for people who play current versions. [[User:Zwei|Zwei]] 12:44, 12 January 2012 (UTC)
 

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