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Difference between revisions of "v0.31 Talk:Item quality"

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(→‎Nothing about combat?: link to forum post)
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Still no info on the effects of quality on combat? I've filled in the more obvious blanks. If the system is still the same as 40d's, we should just copy-paste some info from there, no? --[[User:Eepkeep|Eepkeep]] 08:28, 26 February 2011 (UTC)
 
Still no info on the effects of quality on combat? I've filled in the more obvious blanks. If the system is still the same as 40d's, we should just copy-paste some info from there, no? --[[User:Eepkeep|Eepkeep]] 08:28, 26 February 2011 (UTC)
 
:There's a detailed post about the effects of weapon quality in [http://www.bay12forums.com/smf/index.php?topic=78143.msg2013144#msg2013144 this] forum post, though I've no idea where the poster got their information, or whether they are sure the weapon skill bit still applies in 0.31. [[User:Bognor|Bognor]] 09:53, 26 February 2011 (UTC)
 
:There's a detailed post about the effects of weapon quality in [http://www.bay12forums.com/smf/index.php?topic=78143.msg2013144#msg2013144 this] forum post, though I've no idea where the poster got their information, or whether they are sure the weapon skill bit still applies in 0.31. [[User:Bognor|Bognor]] 09:53, 26 February 2011 (UTC)
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==Glaze==
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Do ash/tin glazes have quality levels? --[[User:Bouchart|Bouchart]] 14:14, 6 March 2011 (UTC)

Revision as of 14:14, 6 March 2011

Had a Talented stonecrafter turn out a no-quality mug - so that math has changed.--Albedo 02:33, 6 April 2010 (UTC)

I thought mugs didn't have quality levels. unless thats a new feature, you could just be unlucky, toady said a long time ago that even a dabbler has a chance of creating a masterpiece, so maybe it works backwards...hmmm... or I could be entirely wrong. 24.255.86.193

Wrong.

Tiredness can cause even a Legendary stonecrafter to turn out no quality mugs. The penalty for being tired, hungry, thirsty are still being adjusted as of version 31.08, but if it is important work to be done at a high level, suspend it until your top dwarf assigned/allowed/Template:Led is rested, feed, and boozed. --Darkstar 18:06, 9 July 2010 (UTC)


Worked out the multipliers based on my weapon stockpile. I used the info from the value page and iron material page, do if they are wrong then the multipliers are out. I used a base of 1260 for the serrrated discs and a base of 220 for the picks. if someone could clean up the formatting and double check the numbers that would be great Dangerous Beans 03:21, 25 June 2010 (UTC)

just a thought - i was going through the help menu for fun, and found a table of quality ratings. at the bottom of the list are sideways equilateral triangles, that says it's representing magical items. this is on Phoebus' graphic tileset, for the record, but even so, magic items have no mention here. for that matter, nor does excess qualities, or whatever you'd like to call engraving/inlay/studding/etc. i'm a terrible writer myself, but perhaps someone could whip something up? -tryntu

Nothing about combat?

Still no info on the effects of quality on combat? I've filled in the more obvious blanks. If the system is still the same as 40d's, we should just copy-paste some info from there, no? --Eepkeep 08:28, 26 February 2011 (UTC)

There's a detailed post about the effects of weapon quality in this forum post, though I've no idea where the poster got their information, or whether they are sure the weapon skill bit still applies in 0.31. Bognor 09:53, 26 February 2011 (UTC)

Glaze

Do ash/tin glazes have quality levels? --Bouchart 14:14, 6 March 2011 (UTC)