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Editing v0.31 Talk:Immigration

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Now I've got a question I've been wondering about for a while - I used to play the "2D" version of DF for a while, and back then you could control where caravans and migrants would arrive from by building a road to the edge of the map. Is that still possible now somehow? I'm tired of them showing up in all the most random directions possible! D: --[[User:Kittenykat|Kittenykat]] 18:28, 28 January 2012 (UTC)
 
Now I've got a question I've been wondering about for a while - I used to play the "2D" version of DF for a while, and back then you could control where caravans and migrants would arrive from by building a road to the edge of the map. Is that still possible now somehow? I'm tired of them showing up in all the most random directions possible! D: --[[User:Kittenykat|Kittenykat]] 18:28, 28 January 2012 (UTC)
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== All combat migrants ==
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In a new fort I started, every single migrant is competent in a random weapon skill and novice in a few other combat skills, with a couple of low-level civilian skills on the side.  Out of about 60 migrants, only one has broken this pattern, who was accomplished in his weapon skill.  Has anyone else had any kind of migrant skills pattern?  Is my civilization just really warlike?  They do happen to be in an actual war with the goblins, unlike the normal level of conflict.  Perhaps skills aren't as randomized as we thought. [[User:OrangePikmin|OrangePikmin]] 05:11, 21 June 2012 (UTC)

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