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Editing v0.31 Talk:Immigration

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The first two waves are hardcoded, and you must have >10 dwarves (I think I'll put the first one in keep the other one with a verify) But overall the population limit exceeds slightly, nor does it effect the baby limit. --[[User:IT 000|IT 000]] 10:37, 23 June 2011 (UTC)
 
The first two waves are hardcoded, and you must have >10 dwarves (I think I'll put the first one in keep the other one with a verify) But overall the population limit exceeds slightly, nor does it effect the baby limit. --[[User:IT 000|IT 000]] 10:37, 23 June 2011 (UTC)
 
With a population limit of 30 I've just had another bunch of migrants arrive pushing my population to 43.  For a while I was getting "no migrants arrived" messages so I thought I was safe. I don't really want to have to manage that many dwarves. Keeping them all fed and housed is going to be a pain. -- [[Special:Contributions/81.156.53.204|81.156.53.204]] 11:13, 1 July 2012 (UTC)
 
  
 
==skills==
 
==skills==
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I am having a similar problem, but I doubt my civ has been eradicated; On the civ screen it still says I have a general and a queen. But I get no immigrants, and the caravan from home won't leave. --[[User:HugoLuman|HugoLuman]] 06:36, 9 April 2011 (UTC)
 
I am having a similar problem, but I doubt my civ has been eradicated; On the civ screen it still says I have a general and a queen. But I get no immigrants, and the caravan from home won't leave. --[[User:HugoLuman|HugoLuman]] 06:36, 9 April 2011 (UTC)
 
If having no notable figures for your parent civ means that it is eradicated, then I seem to have found a bug. I got two additional immigration waves besides the guaranteed first two waves. And if i'm not mistaken this isn't the first time it happened. That unless there have been some modifications about this aspect in v0.31.25. -- Gebel -- 23 November 2011
 
  
 
== Worldgen Immigrants ==
 
== Worldgen Immigrants ==
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While doing some SCIENCE on migration, I found that if I modded my raws so that the fortress' created wealth was negative, then I'd get the message {{DFtext|Migrants were too nervous to make the journey this season|red}}.  Interesting. -- [[User:Khym Chanur|Khym Chanur]] 01:17, 12 June 2011 (UTC)
 
While doing some SCIENCE on migration, I found that if I modded my raws so that the fortress' created wealth was negative, then I'd get the message {{DFtext|Migrants were too nervous to make the journey this season|red}}.  Interesting. -- [[User:Khym Chanur|Khym Chanur]] 01:17, 12 June 2011 (UTC)
* There are many migration announcement messages that aren't listed on this (v0.31) page. I have just received the message that some migrants have arrived "despite the danger", which according to the 40d version is due to the large amount of death my fortress has encountered (from population of 175 to 5, thanks to a forgotten beast and a vile force of darkness at the same time). Can we confirm the messages that are in 2010 and include them? I thought it added to the mood of my fortress incredibly! -- [[User:Kalon|Kalon]] 01:25, 8 November 2011 (UTC)
 
  
 
== Max immigrant wave ==
 
== Max immigrant wave ==
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First of all, I'm a noob and I can't handle all of these useless morons standing around. Second of all, WHY AM I GETTING SO MANY MIGRANTS? It's not as if my fortress is even secured at all- The only reason I've survived is that for whatever reason I've never been attacked. Has anyone else had such an experience? [[Special:Contributions/74.98.229.82|74.98.229.82]] 02:11, 16 July 2011 (UTC)
 
First of all, I'm a noob and I can't handle all of these useless morons standing around. Second of all, WHY AM I GETTING SO MANY MIGRANTS? It's not as if my fortress is even secured at all- The only reason I've survived is that for whatever reason I've never been attacked. Has anyone else had such an experience? [[Special:Contributions/74.98.229.82|74.98.229.82]] 02:11, 16 July 2011 (UTC)
 
:10 is the max for the first two waves which appear in the fortress's first summer and first autumn.  Immigration waves after that can be larger. -- [[User:Khym Chanur|Khym Chanur]] 16:23, 16 July 2011 (UTC)
 
:10 is the max for the first two waves which appear in the fortress's first summer and first autumn.  Immigration waves after that can be larger. -- [[User:Khym Chanur|Khym Chanur]] 16:23, 16 July 2011 (UTC)
Really? I recently started a new fortress and the first wave brought 11 new migrants. I have no idea what was going on!
 
 
== Controlling Arrival Points ==
 
 
Now I've got a question I've been wondering about for a while - I used to play the "2D" version of DF for a while, and back then you could control where caravans and migrants would arrive from by building a road to the edge of the map. Is that still possible now somehow? I'm tired of them showing up in all the most random directions possible! D: --[[User:Kittenykat|Kittenykat]] 18:28, 28 January 2012 (UTC)
 

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