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Editing v0.31 Talk:Immigration

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:::.. which looks to me like "archer+related skills" (armor+dodge) added on top of "melee+related skills" (shield+armor+fighter+dodge). Still odd though.. I remember seeing a few bowdwarfs coming with armor+dodge skills, but don't remember them being -less- than their bow/archer skill levels. [[Special:Contributions/202.156.10.234|202.156.10.234]] 01:15, 29 August 2010 (UTC)
 
:::.. which looks to me like "archer+related skills" (armor+dodge) added on top of "melee+related skills" (shield+armor+fighter+dodge). Still odd though.. I remember seeing a few bowdwarfs coming with armor+dodge skills, but don't remember them being -less- than their bow/archer skill levels. [[Special:Contributions/202.156.10.234|202.156.10.234]] 01:15, 29 August 2010 (UTC)
 
== More military skill patterns ==
 
 
The section on military skils clearly needs some fixing. It's OK with regard to melee skills, but doesn't even mention the ranged skill combinations (ranged weapon + archer + armor + dodge (no shield)). Plus the archer patterns seem to only grant partial armor and dodge skill (something like 2/3 of the main skill?). Also, there is at least one civilian(ish) skillset which can mess with the patterns. For example, I've got an immigrant just now with the following skills:
 
 
:novice swordsdwarf
 
:novice hammerdwarf
 
:talented marksdwarf
 
:adequate shield user
 
:proficient armor user
 
:proficient fighter
 
:competent striker
 
:professional(?!) dodger
 
:proficient observer
 
 
..which caused me some headscratching until I noticed he also had "accomplished ambusher" and figured out the patterns were
 
 
:novice melee (sword, shield, armor, fighter, dodger, observer)
 
:novice melee (hammer, shield, armor, fighter, dodger, observer)
 
:competent hand-to-hand (armor, fighter, striker, dodger, observer)
 
:accomplished hunter (ambusher, marksdwarf(2/3), dodger(2/3?))
 
 
Also, as of some recent version (.14? .16?), observer skill is included in all the military skillsets. (up to .12, it was only included in the ranged skillsets).
 
 
As far as I've seen, ''any'' combination of patterns is possible, leading to some pretty strange assortments of skills. [[Special:Contributions/202.156.10.234|202.156.10.234]] 05:54, 24 November 2010 (UTC)
 
  
 
== HA! ==
 
== HA! ==

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