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Editing v0.31 Talk:Health care

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* <s>Patients requiring traction benches will never use them.</s> ''Fix listed: {{version|0.31.07}} {{bug|1244}}''.
 
* <s>Patients requiring traction benches will never use them.</s> ''Fix listed: {{version|0.31.07}} {{bug|1244}}''.
 
* <s>Some wounds may heal before treatment, preventing the surgery job from completing, making your dwarf invalid forever.</s> ''Fix listed: {{version|0.31.04}} {{bug|168}}''.
 
* <s>Some wounds may heal before treatment, preventing the surgery job from completing, making your dwarf invalid forever.</s> ''Fix listed: {{version|0.31.04}} {{bug|168}}''.
* <s>Traction bench is broken.</s> ''Fix listed: {{version|0.31.08}} {{bug|1244}}''.
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* <s>Traction bench is broken.</s> ''Fix listed: {{version|0.31.08}} {{bug|1244}}''
* <s>Bone setting is broken.</s> ''Fix listed: {{version|0.31.08}} {{bug|1244}}''.
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* <s>Bone setting is broken.</s> ''Fix listed: {{version|0.31.08}} {{bug|1244}}''
* <s>Wounded dwarves in hospital but not in beds die of thirst</s> ''Fix listed: {{version|0.31.08}} {{bug|1035}}''.
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* <s>Wounded dwarves in hospital but not in beds die of thirst</s> ''Fix listed: {{version|0.31.08}} {{bug|1035}}''
* <s> Bone doctors cannot fill buckets to apply plaster casts, instead standing next to the water source holding a bucket indefinitely.</s> "Fix listed: {{version|0.31.19}} {{bug|2627}} ".
 
  
 
== Rest to death ==
 
== Rest to death ==
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:Not sure if this is still an issue. But if it is, a workaround I've used in the past is to deconstruct the bed the Unconscious dwarf is on. This will wake them up and hopefully convince them to go seek food/drink.--[[User:EvilGrin|EvilGrin]] 20:06, 4 August 2010 (UTC)
 
:Not sure if this is still an issue. But if it is, a workaround I've used in the past is to deconstruct the bed the Unconscious dwarf is on. This will wake them up and hopefully convince them to go seek food/drink.--[[User:EvilGrin|EvilGrin]] 20:06, 4 August 2010 (UTC)
 
:: You can also use the zone remover to remove the hospital. Hopefully the dwarfs will wake up and go get themselves a drink. This is a way to run a part-time hospital if you have no water supply at all. [[Special:Contributions/220.253.87.249|220.253.87.249]] 08:53, 31 December 2010 (UTC) someguy
 
  
 
== Starving to death in the hospital? ==
 
== Starving to death in the hospital? ==
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:Were all your other dwarves busy?  As "bring food/water to injured" is like a well job and will only occur when no other order is deemed more important.[[User:Kenji 03|Kenji 03]] 11:24, 5 April 2010 (UTC)
 
:Were all your other dwarves busy?  As "bring food/water to injured" is like a well job and will only occur when no other order is deemed more important.[[User:Kenji 03|Kenji 03]] 11:24, 5 April 2010 (UTC)
  
:: There was a bug. See "Wounded dwarves in hospital but not in beds die of thirst" at {{Bug|1035}}. The dwarves were dying because without a "Bed" they were not hitting the "Rest" state and the dwarves were never brought food.--[[User:Falldog|Falldog]] 01:42, 8 July 2010 (UTC)
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:: There was a bug. See "Wounded dwarves in hospital but not in beds die of thirst" at {{Bug:1035}}. The dwarves were dying because without a "Bed" they were not hitting the "Rest" state and the dwarves were never brought food.--[[User:Falldog|Falldog]] 01:42, 8 July 2010 (UTC)
  
 
== Splints, crutches and buckets no longer stored ==
 
== Splints, crutches and buckets no longer stored ==
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::After several stupid mining errors ("Let's use the channel ramps to mine instead of digging out the topmost staircase and get stuck forever!") it appears that wells do indeed work for supplying dwarves water.  However, I would like a recommendation that the hospital is put on the z-level as closest as possible to an underground pool if that is the water source.  Dwarves take a fairly long time to get water when the distance the bucket must travel exceeds greater than 3 z-levels. Prep with multiple wells as well, of course, especially if you must place the well a long distance from the water source.--[[User:Ryun|Ryun]] 22:03, 13 April 2010 (UTC)
 
::After several stupid mining errors ("Let's use the channel ramps to mine instead of digging out the topmost staircase and get stuck forever!") it appears that wells do indeed work for supplying dwarves water.  However, I would like a recommendation that the hospital is put on the z-level as closest as possible to an underground pool if that is the water source.  Dwarves take a fairly long time to get water when the distance the bucket must travel exceeds greater than 3 z-levels. Prep with multiple wells as well, of course, especially if you must place the well a long distance from the water source.--[[User:Ryun|Ryun]] 22:03, 13 April 2010 (UTC)
  
::I chose to run stream water down to my hospital.  I channeled out a cistern one level deeper than the hospital level, connected ''diagonally'' to a shaft that ran to the stream.  The [[v0.31:Pressure#Diagonal_Flow|diagonal connection]] <!-- could someone tell me how to link from a talk page to the main pages as {L|v0.31:Pressure#Diagonal_Flow}} does not work -->kills the water pressure.  I crossed my fingers, channeled out the last tile connecting the shaft to the stream, and it worked perfectly, so I permitted use of the door to the cistern.  (I've not flooded a fort since the Second Magma Incident of 2007.)<br/>&mdash;[[User:0x517A5D|0x517A5D]] 06:11, 18 April 2010 (UTC)
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::I chose to run stream water down to my hospital.  I channeled out a cistern one level deeper than the hospital level, connected ''diagonally'' to a shaft that ran to the stream.  The [[DF2010:Pressure#Diagonal_Flow|diagonal connection]] <!-- could someone tell me how to link from a talk page to the main pages as {L|DF2010:Pressure#Diagonal_Flow}} does not work -->kills the water pressure.  I crossed my fingers, channeled out the last tile connecting the shaft to the stream, and it worked perfectly, so I permitted use of the door to the cistern.  (I've not flooded a fort since the Second Magma Incident of 2007.)<br/>&mdash;[[User:0x517A5D|0x517A5D]] 06:11, 18 April 2010 (UTC)
  
 
:::A well works fine. Sadly my dwarves don't use my bewdiful balineae right across from the hospital to fill buckets. Maybe because of all the soap in the water. (Okay, I'll be honest, never seen a dwarf with soap there, but they do get nice thoughts from 'having a bath') --[[User:Old Ancient|Old Ancient]] 20:27, 18 April 2010 (UTC)
 
:::A well works fine. Sadly my dwarves don't use my bewdiful balineae right across from the hospital to fill buckets. Maybe because of all the soap in the water. (Okay, I'll be honest, never seen a dwarf with soap there, but they do get nice thoughts from 'having a bath') --[[User:Old Ancient|Old Ancient]] 20:27, 18 April 2010 (UTC)
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It worked fine for me: it took a heckuva long time because my surgeon was incompetent; several surgery jobs and some ancillary damage later, rediagnosis - no more surgery required!  So it looks like a bad surgeon will take lots of attempts to get there but will eventually succeed.  [[User:Soundandfury|soundandfury]] 22:55, 5 May 2010 (UTC)
 
It worked fine for me: it took a heckuva long time because my surgeon was incompetent; several surgery jobs and some ancillary damage later, rediagnosis - no more surgery required!  So it looks like a bad surgeon will take lots of attempts to get there but will eventually succeed.  [[User:Soundandfury|soundandfury]] 22:55, 5 May 2010 (UTC)
 
=== Surgery Workaround Suggestions ===
 
 
* if a dwarf is left lying on a table due to interrupted surgery, and is not 'resting' (i.e. is hungry or thirsty) but has not been moved back to bed, it may be necessary to destroy the bed the dwarf had been resting in.  This will cause someone to recover him to a new hospital bed.
 
 
* if a doctor keeps attempting surgery on a table then moving the patient without doing anything, remove ALL tables and force the surgery in a bed, seems to be an issue with the Surgery Cancelled: Patient is Not Resting <small>&ndash; [[template:unsigned|unsigned]] comment by [[User:27.33.150.75|27.33.150.75]]</small>
 
  
 
== Hospital beds ==
 
== Hospital beds ==
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: It makes sense that wound dressing wound be part of this, but you'd have to check, it might just be cleaning skill.  Ya need soap btw. [[Special:Contributions/71.134.230.146|71.134.230.146]] 04:55, 31 May 2010 (UTC)
 
: It makes sense that wound dressing wound be part of this, but you'd have to check, it might just be cleaning skill.  Ya need soap btw. [[Special:Contributions/71.134.230.146|71.134.230.146]] 04:55, 31 May 2010 (UTC)
 
::'need' is such a false word. it's not 'need'-ed. it just helps fight infection, so i'm told. i still havent made any, though :p  nor plan on it. ^-^  and i think it's part of the diagnosis progress, but i've not had much injury of late, and i only have one specialized doctor with all the relative labours enabled, so my guess is as good as anyone's ^-^  i shall change some labours during the next megabeast attack and try to pin it to one of them (or all of them?)--[[User:DJ Devil|DJ Devil]] 02:27, 1 June 2010 (UTC)
 
::'need' is such a false word. it's not 'need'-ed. it just helps fight infection, so i'm told. i still havent made any, though :p  nor plan on it. ^-^  and i think it's part of the diagnosis progress, but i've not had much injury of late, and i only have one specialized doctor with all the relative labours enabled, so my guess is as good as anyone's ^-^  i shall change some labours during the next megabeast attack and try to pin it to one of them (or all of them?)--[[User:DJ Devil|DJ Devil]] 02:27, 1 June 2010 (UTC)
: It's not part of diagnosis, because I just saw it done by a dwarf set to do all the ''other'' healthcare jobs. It appeared to be done with just soap. There might have been a bucket of water involved, couldn't quite see. [[Special:Contributions/81.131.64.136|81.131.64.136]] 20:48, 1 May 2011 (UTC)
 
  
 
== Two dwarves in one bed? ==
 
== Two dwarves in one bed? ==
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I had a hospital zone with 10 chests, and my dwarves would not put anything in them- cloth, thread, splints, etc.
 
I had a hospital zone with 10 chests, and my dwarves would not put anything in them- cloth, thread, splints, etc.
 
This was because my Chief Medical Dwarf's office overlapped the hospital. Once I deconstructed his office chair, dwarves came to fill the hospital chests with supplies.--[[Special:Contributions/208.81.12.34|208.81.12.34]] 14:03, 3 June 2010 (UTC)
 
This was because my Chief Medical Dwarf's office overlapped the hospital. Once I deconstructed his office chair, dwarves came to fill the hospital chests with supplies.--[[Special:Contributions/208.81.12.34|208.81.12.34]] 14:03, 3 June 2010 (UTC)
 
:Worth noting that this shouldn't come up too often, since the CMD doesn't require an office (although yes, I realize in early forts it's common for one dwarf to take many if not most of the noble positions, so a CMD might need an office for another position. Still, better to build it away from the hospital from day one, since the bookkeeper or manager's desk will probably be handed over to the first migrant with higher admin skills anyway) [[Special:Contributions/218.186.8.234|218.186.8.234]] 08:08, 12 September 2011 (UTC)
 
  
 
== Single hospital versus multiple hospitals ==
 
== Single hospital versus multiple hospitals ==
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== How do I get rot off of my adventurer? ==
 
== How do I get rot off of my adventurer? ==
 
The same way you perform surgery on yourself in the real world. You don't. --[[User:TomiTapio|TomiTapio]] 14:18, 5 August 2010 (UTC)
 
The same way you perform surgery on yourself in the real world. You don't. --[[User:TomiTapio|TomiTapio]] 14:18, 5 August 2010 (UTC)
: That may be true for dwarf fortress, but hardly the real world: http://en.wikipedia.org/wiki/Leonid_Rogozov#Antarctic_service --[[Special:Contributions/213.103.212.251|213.103.212.251]] 23:19, 10 August 2011 (UTC)
 
  
 
== How do I get my doctor to apply a cast? ==
 
== How do I get my doctor to apply a cast? ==
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Critical points:
 
Critical points:
 
* It is currently unclear what factors in the chance of getting a dwarf to fill the invalid pond. For me it happens once every few minutes, which is not enough when you have many broken dwarves.
 
* It is currently unclear what factors in the chance of getting a dwarf to fill the invalid pond. For me it happens once every few minutes, which is not enough when you have many broken dwarves.
 
=== Easier method ===
 
 
If the health of the injured dwarf can afford it follow this steps:
 
*Look for the dwarf that need the cast applied. Make sure it is the one the doctor is filling the bucket for.
 
*Remove his bed.
 
*Profit
 
 
The medic will turn his back on this job and move on. Risky if your dwarf is in the brink of death but worth it.
 
  
 
== Infection can be healed ==
 
== Infection can be healed ==
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== Order of medicine ==
 
== Order of medicine ==
  
I've finally had my first injury in v0.31, after about 5 years: a broken foot, and a broken rib. The diagnosis set up requirements for suture, bone setting, wound dressing and immobilization, so I made sure all the appropriate doctors were on call for the job.
+
I've finally had my first injury in DF2010, after about 5 years: a broken foot, and a broken rib. The diagnosis set up requirements for suture, bone setting, wound dressing and immobilization, so I made sure all the appropriate doctors were on call for the job.
  
It appears that the jobs are scheduled strictly in the order they appear in the [[health screen]], from left to right: suture, then bone-setting, then wound dressing (twice), then the plaster cast. Now that all those jobs are done, I guess someone will eventually get around to addressing the infection that set in during all that. Jobs to give water and food were interspersed as needed, and I suspect the medical jobs were deferred at those times.
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It appears that the jobs are scheduled strictly in the order they appear in the {{l|health screen}}, from left to right: suture, then bone-setting, then wound dressing (twice), then the plaster cast. Now that all those jobs are done, I guess someone will eventually get around to addressing the infection that set in during all that. Jobs to give water and food were interspersed as needed, and I suspect the medical jobs were deferred at those times.
  
 
If others can confirm this strict order, I think it'd be useful info for the article. [[User:Hv|Hv]] 09:00, 19 October 2010 (UTC)
 
If others can confirm this strict order, I think it'd be useful info for the article. [[User:Hv|Hv]] 09:00, 19 October 2010 (UTC)
 
My Chief Medical Dwarf seems to have a bit of trouble with prioritization.  A group of dwarves got ambushed by some goblin archers a while back.  I managed to run them off and haul my dead, dying, and wounded dwarves to the morgue and hospital.  I only had one doctor at the time, and he took the better part of a year fixing this one guy who got his legs torn up by the arrows.  Funny thing was, Urist McBloodfountain in the adjacent bed had been SHOT in the HEART.  Checking his screen would bring up, "Heart has been broken and is gouting Urist McBloodfountains blood" meaning that I wasn't mistaken.  He still had the silver arrow in his upper chest, too.  I guess my elite emergency medical team managed to drag his sieve of a body back to the hospital before he bleed out in the field, and being in bed at the hospital prevents bleeding out from older wounds.  ANYWAYS, is there a way to increase prioritization for medical treatment, and does bleeding really stop in the hospital, or was mine a fluke?
 
  
 
== Which medical skills produce better results when higher? ==
 
== Which medical skills produce better results when higher? ==
  
 
For example
 
For example
* Diagnosis (Diagnostician) This skill is used at the start of the treatment of every wounded; used a lot and also needed by your chief medical dwarf
+
    * Diagnosis (Diagnostician) This skill is used at the start of the treatment of every wounded; used a lot and also needed by your chief medical dwarf
* Wound Dressing (Wound Dresser) This is also used pretty often; any wound seems to need it
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    * Wound Dressing (Wound Dresser) This is also used pretty often; any wound seems to need it
* Suturing (Suturer) Fairly common; most open wounds (from cutting) seem to need it?
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    * Suturing (Suturer) Fairly common; most open wounds (from cutting) seem to need it?
* Surgery (Surgeon) Somewhat less common; amongst others, wounds to organs seem to require it
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    * Surgery (Surgeon) Somewhat less common; amongst others, wounds to organs seem to require it
* Setting Bones (Bone Doctor) This is obviously needed for broken bones, but perhaps not for all?  
+
    * Setting Bones (Bone Doctor) This is obviously needed for broken bones, but perhaps not for all?  
  
 
Does a higher diagnosis skill affect the actual diagnosis? Or speed of it?
 
Does a higher diagnosis skill affect the actual diagnosis? Or speed of it?
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And so on. If you're making a starting dwarf a doctor, what skills does he actually need? Is he just as effective if he's a novice in all skills?--[[User:Richards|Richards]] 03:26, 25 November 2010 (UTC)
 
And so on. If you're making a starting dwarf a doctor, what skills does he actually need? Is he just as effective if he's a novice in all skills?--[[User:Richards|Richards]] 03:26, 25 November 2010 (UTC)
 
:Bad surgery skill can kill the patient with additional blood loss. Other skills seem to only affect the speed for now. (A dwarf with 20 medium wounds may very well die waiting for 20 separate successive "suture" jobs and of 5 simultaneously wounded dwarfs 1 will not get diagnosed in time.) My dabbling doctors repaired quite a number of nasty compound fractures and the like with total patient recovery where nerves were not touched. No medical skill can produce a masterwork patient.--[[User:Another|Another]] 14:32, 25 November 2010 (UTC)
 
:Bad surgery skill can kill the patient with additional blood loss. Other skills seem to only affect the speed for now. (A dwarf with 20 medium wounds may very well die waiting for 20 separate successive "suture" jobs and of 5 simultaneously wounded dwarfs 1 will not get diagnosed in time.) My dabbling doctors repaired quite a number of nasty compound fractures and the like with total patient recovery where nerves were not touched. No medical skill can produce a masterwork patient.--[[User:Another|Another]] 14:32, 25 November 2010 (UTC)
 
== Can you run a hospital with no water? ==
 
 
Can you run a hospital with no water? It seems like the dwarfs just go there and die of dehydration. No water, no hospital? <small>&ndash; [[template:unsigned|unsigned]] comment by [[User:220.253.94.158|220.253.94.158]]</small>
 
:No water means dwarves can't provide drinks to thirsty invalids (or prisoners).  No water means doctors can't clean their patients.  No water means doctors can't make casts (not that they realistically CAN right now).  So that's correct - no water, no hospital. --[[User:DeMatt|DeMatt]] 02:17, 21 December 2010 (UTC)
 
 
== Easy cleaning of patients and doctors ==
 
 
Channel out a trench in front of the hospital doors, make it into a pond, and get the dwarfs to fill it to 2/7 or 3/7, but no higher. When somebody drags an injured dwarf into the hospital, the patient is cleaned automatically by being dragged through the trench. This also cleans doctors entering the hospital.
 
 
This also helps with the soap bug if you make it so the soap is in the hospital, and the well is outside past a washing trench. A dwarf goes to the hospital to get soap, then cancels washing because she can't reach the area. But the dwarf has already been cleaned by walking through the washing trench, so at least they'll be happy and clean after that.
 
 
: That would be a trench full of stagnant water, because it's a pond and ponds are automatically stagnant, right? By the way, is it possible to identify water as stagnant or non-stagnant by any means other than waiting for water to be brought to a thirsty patient and looking at the water in the bucket? [[Special:Contributions/81.131.64.136|81.131.64.136]] 20:51, 1 May 2011 (UTC)
 
 
::I suspect it makes no difference whether the water in the trench is stagnant or not. I've never seen a dwarf or animal covered in "stagnant water", only plain water coverings, and nothing else (any blood, etc, coverings drop wherever the water covering occurred) And in any case, it's not a pond, it's (usually) dug stone or dirt. I suspect you're confusing game-map surface ponds (i.e. "murky pools") with designated pond-zones, which is what I believe the OP was referring to when they said "make it into a pond". [[Special:Contributions/218.186.8.234|218.186.8.234]] 08:08, 12 September 2011 (UTC)
 
 
== Surgery interruption ==
 
 
Had my surgeon interrupt his surgery task a couple of times. The cause turned out to be people coming by and pulling the patient off the table with a "Recover Wounded" task.. right out from under the doctor's nose! Turning off the "recover wounded" labor on all the doctors and nurses and locking the hospital doors should solve that problem (uninstalling any tables may also, since it forces the doc to do the surgery with the patient still in bed), but still... all these hospital bugs-easily-surmountable-by-constant-unending-intensive-micromanagement-failing-which-dwarves-die are really starting to annoy me.. version is .31.16. [[Special:Contributions/202.156.10.234|202.156.10.234]] 06:35, 18 January 2011 (UTC)
 
 
== Dwarves resting ==
 
 
I made a hospital and put a few beds in it- And after a few minutes there are 2 pages of dwarves "Resting" even thought i've checked their health problems and theres nothing listed. I tried removing the hospital zone to no avail.... There seems to be one square where a ton of dwarves are sleeping on the floor...
 

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