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Difference between revisions of "v0.31 Talk:Gremlin"

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Took out text stating, "You will only receive one gremlin per embark. Once it's gone it's gone for good."  Just got my second gremlin on a particular embark (unmodded etc).[[User:Vasiln|Vasiln]] 07:47, 14 September 2011 (UTC)
 
Took out text stating, "You will only receive one gremlin per embark. Once it's gone it's gone for good."  Just got my second gremlin on a particular embark (unmodded etc).[[User:Vasiln|Vasiln]] 07:47, 14 September 2011 (UTC)
 
:I was wondering about that.  I've gotten a couple of them as well. --[[User:MisterB777|MisterB777]] 18:11, 14 September 2011 (UTC)
 
:I was wondering about that.  I've gotten a couple of them as well. --[[User:MisterB777|MisterB777]] 18:11, 14 September 2011 (UTC)
 +
:: Thirded.... never seen more than one at once tho? - Maybe it dies and respawns? ;D --[[User:Djsmiley2k|Djsmiley2k]] 13:00, 20 September 2011 (UTC)
 +
::: Seems my guess about dies and respawns were correct
 +
::: <pre>Toady says: "Quote from: NobodyPro "I couldn't help but notice that gremlins (only creature with the [MISCHEVIOUS] tag) have a maximum of 1 per (season/year/area?). Would this count as a bug, a leftover from previous versions or intentional design?"</pre> <pre>Quote from: Untelligent" POPULATION_NUMBER:1:1]"</pre> <pre>TOADY: "That determines the overall population, which isn't really important, rather than the attack rate.  Was it something else?"</pre> - http://www.bay12forums.com/smf/index.php?topic=84398.msg2629820#msg2629820 --[[User:Djsmiley2k|Djsmiley2k]] 07:23, 26 September 2011 (UTC)

Latest revision as of 07:23, 26 September 2011

Not only will they free creatures from built cages, but even from ones sitting on a stockpile or on top of a cage trap. "Something has emptied a cage!" --Quietust 00:53, 27 August 2010 (UTC)

Has anyone else been getting Gremlin civilizations in world generation? NobodyPro 12:05, 29 September 2010 (UTC)

I've been playing dwarf fortress as humans, and apparently gremlins can be migrants. --Insanilord 11:05, 10 March 2011 (UTC)

Nice citation :D!

Toady: Yeah, there are important levers, and you used to have to care about that; you used to have to station guards at levers or something like that to prevent trouble, but that just hasn't been the case for more than a year now ... or a couple of years, and that's not good, we need to bring trouble back to the fortress. Because it was always one of my greatest kicks, looking at the forum and someone was like 'It said someone has pulled a lever! Then my whole fortress was flooded!' or whatever; and I enjoy that kind of thing, I enjoy it when that happens, because it's not a bug it's just something horrible that happened.

Rainseeker: So do you enjoy it when people lose tragically?

Toady: Yeah! It's great fun ... [1]

1 gremlin per embark?[edit]

Took out text stating, "You will only receive one gremlin per embark. Once it's gone it's gone for good." Just got my second gremlin on a particular embark (unmodded etc).Vasiln 07:47, 14 September 2011 (UTC)

I was wondering about that. I've gotten a couple of them as well. --MisterB777 18:11, 14 September 2011 (UTC)
Thirded.... never seen more than one at once tho? - Maybe it dies and respawns? ;D --Djsmiley2k 13:00, 20 September 2011 (UTC)
Seems my guess about dies and respawns were correct
Toady says: "Quote from: NobodyPro "I couldn't help but notice that gremlins (only creature with the [MISCHEVIOUS] tag) have a maximum of 1 per (season/year/area?). Would this count as a bug, a leftover from previous versions or intentional design?"
Quote from: Untelligent" POPULATION_NUMBER:1:1]"
TOADY: "That determines the overall population, which isn't really important, rather than the attack rate.  Was it something else?"
- http://www.bay12forums.com/smf/index.php?topic=84398.msg2629820#msg2629820 --Djsmiley2k 07:23, 26 September 2011 (UTC)