v50 Steam/Premium information for editors
  • v50 information can now be added to pages in the main namespace. v0.47 information can still be found in the DF2014 namespace. See here for more details on the new versioning policy.
  • Use this page to report any issues related to the migration.
This notice may be cached—the current version can be found here.

Editing v0.31 Talk:Exploratory mining

Jump to navigation Jump to search

Warning: You are not logged in.
Your IP address will be recorded in this page's edit history.

You are editing a page for an older version of Dwarf Fortress ("Main" is the current version, not "v0.31"). Please make sure you intend to do this. If you are here by mistake, see the current page instead.

The edit can be undone. Please check the comparison below to verify that this is what you want to do, and then save the changes below to finish undoing the edit.

Latest revision Your text
Line 9: Line 9:
 
Current version suggests giving waterskins to miners. How? --[[User:Romeofalling|Romeofalling]] 03:02, 28 September 2010 (UTC)
 
Current version suggests giving waterskins to miners. How? --[[User:Romeofalling|Romeofalling]] 03:02, 28 September 2010 (UTC)
 
:There are more streamlined ways but this should be OK. 1) Go to [n]nobles screen and appoint one of your miners as militia commander or militia captain. Go to [m]military screen and then to [n]Uniforms.2) Create new uniform, name it "Miner" and either leave everything blank or customize your civilian clothing (and don't forget to check "replace clothing" in this case) however you like; I recommend adding picks (foreign??? - ha-ha) and shields to increase survivability. 3) Go to [p]positions and [c]create squad with your commander. Add every other miner to that squad (You don't have more than 10 miners, right? :) ). When creating the squad - choose your uniform. 4) Go to [u]Supplies and set appropriate levels for your squad or leave as is. You may go to [s]Schedule and make sure that [u]"Inactive = Uniformed" for that squad.<br> Do not ever activate this squad and do not assign any barracks for [t] training if you don't want them to train in their free time. Caveat is that every miner will also grab a free backpack, I think, even if his squad is set to not carry any food.{{verify}}<br><br>A variation of this can be quite useful: general civilian uniform, all civilians in "inactive" squads and always carrying at least a weapon. If you don't care about their speed and have the resources - full metal plate armor. <br><br> Maybe someone will generalize this advice a little and copy it to an appropriate article?--[[User:Another|Another]] 21:43, 28 September 2010 (UTC)
 
:There are more streamlined ways but this should be OK. 1) Go to [n]nobles screen and appoint one of your miners as militia commander or militia captain. Go to [m]military screen and then to [n]Uniforms.2) Create new uniform, name it "Miner" and either leave everything blank or customize your civilian clothing (and don't forget to check "replace clothing" in this case) however you like; I recommend adding picks (foreign??? - ha-ha) and shields to increase survivability. 3) Go to [p]positions and [c]create squad with your commander. Add every other miner to that squad (You don't have more than 10 miners, right? :) ). When creating the squad - choose your uniform. 4) Go to [u]Supplies and set appropriate levels for your squad or leave as is. You may go to [s]Schedule and make sure that [u]"Inactive = Uniformed" for that squad.<br> Do not ever activate this squad and do not assign any barracks for [t] training if you don't want them to train in their free time. Caveat is that every miner will also grab a free backpack, I think, even if his squad is set to not carry any food.{{verify}}<br><br>A variation of this can be quite useful: general civilian uniform, all civilians in "inactive" squads and always carrying at least a weapon. If you don't care about their speed and have the resources - full metal plate armor. <br><br> Maybe someone will generalize this advice a little and copy it to an appropriate article?--[[User:Another|Another]] 21:43, 28 September 2010 (UTC)
:It is impossible due to bugs [[User:Kogut|Kogut]] 18:03, 1 December 2011 (UTC)
 
  
 
==  Ladder Rows ==
 
==  Ladder Rows ==

Please note that all contributions to Dwarf Fortress Wiki are considered to be released under the GFDL & MIT (see Dwarf Fortress Wiki:Copyrights for details). If you do not want your writing to be edited mercilessly and redistributed at will, then do not submit it here.
You are also promising us that you wrote this yourself, or copied it from a public domain or similar free resource. Do not submit copyrighted work without permission!

Please sign comments with ~~~~

To protect the wiki against automated edit spam, we kindly ask you to solve the following CAPTCHA:

Cancel Editing help (opens in new window)

Template used on this page: