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Editing v0.31 Talk:Experience

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::::Using a new fortress, I once again had 2 soldiers, minimum 2 active, training full-time starting in late spring. I checked their thoughts at the beginning of each month and they began grumbling about long patrol duty in early autumn, four months after training started. They achieved Great skill in mid-autumn, and no longer had long patrol complaints in their recent thoughts by early winter. My soldiers were engaged in regular training with no actual battles during this time; did you use a danger room and/or send your soldiers out to kill wildlife or defend against snatchers? If so, they may have just skilled up faster than mine and reached Great in less than four months, which would mean that they didn't have time to get grumpy about long patrol duty. --[[User:Cali|Cali]] 14:41, 17 May 2011 (UTC)
 
::::Using a new fortress, I once again had 2 soldiers, minimum 2 active, training full-time starting in late spring. I checked their thoughts at the beginning of each month and they began grumbling about long patrol duty in early autumn, four months after training started. They achieved Great skill in mid-autumn, and no longer had long patrol complaints in their recent thoughts by early winter. My soldiers were engaged in regular training with no actual battles during this time; did you use a danger room and/or send your soldiers out to kill wildlife or defend against snatchers? If so, they may have just skilled up faster than mine and reached Great in less than four months, which would mean that they didn't have time to get grumpy about long patrol duty. --[[User:Cali|Cali]] 14:41, 17 May 2011 (UTC)
 
:::::my ax dwarves trained continuously and I did try the danger room.  Boy, danger rooms are really effective!  The dwarf went from proficient to great in no time at all! Due to the "loosing all labors" bug, I want to avoid having "great" military.  Can I design a schedule to avoid the "long patrol duty" bad thought, or do I need to manually move them from active/training to inactive?  Lets say I have <great ax dwarves who have been training for three months.  If they go off duty a month, when they go back on duty will they get the "long patrol duty" bad thought after a months time?--[[User:Kwieland|Kwieland]] 20:18, 17 May 2011 (UTC)
 
:::::my ax dwarves trained continuously and I did try the danger room.  Boy, danger rooms are really effective!  The dwarf went from proficient to great in no time at all! Due to the "loosing all labors" bug, I want to avoid having "great" military.  Can I design a schedule to avoid the "long patrol duty" bad thought, or do I need to manually move them from active/training to inactive?  Lets say I have <great ax dwarves who have been training for three months.  If they go off duty a month, when they go back on duty will they get the "long patrol duty" bad thought after a months time?--[[User:Kwieland|Kwieland]] 20:18, 17 May 2011 (UTC)
::::::Your main goal seems to be having a military below Great skill level so that they can retain their civilian labors without getting bad thoughts from long patrol. Does that mean you plan to retire your veterans before they become elite and continually train up new troops? I tend not to put anyone in the military whose civilian skills I want to keep in order to avoid this issue. Anyway, I haven't done much experimenting with active vs. inactive schedules; with a fully active schedule, my soldiers were free of long patrol complaints for three months, but the bottom of the [[Thought#Unhappy Thoughts|unhappy thoughts list]] says that complaints about long patrol duty happen after only one month. My suggestion, then, is to form three squads and set the first to be inactive every other month, the second to be inactive after every two months, and the third to be inactive after three months and see which one can go the longest without patrol bad thoughts. Once you figure out the sweet spot for your dwarves, you should be able to set a final schedule for the squads without needing to manually switch them back and forth. If they go off duty before generating a long patrol bad thought, I think they are fine when they return to duty without any accumulated ill will, but I haven't tested this. If you already have Great skill level dwarves, though, be aware that [[Soldier#Heroes|heroes]] apparently get a very bad thought from being removed from duty.--[[User:Cali|Cali]] 02:08, 18 May 2011 (UTC)
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::::::Your main goal seems to be having a military below Great skill level so that they can retain their civilian labors without getting bad thoughts from long patrol. Does that mean you plan to retire your veterans before they become elite and continually train up new troops? I tend not to put anyone in the military whose civilian skills I want to keep in order to avoid this issue. Anyway, I haven't done much experimenting with active vs. inactive schedules; with a fully active schedule, my soldiers were free of long patrol complaints for three months, but the bottom of the {{L|Thought#Unhappy Thoughts|unhappy thoughts list}} says that complaints about long patrol duty happen after only one month. My suggestion, then, is to form three squads and set the first to be inactive every other month, the second to be inactive after every two months, and the third to be inactive after three months and see which one can go the longest without patrol bad thoughts. Once you figure out the sweet spot for your dwarves, you should be able to set a final schedule for the squads without needing to manually switch them back and forth. If they go off duty before generating a long patrol bad thought, I think they are fine when they return to duty without any accumulated ill will, but I haven't tested this. If you already have Great skill level dwarves, though, be aware that {{L|Soldier#Heroes|heroes}} apparently get a very bad thought from being removed from duty.--[[User:Cali|Cali]] 02:08, 18 May 2011 (UTC)
 
:::::::You are correct, I prefer to have a national guard style army.  Typically I have them train as marksdwarves on their own time (if they have good ethics).  Then, once they are decent at that I'll move them into another area.  If you move them around between weapons, they can be legendary at shield/armor before ever hitting great at a weapon skill. I didn't realize that hammerdwarves are seriously unbalanced, though.  Have you noticed that?  I do have several heros (on accident) this time, though.  My heros go off duty all the time, and I haven't noticed any bad thoughts. Maybe because they are legendary in their civilian jobs? I'll set up the schedules like you suggested and see what the sweat spot is.--[[User:Kwieland|Kwieland]] 03:03, 18 May 2011 (UTC)
 
:::::::You are correct, I prefer to have a national guard style army.  Typically I have them train as marksdwarves on their own time (if they have good ethics).  Then, once they are decent at that I'll move them into another area.  If you move them around between weapons, they can be legendary at shield/armor before ever hitting great at a weapon skill. I didn't realize that hammerdwarves are seriously unbalanced, though.  Have you noticed that?  I do have several heros (on accident) this time, though.  My heros go off duty all the time, and I haven't noticed any bad thoughts. Maybe because they are legendary in their civilian jobs? I'll set up the schedules like you suggested and see what the sweat spot is.--[[User:Kwieland|Kwieland]] 03:03, 18 May 2011 (UTC)
 
::::::::I favor edged weapons for my military so I have little experience with hammerdwarves. I also don't take my heroes off duty and was basing my caution solely on what was stated on that page. I think your theory has merit, though; I wouldn't be surprised if that was an additional benefit of being legendary. --[[User:Cali|Cali]] 04:12, 18 May 2011 (UTC)
 
::::::::I favor edged weapons for my military so I have little experience with hammerdwarves. I also don't take my heroes off duty and was basing my caution solely on what was stated on that page. I think your theory has merit, though; I wouldn't be surprised if that was an additional benefit of being legendary. --[[User:Cali|Cali]] 04:12, 18 May 2011 (UTC)

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