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Editing v0.31 Talk:Ethic

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==Confirmed==
 
==Confirmed==
Confirmed the existing ethics tags from the previous edition, but not their individual effects. -Ancient History
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Confirmed the existing ethics tags from the previous edition, but not their individual effects.
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-Ancient History
  
  
It would be awesome if ethics would change a bit from civilization, like one dorf civ accepts slavery or another one not, or goblins that will never/only make sieges, human civs that only trade with their kind or else. --[[User:Niggy|Niggy]] 18:04, 20 May 2010 (UTC)
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It would be awesome if ethics would change a bit from civilization, like one dorf civ accepts slavery or another one not, or goblins that will never/only make sieges, humen civs that only trade with their kind or else.
: Modders can make duplicate civs that have such small changes, but having 3 different goblin civs might make for a lot of war. --[[User:TomiTapio|TomiTapio]] 04:34, 3 August 2010 (UTC)
 
 
 
==Skull Totems==
 
Question: Say I want to make totems out of goblin skulls to decorate my trap corridor. Do I only need to activate MAKE_TROPHY_SAPIENT or will I also need to activate EAT_SAPIENT_KILL to enable butchery (to get the skulls)? [[Special:Contributions/71.232.137.20|71.232.137.20]] 23:16, 26 May 2010 (UTC)
 
: I think you need to enable the butchering, or wait until they decay into skeletons. Haven't tried. --[[User:TomiTapio|TomiTapio]] 04:34, 3 August 2010 (UTC)
 
::I think elves have EAT_SAPIENT_KILL, if they enjoy eating the corpses of who they kill.--[[Special:Contributions/190.139.218.44|190.139.218.44]] 03:56, 17 September 2010 (UTC)
 
::Ethics do not apply for Dorf mode. You'll have to wait until they decay or enable butchering.[[Special:Contributions/203.10.47.15|203.10.47.15]] 22:51, 6 June 2011 (UTC)
 

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