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v0.31 Talk:Equipment

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Revision as of 05:32, 28 September 2010 by DeMatt (talk | contribs) (→‎General: Auto-grab, unless you tell your soldiers not to carry.)
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General

it is unclear if dorfs pick that kind of equipment up automatically or not, and if not where and how it can be assigned. unsigned comment by 85.127.30.153

Miners automatically grab picks when you turn on their Mining labor. Hunters do the same with crossbows and quivers. By default, military dwarves will grab a waterskin and backpack, in order to fill them with alcohol and two food respectively. Soldiers with ranged weapons will also grab a quiver.
You can adjust the military's choice of supplies through the Military screen (m -> u). They can carry one beverage and up to three food - by default, these are set to the aforementioned "alcohol and two food". Squads set to not carry supplies won't grab the respective containers.
AFAIK, civilian dwarves don't grab supplies or supply containers. Unlike soldiers, they're perfectly all right with running back to the dining hall to eat and drink. --DeMatt 05:32, 28 September 2010 (UTC)

Waterskins

In the waterskin section it is said that they will be only filled with water. Contrary to that in version 31.11 my military fills their waterskins with all kinds of booze. --92.76.109.120 09:17, 27 July 2010 (UTC)

This is correct, I have deleted the offending line. Also, do soldiers even pick up flasks? Sergius

Reorganized

Please note that flasks, backpacks, picks, and waterskins redirect here. Most of the old articles were empty redirects. I verified most of the old 40d entries and consolidated them on this page due to the small number of assignable equipment that actually exists in DF. I did not include buckets since they are not really "assignable" although they are required to perform a function. --Falldog 09:06, 11 June 2010 (UTC)

Layering

I’ve created an uniform with sock and steel high boot (and the sock is above, so I assume it should be picked up first). However my dwarf does not use sock. In Pri/Assignments the sock is after the high boot (this is probably the reason). Is that a bug?

Fixing Equipment Duplicates

I may have found a simple workaround that deletes duplicated pieces of equipment - no need to reform the entire military. If you check (m)military - (e)equip - (P)Pri/Assignments you see every individual piece of equipment assigned to each squad position - here you can actually see the multiples of equipment that have been assigned. Unfortunately you can't delete them from this screen. You have to specifically assign the duplicated equipment on the (e) equip screen, before deleting it. This will remove the assignment from the Pri/Assignments page, and the duplicate should get dropped. In summary:

 - Identify the duplicate equipment on the Pri/Assignments page (via the military/equip menu).
 - On the equip menu, assign the duplicated item to the dwarf "specifically", by finding the correct item in the list.
 - Delete the assignment you just made.
 - The duplicate should now disappear from the dwarf's equipment complement on the Pri/Assignments page, and the item is dropped.

82.41.13.58 21:12, 2 May 2010 (UTC)

Quivers are an extra ammo stacK?

I thought in DF2010 that dwarves would no longer carry a stack of ammo in their off-hand, and a quiver was an absolute requirement for a crossbow to be anything more than a clumsy club. Can anyone confirm this? --Krenn 20:17, 2 July 2010 (UTC)

Axes

Don't forget about axes for woodcutting! unsigned comment by 110.32.127.56

I think axes are better covered under the Weapons article. Given that there's no "woodcutter's axe", just the "battle axe". --DeMatt 22:18, 14 August 2010 (UTC)