v50 Steam/Premium information for editors
  • v50 information can now be added to pages in the main namespace. v0.47 information can still be found in the DF2014 namespace. See here for more details on the new versioning policy.
  • Use this page to report any issues related to the migration.
This notice may be cached—the current version can be found here.

Editing v0.31 Talk:Equipment

Jump to navigation Jump to search

Warning: You are not logged in.
Your IP address will be recorded in this page's edit history.

You are editing a page for an older version of Dwarf Fortress ("Main" is the current version, not "v0.31"). Please make sure you intend to do this. If you are here by mistake, see the current page instead.

The edit can be undone. Please check the comparison below to verify that this is what you want to do, and then save the changes below to finish undoing the edit.

Latest revision Your text
Line 10: Line 10:
  
 
This is correct, I have deleted the offending line. Also, do soldiers even pick up flasks? [[User:Sergius|Sergius]]
 
This is correct, I have deleted the offending line. Also, do soldiers even pick up flasks? [[User:Sergius|Sergius]]
 
I can confirm that soldiers do pick up flasks in 0.31.12.  --[[Special:Contributions/173.26.5.212|173.26.5.212]] 12:57, 28 September 2010 (UTC)
 
:They also equip glass vials, even ones that are already filled with extracts. --[[User:Quietust|Quietust]] 17:38, 21 October 2010 (UTC)
 
  
 
== Reorganized ==  
 
== Reorganized ==  
Line 36: Line 33:
 
== Quivers are an extra ammo stacK? ==
 
== Quivers are an extra ammo stacK? ==
  
I thought in v0.31 that dwarves would no longer carry a stack of ammo in their off-hand, and a quiver was an absolute requirement for a crossbow to be anything more than a clumsy club.  Can anyone confirm this? --[[User:Krenn|Krenn]] 20:17, 2 July 2010 (UTC)
+
I thought in DF2010 that dwarves would no longer carry a stack of ammo in their off-hand, and a quiver was an absolute requirement for a crossbow to be anything more than a clumsy club.  Can anyone confirm this? --[[User:Krenn|Krenn]] 20:17, 2 July 2010 (UTC)
 
 
:In the latest version, dwarves/goblins/elves do use ranged attacks without a quiver in the arena, but it seems I can't get hunters to hunt without a quiver available for them to use at the moment. No news on military dwarves.
 
 
 
 
 
HOW MANY UNITS OF LEATHER DOES A QUIVER REQUIRE?
 
Basic information like this NEEDS to be included on this page!
 
 
 
== Quiver limits ==
 
 
 
How many bolts can a quiver contain?
 
I was told a quiver can only contain two 'stacks' of ammunition, regardless of the number of bolts in the stack.  Is this true? -- [[User:Maunder|Maunder]] 15:48, 1 November 2010 (UTC)
 
: On [[v0.31:Release_information#Squad_Equipment]] is the statement: ''Dwarves will now fill up their quivers properly - they will not go into combat with 1 bolt in their quiver if they can help it.''  So what's a situation that would cause them to have only one bolt?  Is it now safe to reclaim used ammunition?  Still hoping for an answer here... -- [[User:Maunder|Maunder]] 04:30, 17 November 2010 (UTC)
 
: Have two soldiers with quiver containing 5 5-bolt stacks (25 bolts total in a single quiver). 2-stacks limit is incorrect for version 0.31.25.
 
  
 
== Axes ==
 
== Axes ==
Line 55: Line 39:
 
Don't forget about axes for woodcutting! <small>&ndash; [[template:unsigned|unsigned]] comment by [[User:110.32.127.56|110.32.127.56]]</small>
 
Don't forget about axes for woodcutting! <small>&ndash; [[template:unsigned|unsigned]] comment by [[User:110.32.127.56|110.32.127.56]]</small>
 
:I think axes are better covered under the [[Weapons]] article.  Given that there's no "woodcutter's axe", just the "battle axe". --[[User:DeMatt|DeMatt]] 22:18, 14 August 2010 (UTC)
 
:I think axes are better covered under the [[Weapons]] article.  Given that there's no "woodcutter's axe", just the "battle axe". --[[User:DeMatt|DeMatt]] 22:18, 14 August 2010 (UTC)
 
 
== Abandoned Rations Make Backpacks a Bad Idea? ==
 
 
When going off duty or changing equipment my dwarfs drop their backpacks and the food falls out.  Unfortunately, the rations don't generate a hauling task, they just sit there, apparently forever.  If they happen to land in a stockpile they seem to be okay, but if not they eventually rot, all the while being ignored.  I looked it up and there is a bug related to owned food, the only work around seems to be to not assign squads to carry rations.  Perhaps this should be mentioned in the Backpacks section?  [[User:Angela Christine|Angela Christine]] 21:40, 27 December 2010 (UTC)
 
 
:A work-around could be to make your dwarves stay uniformed when off-duty. Presumably, they will keep their backpacks on that way, keeping the food from rotting. Have you tried reclaiming the dropped food? --[[User:Gipphe|Gipphe]] 21:49, 26 August 2011 (UTC)
 

Please note that all contributions to Dwarf Fortress Wiki are considered to be released under the GFDL & MIT (see Dwarf Fortress Wiki:Copyrights for details). If you do not want your writing to be edited mercilessly and redistributed at will, then do not submit it here.
You are also promising us that you wrote this yourself, or copied it from a public domain or similar free resource. Do not submit copyrighted work without permission!

Please sign comments with ~~~~

To protect the wiki against automated edit spam, we kindly ask you to solve the following CAPTCHA:

Cancel Editing help (opens in new window)