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Editing v0.31 Talk:Dog

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== Still relevant? ==
 
== Still relevant? ==
  
''"A hunting animal will target the creature its owner is targeting if the owner is hunting, and it will be sneaking without a movement penalty if it is reasonably close to its hunting owner. A hunting animal notices creatures from farther away, although this isn't exactly effective if it decides to target what its owner is targeting. It all needs a bit of work, but that is true of hunting in general."'' -[[Toady One]], long before v0.31
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''"A hunting animal will target the creature its owner is targeting if the owner is hunting, and it will be sneaking without a movement penalty if it is reasonably close to its hunting owner. A hunting animal notices creatures from farther away, although this isn't exactly effective if it decides to target what its owner is targeting. It all needs a bit of work, but that is true of hunting in general."'' -[[Toady One]], long before DF2010
  
 
== Puppies ==
 
== Puppies ==
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This did not seem to work for me. I didn't have a butcher available, however.
 
This did not seem to work for me. I didn't have a butcher available, however.
 
Did not work for me either (v. .31.25) with butchers available. Even tried at every step; setting the butcher flag, allowing the Slaughter job to get created, allowing the job to get assigned, and letting the assigned butcher go get the critter and start hauling it to the workshop; at every stage, unsetting the flag caused ownership to revert to its original (deceased) owner. If this ever actually worked, it was likely a bug which is now fixed. [[Special:Contributions/218.186.8.11|218.186.8.11]] 05:48, 1 November 2011 (UTC)
 
  
 
== Puppies to Dogs? ==
 
== Puppies to Dogs? ==
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(I realize most people likely don't have this problem, but I used Therapist to give the children in my fort labors that I thought realistically represented what kids would be expected to do in a settlement-type situation.  Farming, fishing, and light hauling (no furniture or stone hauling or burial duties), with a few others I can't recall off hand.  Since I'm in a fortress that was abandoned and reclaimed, light hauling includes making trips to all over the map to get random clothing articles and bins that scattered everywhere on abandon.)  [[User:Gatherer818|Gatherer818]] 18:20, 16 June 2011 (UTC)
 
(I realize most people likely don't have this problem, but I used Therapist to give the children in my fort labors that I thought realistically represented what kids would be expected to do in a settlement-type situation.  Farming, fishing, and light hauling (no furniture or stone hauling or burial duties), with a few others I can't recall off hand.  Since I'm in a fortress that was abandoned and reclaimed, light hauling includes making trips to all over the map to get random clothing articles and bins that scattered everywhere on abandon.)  [[User:Gatherer818|Gatherer818]] 18:20, 16 June 2011 (UTC)
:The suggestions part of the forums is a good place to make suggestions(http://www.bay12forums.com/smf/index.php?board=5.0). The 'DF team' (Toady One and ThreeToe read most if not all of the suggestions people post there.[[User:Dutchling|Dutchling]] 19:07, 16 June 2011 (UTC)
 
 
 
== Dogfighting? ==
 
 
My guard dogs keep fighting each other on their chains. They've made two litters of puppies, but both adults are on the verge of death, now, and I have no idea why. They're both ''riddled'' with scars. I don't understand why. Any thoughts?
 
[[Special:Contributions/24.143.54.221|24.143.54.221]] 05:25, 19 December 2011 (UTC)
 
:This behavior is documented in the release notes for version 0.31.19 - "Animals crammed into one place for too long can become grumpy and violent". --[[User:Quietust|Quietust]] 18:01, 19 December 2011 (UTC)
 

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