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Difference between revisions of "v0.31 Talk:Cook"

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I looked at one of my alcohol roasts... turns out all 4 ingredients ''were'' alcohol (longland beer, whip vine, longland beer, whip vine).  [[User:Greep|Greep]] 21:07, 20 May 2010 (UTC)
 
I looked at one of my alcohol roasts... turns out all 4 ingredients ''were'' alcohol (longland beer, whip vine, longland beer, whip vine).  [[User:Greep|Greep]] 21:07, 20 May 2010 (UTC)
 
: Edit: I have failed to ever screw up an all booze cooking.  Added a note that it appears to be fixed. [[Special:Contributions/71.134.230.146|71.134.230.146]] 23:58, 21 May 2010 (UTC)
 
: Edit: I have failed to ever screw up an all booze cooking.  Added a note that it appears to be fixed. [[Special:Contributions/71.134.230.146|71.134.230.146]] 23:58, 21 May 2010 (UTC)
 +
:: Edit: okay it happened now.  For whatever reason, the kitchen screen had TWO dwarven wines listed.  The bug happened when I bought some wine from a trader, although this previously had not caused a problem. [[User:Greep|Greep]] 23:53, 23 May 2010 (UTC)

Revision as of 23:53, 23 May 2010

No Seeds

In the previous version, cooking left no seeds for re-planting. Can this be verified for this version? --Eagle0600 10:20, 6 April 2010 (UTC)

I cooked an easy meal out of a wild strawberry and a prickle berry, and it produced no seed. Wccarrington 22:09, 7 April 2010 (UTC)

Lavish Meal

In one fortress recently, it looked like I had a cook put more than four components into a lavish meal. I haven't seen it happen again (since I haven't been cooking lavish meals), so I didn't add it to the page- but that might be something worth looking for / verifying. --Vaniver 13:30, 10 April 2010 (UTC)

Chances are that you've unintentionally encountered an old bug/exploit, which is explained in http://www.bay12games.com/forum/index.php?topic=49177.0 - whether that bug still exists in the new version, I don't know, but it was definitely in 40d. --Pushy 11:18, 12 April 2010 (UTC)
I think that bug has been fixed in DF2010. I attempted to use it to make a super artifact, but it just used the 3 items that the dwarf was after. So i think Vaniver encountered that bug in the previous version.
I can also confirm that lavish meals use 4 items.
Dangerous Beans 00:56, 25 April 2010 (UTC)

Tantrum

my cook keeps throwing tantrums when his masterpiece meals are eaten, i presume. he's generally not very happy (my fort is still in the early stages, so not much is working yet), but if one of his masterwork meals are eaten, it sends him over the edge. it also says in his profile that "he has suffered the travesty of art defacement" - is this a bug? has anyone else noticed it? is it vermin eating the food, as opposed to dwarves? note: i've not actually SEEN anyone pick up one of his masterwork meals, eat it, then see the chef throw a tantrum (i've not been looking, tbh).. but i've had the 'masterwork' announcement from my cook, and then TWO tantrums in the 3 dwarven-days since. he has never had any other serious duties (only hauling labours). help please --DJ Devil 13:07, 6 May 2010 (UTC)

*EDIT* - on the 40d 'Item quality' wiki it states; "Masterpiece meals can be eaten safely, although allowing the food to rot will provoke the same response as theft or destruction.", which was a very likely outcome, but my cook has now gone 'stark raving mad' so i cant test any further for a while. could someone verify that's still the set-up? and perhaps put a foot-note on the page, too? --DJ Devil 23:24, 6 May 2010 (UTC)

Succesful booze cooking?

I looked at one of my alcohol roasts... turns out all 4 ingredients were alcohol (longland beer, whip vine, longland beer, whip vine). Greep 21:07, 20 May 2010 (UTC)

Edit: I have failed to ever screw up an all booze cooking. Added a note that it appears to be fixed. 71.134.230.146 23:58, 21 May 2010 (UTC)
Edit: okay it happened now. For whatever reason, the kitchen screen had TWO dwarven wines listed. The bug happened when I bought some wine from a trader, although this previously had not caused a problem. Greep 23:53, 23 May 2010 (UTC)