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Editing v0.31 Talk:Cook

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In one fortress recently, it looked like I had a cook put more than four components into a lavish meal. I haven't seen it happen again (since I haven't been cooking lavish meals), so I didn't add it to the page- but that might be something worth looking for / verifying. --[[User:Vaniver|Vaniver]] 13:30, 10 April 2010 (UTC)
 
In one fortress recently, it looked like I had a cook put more than four components into a lavish meal. I haven't seen it happen again (since I haven't been cooking lavish meals), so I didn't add it to the page- but that might be something worth looking for / verifying. --[[User:Vaniver|Vaniver]] 13:30, 10 April 2010 (UTC)
 
:Chances are that you've unintentionally encountered an old bug/exploit, which is explained in http://www.bay12games.com/forum/index.php?topic=49177.0 - whether that bug still exists in the new version, I don't know, but it was definitely in 40d. --[[User:Pushy|Pushy]] 11:18, 12 April 2010 (UTC)
 
:Chances are that you've unintentionally encountered an old bug/exploit, which is explained in http://www.bay12games.com/forum/index.php?topic=49177.0 - whether that bug still exists in the new version, I don't know, but it was definitely in 40d. --[[User:Pushy|Pushy]] 11:18, 12 April 2010 (UTC)
::I think that bug has been fixed in v0.31. I attempted to use it to make a super artifact, but it just used the 3 items that the dwarf was after. So i think Vaniver encountered that bug in the previous version.
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::I think that bug has been fixed in DF2010. I attempted to use it to make a super artifact, but it just used the 3 items that the dwarf was after. So i think Vaniver encountered that bug in the previous version.
 
::I can also confirm that lavish meals use 4 items.
 
::I can also confirm that lavish meals use 4 items.
 
::[[User:Dangerous Beans|Dangerous Beans]] 00:56, 25 April 2010 (UTC)
 
::[[User:Dangerous Beans|Dangerous Beans]] 00:56, 25 April 2010 (UTC)
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If you can read Japanese, please read [http://dwarffortress.if.land.to/index.php?%B9%B6%CE%AC%B5%AD%BB%F6%2F%BF%A9%A4%D9%CA%AA%A4%C8%C4%B4%CD%FD#u72f17d5]
 
If you can read Japanese, please read [http://dwarffortress.if.land.to/index.php?%B9%B6%CE%AC%B5%AD%BB%F6%2F%BF%A9%A4%D9%CA%AA%A4%C8%C4%B4%CD%FD#u72f17d5]
 
in this article, I wrote this at Japanese
 
in this article, I wrote this at Japanese
 
:I understand what you're saying.  The value of a prepared meal stack is influenced by the overall stack size, not the stack sizes of the individual ingredients.  A prepared meal stack made from 10 minced plump helmets and 1 well-minced plump helmet would be worth the same as a prepared meal stack made from 1 minced plump helmet and 10 well-minced plump helmets, if everything else was the same.  This makes sense to me, based on how prepared meal stacks are generated - the final description contains no information about the original stack sizes.  The formula you give above works perfectly for four of the five examples currently in the article; I'd bet the other example (with value 32) contains a typo or something. [[User:Bognor|Bognor]] 10:35, 25 May 2011 (UTC)
 
 
:a well cooked(10x2) + plump helmet (4) + well-minced plunp helmet (4x2) = 32, didn't it?--[[User:Mickie|Mickie]] 16:47, 27 May 2011 (UTC)
 
 
::So it does; my mistake - I was confusing stack value and meal value.  The "= 792" formula above is good in that everything before the )*( gives you the individual meal value, and everything after the )*( gives you the stack size.  [[User:Bognor|Bognor]] 05:17, 28 May 2011 (UTC)
 
 
== Order of choosing cooking ingredients ==
 
 
It appears that cooks insist on using up all ingredients stored in barrels before touching any ingredients not stored in barrels.  A cook will walk right past perfectly good ingredients lying out in the open to get to ingredients stored in a barrel further away.  This is probably intended to promote freeing up of barrels.  This effect can also be exploited to get around the liquid ingredients bug.  A cook will usually insist on using solid ingredients before liquid ones, but preferring ingredients in a barrel overrides this.  If you have your solid ingredients stored outside of barrels, and some liquid ingredients available that are stored in barrels, your dwarves will use the liquid ingredients for cooking after picking one solid ingredient to start each meal.
 

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