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Editing v0.31 Talk:Children

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:I think that was in 40D as well but it should certainly be mentioned ''somewhere.''
 
:I think that was in 40D as well but it should certainly be mentioned ''somewhere.''
  
 
==Pregnancy Time==
 
Not sure if anyone else has checked this, but in my current fort my sheriff and her husband arrived at Blazedbolt on 21 Hematite 5, bringing their two sons with them.  On 28 Granite 6 the sheriff gave birth to her third son (for whom I received a kidnapping notice on 25 Hematite).  Nine months later, on 26 Moonstone 6, she gave birth to her fourth son.  I've added this bit of info to the end of the "Babies" section.
 
  
 
==Did you know..?==
 
==Did you know..?==
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The page listed jobs that children do as pulling levers and taking stuff to the depot.  I don't think these are correct - I've never seen them and I have ~100 kids in my current fortress.  If they are correct, though, please put these two back in. --[[User:Kwieland|Kwieland]] 04:36, 4 June 2010 (UTC)
 
The page listed jobs that children do as pulling levers and taking stuff to the depot.  I don't think these are correct - I've never seen them and I have ~100 kids in my current fortress.  If they are correct, though, please put these two back in. --[[User:Kwieland|Kwieland]] 04:36, 4 June 2010 (UTC)
* pulling [[lever]]s;
+
* pulling {{L|lever}}s;
* [[hauling]] items to the [[trade depot]];
+
* {{L|hauling}} items to the {{L|trade depot}};
 
:I could've told you that children didn't pull levers - I've personally confirmed that they don't do that in 40d ''or'' 23a, and it's why I put the Verify tag on it in the first place. If bringing stuff to the depot is also off-limits to children in 0.31, I'm guessing it's also that way in older versions as well. --[[User:Quietust|Quietust]] 12:34, 4 June 2010 (UTC)
 
:I could've told you that children didn't pull levers - I've personally confirmed that they don't do that in 40d ''or'' 23a, and it's why I put the Verify tag on it in the first place. If bringing stuff to the depot is also off-limits to children in 0.31, I'm guessing it's also that way in older versions as well. --[[User:Quietust|Quietust]] 12:34, 4 June 2010 (UTC)
 
::My experience is only 40d on.  I know they don't take stuff to the depot in 40d. After a child harvests a plant, they do get a "store item in stockpile". I think someone may have seen that and confused the two.--[[User:Kwieland|Kwieland]] 16:51, 4 June 2010 (UTC)
 
::My experience is only 40d on.  I know they don't take stuff to the depot in 40d. After a child harvests a plant, they do get a "store item in stockpile". I think someone may have seen that and confused the two.--[[User:Kwieland|Kwieland]] 16:51, 4 June 2010 (UTC)
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:I don't know about 4/7, but I know 7/7 will make a mother drop their baby.--[[User:Kwieland|Kwieland]] 23:55, 18 August 2010 (UTC)
 
:I don't know about 4/7, but I know 7/7 will make a mother drop their baby.--[[User:Kwieland|Kwieland]] 23:55, 18 August 2010 (UTC)
 
::Hmm.. will a ''swimming'' mother (swimmer skill >= Novice) drop their baby in 7/7? If so, what happens? Drowned rugrat? or cancellation spam as the mom swims over to pick up the baby, then drops it again, then...
 
 
::also, flowing water of ''any'' level (as low as 2/7) can make a mother drop her baby. Fortunately, in shallow water (e.g. a cleaning trench with some flow), this just results in a job cancellation or two until the mom manages to drag the baby out of the water. [[Special:Contributions/218.186.8.11|218.186.8.11]] 08:09, 11 September 2011 (UTC)
 
 
== Birth after death? ==
 
 
I might be mistaken, but I'm pretty sure a baby was born after it's mother died. Because, maybe a month after a woman came with her only son, and no husband with her(probably died?) she was killed in a battle with goblins. Then, about a month after that, I noticed a baby that said she was it's mother with her son it's brother. The problem was that it was only two days old...when she had been dead for a while...is this a bug or am I maybe completely off when she died? --[[User:Ullallulloo|Ullallulloo]] 03:04, 2 September 2010 (UTC)
 
 
:Just confirmed that the baby was born 7-8 months after his mother died, and it's listed as a child, not a baby, at one month old now. I'm not sure it was like that when it was born. It acts just like a child too. He's currently gathering plants. --[[User:Ullallulloo|Ullallulloo]] 03:18, 2 September 2010 (UTC)
 
 
::This bug has been reported - #2739[http://www.bay12games.com/dwarves/mantisbt/view.php?id=2739].--[[User:Kwieland|Kwieland]] 11:36, 2 September 2010 (UTC)
 
 
== Triplets ==
 
 
So one of my dwarves gave to birth 3 good for nothing babies at once.
 
 
Announcement
 
[[File:Triplets.JPG]]
 
 
The mother's tought:
 
[[File:Triplets1.JPG]]
 
 
As for the father, his tought is:
 
"He became a parent of triplets recently."
 
 
 
Also the mother, having 2 arms can carry 3 babies.--[[User:Brakarg|Brakarg]] 18:13, 22 October 2010 (UTC)
 
 
== Children and burrows ==
 
 
children assigned to burrows seem to leave the burrow to follow their mothers into danger rooms.--[[Special:Contributions/99.111.154.190|99.111.154.190]] 02:39, 1 December 2010 (UTC)
 
 
== Ponds ==
 
 
Do children actually fill ponds? --[[User:Quietust|Quietust]] 18:17, 1 December 2010 (UTC)
 
:Not that I've seen.--[[User:Kwieland|Kwieland]] 19:14, 11 September 2011 (UTC)
 
 
== Childbirth during strange mood ==
 
Recently a dwarven female decided she should get a strange mood. during this strange mood she requested items that did not exist on my map (gems and the like).<br />
 
Unable to fulfill her request, I surrounded her workshop with walls and left her until she calmed down (I've had too many bad experiences with mad dwarves). Anyway she gave birth while she was in her mood, and she did not cancel her mood to retrieve the baby. I opened the door that I left for the mother to leave by, but only the baby crawled out.<br />
 
It seems that strange moods are an overriding factor in dwarven parenting.
 
: What kind of strange mood fail status was it? Insanity, berserk or melancholy? --[[Special:Contributions/84.46.82.189|84.46.82.189]] 14:52, 9 January 2011 (UTC)
 
 
 
 
== Eating habits ==
 
I've disabled the eating of plump helmets- but a child actually went and started eating one (I saw the purple spade next to the kid). Looking at the "v > p:Prf" screen, it says "A child does as it pleases!". Does this mean children are exempt to some rules of society? --[[Special:Contributions/71.180.66.233|71.180.66.233]] 15:41, 7 May 2011 (UTC)
 
:I know they don't follow burrow orders.--[[User:Kwieland|Kwieland]] 00:27, 8 May 2011 (UTC)
 
 
Nevermind. All dwarves eat raw plump helmets anyways. --[[Special:Contributions/71.180.66.233|71.180.66.233]] 20:17, 19 May 2011 (UTC)
 
 
== Kidnapping ==
 
 
Since children can be kidnapped by Snatchers, it might be worth discussing that a bit here.  If not, at least link to the snatcher article someplace on this article.  I know next to nothing on the topic, so I'm just leaving a note here. [[User:Vitriolum|Vitriolum]] 02:08, 20 May 2011 (UTC)
 
:This is definitely mentioned now, as of October 2011, but I was thinking of adding that assigning a bedroom to children keeps them from wandering outdoors, where they are much more likely to be kidnapped. I've found over the years (starting in .40d, but it should carry over) that I never have children kidnapped as long as I assign them bedrooms. Does anyone have similar experiences? Should that footnote be added here, and/or perhaps under Snatcher? --[[User:Zander j|Zander j]] 06:37, 9 October 2011 (UTC)
 
 
I just had a child taken by a strange mood, she finishes the project and then gets promptly kidnapped.
 
Is there any way of getting her back? --[[Special:Contributions/121.73.99.102|121.73.99.102]] 07:37, 6 November 2011 (UTC)
 

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