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Difference between revisions of "v0.31 Talk:Attribute"

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::No, they are no longer affected by experience, my legendary miners did not gain '''any''' experience from the months at work.--[[User:Tarran|Tarran]] 02:35, 4 April 2010 (UTC)
 
::No, they are no longer affected by experience, my legendary miners did not gain '''any''' experience from the months at work.--[[User:Tarran|Tarran]] 02:35, 4 April 2010 (UTC)
 
:Ones physical attributes will improve in Adventure mode, especially noticable between starting with no skills (low to average) versus starting with a full set of skills (high to very high); I don't know if "soul" attributes can improve, but most of the physical ones can.  I imagine it's based on the skill involved, though, so no more ultramighty legendary bookkeepers. [[User:Trorbes|Trorbes]] 23:22, 7 April 2010 (UTC)
 
:Ones physical attributes will improve in Adventure mode, especially noticable between starting with no skills (low to average) versus starting with a full set of skills (high to very high); I don't know if "soul" attributes can improve, but most of the physical ones can.  I imagine it's based on the skill involved, though, so no more ultramighty legendary bookkeepers. [[User:Trorbes|Trorbes]] 23:22, 7 April 2010 (UTC)
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==Impact?==
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I imagine that the soul attributes have to have some impact besides looking pretty, but do we have any idea how significant they are? Are creative dwarves better at making items? --[[User:Vaniver|Vaniver]] 13:41, 10 April 2010 (UTC)

Revision as of 13:41, 10 April 2010

Why is Agility on the attribute page, but every other attribute has its own page? Should we redirect all the attributes individual pages to here and condense information, or put links here and give agility its own page? --Squirrelloid 14:29, 2 April 2010 (UTC)

You know, screw it, the page proliferation is ridiculous, I'm consolidating. --Squirrelloid 14:39, 2 April 2010 (UTC)
Here are strings for mental attributes:

(snipped since they're in article)

Denspb
Well, someone saw these and added them while i was screwing around trying to extract them from my dwarves... lol. Thanks, and pardon the snipping, but it was big --Squirrelloid 15:34, 2 April 2010 (UTC)

(Because we have newbie editors who don't bother to think of the larger picture or look at the old wiki as a pattern. B is for Be Bold, Squirrelloid - you're doin' great!)--Albedo 19:17, 2 April 2010 (UTC)

Experience?

Are attributes no longer affected by experience? Caradhras 21:55, 3 April 2010 (UTC)

It's not been confirmed either way. --Briess 21:55, 3 April 2010 (UTC)
No, they are no longer affected by experience, my legendary miners did not gain any experience from the months at work.--Tarran 02:35, 4 April 2010 (UTC)
Ones physical attributes will improve in Adventure mode, especially noticable between starting with no skills (low to average) versus starting with a full set of skills (high to very high); I don't know if "soul" attributes can improve, but most of the physical ones can. I imagine it's based on the skill involved, though, so no more ultramighty legendary bookkeepers. Trorbes 23:22, 7 April 2010 (UTC)

Impact?

I imagine that the soul attributes have to have some impact besides looking pretty, but do we have any idea how significant they are? Are creative dwarves better at making items? --Vaniver 13:41, 10 April 2010 (UTC)