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Difference between revisions of "v0.31 Talk:Attribute"

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(mental attributes.)
(→‎pottery: new section)
 
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Why is Agility on the attribute page, but every other attribute has its own page?  Should we redirect all the attributes individual pages to here and condense information, or put links here and give agility its own page? --[[User:Squirrelloid|Squirrelloid]] 14:29, 2 April 2010 (UTC)
 
Why is Agility on the attribute page, but every other attribute has its own page?  Should we redirect all the attributes individual pages to here and condense information, or put links here and give agility its own page? --[[User:Squirrelloid|Squirrelloid]] 14:29, 2 April 2010 (UTC)
 
:You know, screw it, the page proliferation is ridiculous, I'm consolidating. --[[User:Squirrelloid|Squirrelloid]] 14:39, 2 April 2010 (UTC)
 
:You know, screw it, the page proliferation is ridiculous, I'm consolidating. --[[User:Squirrelloid|Squirrelloid]] 14:39, 2 April 2010 (UTC)
:Here are strings for mental attributes:
+
::Here are strings for mental attributes:
awesome intellectual powers
+
(snipped since they're in article)
great analytical abilities
+
::[[User:Denspb|Denspb]]
a sharp intellect
+
:::Well, someone saw these and added them while i was screwing around trying to extract them from my dwarves... lol.  Thanks, and pardon the snipping, but it was big --[[User:Squirrelloid|Squirrelloid]] 15:34, 2 April 2010 (UTC)
a good intellect
+
(Because we have newbie editors who don't bother to think of the larger picture or look at the old wiki as a pattern. [[Dwarf_Fortress_Wiki:Community_Portal#B|'''B''' is for '''Be Bold''']], Squirrelloid - you're doin' great!)--[[User:Albedo|Albedo]] 19:17, 2 April 2010 (UTC)
a stunning lack of analytical ability
 
a lousy intellect
 
very bad analytical abilities
 
poor analytical abilities
 
  
unbreakable focus
+
==Experience?==
a great ability to focus
+
Are attributes no longer affected by experience? [[User:Caradhras|Caradhras]] 21:55, 3 April 2010 (UTC)
very good focus
+
:It's not been confirmed either way. --[[User:Briess|Briess]] 21:55, 3 April 2010 (UTC)
the ability to focus
+
::No, they are no longer affected by experience, my legendary miners did not gain '''any''' experience from the months at work.--[[User:Tarran|Tarran]] 02:35, 4 April 2010 (UTC)
the absolute inability to focus
+
::At least they don't seem to rise in fortress mode. My seven legendary miners still have the same attributes as they did in the beginning. A very weak legendary miner is kinda funny, though. --[[User:Egodeus|Egodeus]] 10:29, 6 June 2011 (UTC)
really poor focus
+
:Ones physical attributes will improve in Adventure mode, especially noticeable between starting with no skills (low to average) versus starting with a full set of skills (high to very high); I don't know if "soul" attributes can improve, but most of the physical ones can.  I imagine it's based on the skill involved, though, so no more ultramighty legendary bookkeepers. [[User:Trorbes|Trorbes]] 23:22, 7 April 2010 (UTC)
quite poor focus
 
poor focus
 
  
an unbreakable will
+
::I have heard reports that the military related skills seem to effect body attributes in fortress and adv. modes(I can confirm adv. mode).  Can anyone else confirm the non-military skills don't effect attributes as [http://www.bay12games.com/dwarves/mantisbt/view.php?id=803 it may be a bug]. --[[User:PencilinHand|PencilinHand]] 23:05, 15 April 2010 (UTC)
an iron will
+
:I just checked some dwarves made legendary through moods and they have rather high attributes (no negative), mighty, rarely sick etc. I'll need to do a before after the next time a dwarf becomes possessed.
a lot of willpower
 
willpower
 
absolutely no willpower
 
next to no willpower
 
a large deficit of willpower
 
little willpower
 
  
a boundless creative imagination
+
==Impact?==
great creativity
+
I imagine that the soul attributes have to have some impact besides looking pretty, but do we have any idea how significant they are? Are creative dwarves better at making items? --[[User:Vaniver|Vaniver]] 13:41, 10 April 2010 (UTC)
very good creativity
+
:I think soul skills do something. They could increase the happy thoughts gained from art (and maybe later from music) or like you said increase chance of better items or for focus they concentrate better on one task/activity and don‘t switch often between tasks, like mining and dumping. --[[User:Niggy|Niggy]] 20:25, 8 May 2010 (UTC)
good creativity
+
::I have 2 miners, one with very good focus and one with poor focus. While the first always mines, the other one sometimes walk away from mining, dump a thing, mine a wall again, then haul something around. Also she often picks a wall very far away while the first one picks the wall next to her. --[[User:Niggy|Niggy]] 08:16, 10 May 2010 (UTC)
next to no creative talent
+
:::The second sounds like the way mining's always chosen the next target tile and path to it.  The first may well be caused by the poor focus trait, and perhaps others like 'likes new experiences'.  I wonder if you could control it by setting mining as her only permitted task.<br/>&mdash;[[User:0x517A5D|0x517A5D]] 09:14, 10 May 2010 (UTC)
lousy creativity
+
::::If the second is really the normal mining path thing, it is very screwed. Because there is a mining block NEXT to her but she still does it. I somehow think she also gained points in a soul skill. At first her soul skill list was three, full lines long. Now it changed to 2 full lines and a bit in the third line. I am not sure if I remember that right, but it looks like that. Also, all my dwarfs with high focus don't change tasks very often. --[[User:Niggy|Niggy]] 17:43, 13 May 2010 (UTC)
poor creativity
+
I usually don't edit the wiki but I though this was too important not to mention.
meager creativity
+
Toady has listed all the mental attributes and what skills they affect in [http://www.bay12forums.com/smf/index.php?topic=60554.msg1413312#msg1413312 this post] in his reply to Untelligent. I would edit the article to include these but I didn't want to step on anybody's toads, er, toes.
 +
--[[Special:Contributions/70.89.66.14|70.89.66.14]] 08:23, 21 July 2010 (UTC)
  
uncanny intuition
+
==Bugs?==
great intuition
+
Can anyone check the skill rusting bug section? I've just ran an idle fortress with 2 dwarves being control group. The proficient mason was left completely idle, and the proficient miner was allowed to just attain the great miner status. Then they both were left completely idle, and after an year and few months, I didn't found any downgrades in skills or attributes.
very good intuition
 
good intuition
 
horrible intuition
 
lousy intuition
 
very bad intuition
 
bad intuition
 
absolutely boundless patience
 
  
a deep well of patience
+
== Which skills train which attributes? ==
a great deal of patience
 
a sum of patience
 
no patience at all
 
very little patience
 
little patience
 
a shortage of patience
 
  
an astonishing memory
+
Somewhere on the forums I saw a list of which skills give which attributes, but my search has come up with nothing... [[User:Monkeyfetus|Monkeyfetus]] 23:52, 27 July 2010 (UTC)
an amazing memory
+
:I've been working on this, the list is on the attributes page. --[[User:Knaveofstaves|Knaveofstaves]] 05:19, 21 April 2011 (UTC)
a great memory
 
a good memory
 
little memory to speak of
 
a really bad memory
 
a poor memory
 
an iffy memory
 
  
an astonishing ability with languages and words
+
== Other effects of attributes - Note ==
a great affinity for language
 
a natural inclination toward language
 
a way with words
 
difficulty with words and language
 
very little linguistic ability
 
little linguistic ability
 
a little difficulty with words
 
  
a stunning feel for spatial relationships
+
I asked this of toady:
an amazing spatial sense
 
a great feel for the surrounding space
 
a good spatial sense
 
no sense for spatial relationships
 
an atrocious spatial sense
 
poor spatial senses
 
a questionable spatial sense
 
  
an astonishing knack for music
+
"Is this the only impact these attributes currently have?  Some had guessed that there were other impacts:
a great musical sense
 
a natural ability with music
 
a feel for music
 
absolutely no feel for music at all
 
next to no natural musical ability
 
little natural inclination toward music
 
an iffy sense for music
 
  
an astounding feel for the position of own body
+
Memory: skill gain/rust rates
a great kinesthetic sense
+
Focus: how long a dwarf stays at a task
a very good sense of the position of own body
+
Willpower: possible this relates to tantrums, happiness, insanity, or possibly other effects
a good kinesthetic sense
 
an unbelievably atrocious sense of the position of own body
 
a very clumsy kinesthetic sense
 
a poor kinesthetic sense
 
a meager kinesthetic sense
 
  
an absolutely remarkable sense of others' emotions
+
Are these: currently in place and working, currently in place and not working, planned, or not planned."
a great sense of empathy
 
a very good sense of empathy
 
an ability to read emotions fairly well
 
the utter inability to judge others' emotions
 
next to no empathy
 
a very bad sense of empathy
 
poor empathy
 
  
a shockingly profound feel for social relationships
+
His response:
a great feel for social relationships
+
 
a very good feel for social relationships
+
"Those were the ones I found, and I think that's it.  The guessed uses are not in place and not planned in particular.  I don't think memory should work that way, anyway, at least not for many skills."
a good feel for social relationships
+
 
an absolute inability to understand social relationships
+
[[User:Mason11987|Mason]] <sup>([[User talk:Mason11987|T]]-[[Special:Contributions/Mason11987|C]])</sup> 00:56, 5 August 2010 (UTC)
a lack of understanding of social relationships
+
 
a poor ability to manage or understand social relationships
+
== Testing attribute gain via skill use ==
a meager ability with social relationships
+
 
[[User:Denspb|Denspb]]
+
df 31.12, with the stat decay removal cheat (i.e. these are absolute changes, in practice also need to remove stat decay from attribute)
 +
single person doing task for 2 month (inclusive of drinking, sleeping etc). all required resources 1 square from workshop, all stats set to 1000 prior to task.
 +
 
 +
* wood cutter (lvl 0->4): ~40 points per month in str, agility, endurance, willpower, spacial sense, kin sense
 +
 
 +
* masonry (60 tables, lvl 5->6.5): 40 points per month in str, agility, endurance, creativity, spacial awareness
 +
* herbalism (lvl 5 -> 8): ~32 points per month in agility, memory, kin sense
 +
* mining (900 soil mined, lvl 5->12): ~25 points per month in str, tough, endurance, willpower, spacial sense, kin sense
 +
* Weaver (~30 threads, lvl 5->5.9): 25 points per month in agi, creativity, spacial sense, kin sense
 +
* Clothier (~30 cloaks cloaks, lvl 5->5.9): 25 points per month in agi, creativity, spacial sense, kin sense
 +
* Furnace operator (~30 smelts, lvl 5->5.75): 20 points per month in str, toughness, endurance, analytical reasoning, kinetic sense
 +
* carpentry (95 beds, lvl 5->5.3): 10 points per month in str, agi, spacial sense, creativity
 +
* Idle: ~10 points per month in empathy, socal awareness, linguistics; 3 points per month in agility, kin sense, intuition
 +
* hauling: ~2 points per month in str, tough, endurance, willpower, kin sense
 +
 
 +
* Furnace operator (lvl 15->17.5): 10 points per month in str, toughness, endurance, analytical reasoning, kinetic sense
 +
 
 +
Notes:
 +
* ~1 point per month in a number of random stats seen when doing other tasks
 +
* Ability point gain per task completed seems to be scales so that you get less per task at higher skill levels (and it seems to increase faster than the task time goes down tough only tested furnace operator)
 +
* Neither ability point or skill gain seems very well balanced; Ideally both should be for time spent doing a task rather than number of tasks with scaling modifiers, and shoudl probably be more balance over the different jobs.
 +
 
 +
-- [[User:Drayath|Drayath]] [[Special:Contributions/93.97.24.223|93.97.24.223]] 06:38, 7 August 2010 (UTC)
 +
 
 +
 
 +
== Can't see attributes ==
 +
I have the current version of Dwarf Fortress. Why can't I see any attributes like Super-Dwarvenly Tough and things like that? None of my dwarves have that tag in the 'v - View units > g' screen. Why not? --[[Special:Contributions/71.180.66.233|71.180.66.233]] 20:14, 19 May 2011 (UTC)
 +
: They're not supposed to appear in v-g, try v-z-enter. You'll get more prompt answers to questions like this on [[IRC]] or the [[Forums]]. --[[User:Knaveofstaves|Knaveofstaves]] 01:39, 26 May 2011 (UTC)
 +
:: I can't find any of the stats shown in this article through my dwarves' Thoughts and Preferences. I can't find their attributes on Dwarf Therapist either, only personality traits like Leadership, Stress, Emotion, Compromising etc... This article seems to be outdated, especially since I can't find a single dwarf with any sort of Strength or Endurance attribute. Or have attributes been hidden from the player altogether? [[Special:Contributions/90.200.81.168|90.200.81.168]] 19:26, 30 May 2011 (UTC)
 +
::: It turns out that they're hidden in the text; where it says things like 'tires easily' or 'is strong' and things like that. For weak dwarves it's easier to spot; they're in red or something, while stronger dwarves have the traits in a dark green. I still wish they kept the Super-Dwarvenly Tough things like that. Makes everything easier to see. --[[Special:Contributions/71.180.66.233|71.180.66.233]] 21:06, 30 May 2011 (UTC)
 +
 
 +
== Version ==
 +
 
 +
I noticed that the note at the bottom of "Skills by associated attributes" is shown to be last updated in 31.18. The section should be verified and updated with any new information. Also, I haven't seen a clear answer to if attributes can be raised in 31.25. [[Special:Contributions/70.231.247.165|70.231.247.165]] 19:05, 9 July 2011 (UTC)
 +
 
 +
== pottery ==
 +
 
 +
I've got a game running in the current versoin showing pottery giving creativity. I'm going to let him get grandmaster before I post the final shots though.

Latest revision as of 12:27, 11 August 2011

Why is Agility on the attribute page, but every other attribute has its own page? Should we redirect all the attributes individual pages to here and condense information, or put links here and give agility its own page? --Squirrelloid 14:29, 2 April 2010 (UTC)

You know, screw it, the page proliferation is ridiculous, I'm consolidating. --Squirrelloid 14:39, 2 April 2010 (UTC)
Here are strings for mental attributes:

(snipped since they're in article)

Denspb
Well, someone saw these and added them while i was screwing around trying to extract them from my dwarves... lol. Thanks, and pardon the snipping, but it was big --Squirrelloid 15:34, 2 April 2010 (UTC)

(Because we have newbie editors who don't bother to think of the larger picture or look at the old wiki as a pattern. B is for Be Bold, Squirrelloid - you're doin' great!)--Albedo 19:17, 2 April 2010 (UTC)

Experience?[edit]

Are attributes no longer affected by experience? Caradhras 21:55, 3 April 2010 (UTC)

It's not been confirmed either way. --Briess 21:55, 3 April 2010 (UTC)
No, they are no longer affected by experience, my legendary miners did not gain any experience from the months at work.--Tarran 02:35, 4 April 2010 (UTC)
At least they don't seem to rise in fortress mode. My seven legendary miners still have the same attributes as they did in the beginning. A very weak legendary miner is kinda funny, though. --Egodeus 10:29, 6 June 2011 (UTC)
Ones physical attributes will improve in Adventure mode, especially noticeable between starting with no skills (low to average) versus starting with a full set of skills (high to very high); I don't know if "soul" attributes can improve, but most of the physical ones can. I imagine it's based on the skill involved, though, so no more ultramighty legendary bookkeepers. Trorbes 23:22, 7 April 2010 (UTC)
I have heard reports that the military related skills seem to effect body attributes in fortress and adv. modes(I can confirm adv. mode). Can anyone else confirm the non-military skills don't effect attributes as it may be a bug. --PencilinHand 23:05, 15 April 2010 (UTC)
I just checked some dwarves made legendary through moods and they have rather high attributes (no negative), mighty, rarely sick etc. I'll need to do a before after the next time a dwarf becomes possessed.

Impact?[edit]

I imagine that the soul attributes have to have some impact besides looking pretty, but do we have any idea how significant they are? Are creative dwarves better at making items? --Vaniver 13:41, 10 April 2010 (UTC)

I think soul skills do something. They could increase the happy thoughts gained from art (and maybe later from music) or like you said increase chance of better items or for focus they concentrate better on one task/activity and don‘t switch often between tasks, like mining and dumping. --Niggy 20:25, 8 May 2010 (UTC)
I have 2 miners, one with very good focus and one with poor focus. While the first always mines, the other one sometimes walk away from mining, dump a thing, mine a wall again, then haul something around. Also she often picks a wall very far away while the first one picks the wall next to her. --Niggy 08:16, 10 May 2010 (UTC)
The second sounds like the way mining's always chosen the next target tile and path to it. The first may well be caused by the poor focus trait, and perhaps others like 'likes new experiences'. I wonder if you could control it by setting mining as her only permitted task.
0x517A5D 09:14, 10 May 2010 (UTC)
If the second is really the normal mining path thing, it is very screwed. Because there is a mining block NEXT to her but she still does it. I somehow think she also gained points in a soul skill. At first her soul skill list was three, full lines long. Now it changed to 2 full lines and a bit in the third line. I am not sure if I remember that right, but it looks like that. Also, all my dwarfs with high focus don't change tasks very often. --Niggy 17:43, 13 May 2010 (UTC)

I usually don't edit the wiki but I though this was too important not to mention. Toady has listed all the mental attributes and what skills they affect in this post in his reply to Untelligent. I would edit the article to include these but I didn't want to step on anybody's toads, er, toes. --70.89.66.14 08:23, 21 July 2010 (UTC)

Bugs?[edit]

Can anyone check the skill rusting bug section? I've just ran an idle fortress with 2 dwarves being control group. The proficient mason was left completely idle, and the proficient miner was allowed to just attain the great miner status. Then they both were left completely idle, and after an year and few months, I didn't found any downgrades in skills or attributes.

Which skills train which attributes?[edit]

Somewhere on the forums I saw a list of which skills give which attributes, but my search has come up with nothing... Monkeyfetus 23:52, 27 July 2010 (UTC)

I've been working on this, the list is on the attributes page. --Knaveofstaves 05:19, 21 April 2011 (UTC)

Other effects of attributes - Note[edit]

I asked this of toady:

"Is this the only impact these attributes currently have? Some had guessed that there were other impacts:

Memory: skill gain/rust rates Focus: how long a dwarf stays at a task Willpower: possible this relates to tantrums, happiness, insanity, or possibly other effects

Are these: currently in place and working, currently in place and not working, planned, or not planned."

His response:

"Those were the ones I found, and I think that's it. The guessed uses are not in place and not planned in particular. I don't think memory should work that way, anyway, at least not for many skills."

Mason (T-C) 00:56, 5 August 2010 (UTC)

Testing attribute gain via skill use[edit]

df 31.12, with the stat decay removal cheat (i.e. these are absolute changes, in practice also need to remove stat decay from attribute) single person doing task for 2 month (inclusive of drinking, sleeping etc). all required resources 1 square from workshop, all stats set to 1000 prior to task.

  • wood cutter (lvl 0->4): ~40 points per month in str, agility, endurance, willpower, spacial sense, kin sense
  • masonry (60 tables, lvl 5->6.5): 40 points per month in str, agility, endurance, creativity, spacial awareness
  • herbalism (lvl 5 -> 8): ~32 points per month in agility, memory, kin sense
  • mining (900 soil mined, lvl 5->12): ~25 points per month in str, tough, endurance, willpower, spacial sense, kin sense
  • Weaver (~30 threads, lvl 5->5.9): 25 points per month in agi, creativity, spacial sense, kin sense
  • Clothier (~30 cloaks cloaks, lvl 5->5.9): 25 points per month in agi, creativity, spacial sense, kin sense
  • Furnace operator (~30 smelts, lvl 5->5.75): 20 points per month in str, toughness, endurance, analytical reasoning, kinetic sense
  • carpentry (95 beds, lvl 5->5.3): 10 points per month in str, agi, spacial sense, creativity
  • Idle: ~10 points per month in empathy, socal awareness, linguistics; 3 points per month in agility, kin sense, intuition
  • hauling: ~2 points per month in str, tough, endurance, willpower, kin sense
  • Furnace operator (lvl 15->17.5): 10 points per month in str, toughness, endurance, analytical reasoning, kinetic sense

Notes:

  • ~1 point per month in a number of random stats seen when doing other tasks
  • Ability point gain per task completed seems to be scales so that you get less per task at higher skill levels (and it seems to increase faster than the task time goes down tough only tested furnace operator)
  • Neither ability point or skill gain seems very well balanced; Ideally both should be for time spent doing a task rather than number of tasks with scaling modifiers, and shoudl probably be more balance over the different jobs.

-- Drayath 93.97.24.223 06:38, 7 August 2010 (UTC)


Can't see attributes[edit]

I have the current version of Dwarf Fortress. Why can't I see any attributes like Super-Dwarvenly Tough and things like that? None of my dwarves have that tag in the 'v - View units > g' screen. Why not? --71.180.66.233 20:14, 19 May 2011 (UTC)

They're not supposed to appear in v-g, try v-z-enter. You'll get more prompt answers to questions like this on IRC or the Forums. --Knaveofstaves 01:39, 26 May 2011 (UTC)
I can't find any of the stats shown in this article through my dwarves' Thoughts and Preferences. I can't find their attributes on Dwarf Therapist either, only personality traits like Leadership, Stress, Emotion, Compromising etc... This article seems to be outdated, especially since I can't find a single dwarf with any sort of Strength or Endurance attribute. Or have attributes been hidden from the player altogether? 90.200.81.168 19:26, 30 May 2011 (UTC)
It turns out that they're hidden in the text; where it says things like 'tires easily' or 'is strong' and things like that. For weak dwarves it's easier to spot; they're in red or something, while stronger dwarves have the traits in a dark green. I still wish they kept the Super-Dwarvenly Tough things like that. Makes everything easier to see. --71.180.66.233 21:06, 30 May 2011 (UTC)

Version[edit]

I noticed that the note at the bottom of "Skills by associated attributes" is shown to be last updated in 31.18. The section should be verified and updated with any new information. Also, I haven't seen a clear answer to if attributes can be raised in 31.25. 70.231.247.165 19:05, 9 July 2011 (UTC)

pottery[edit]

I've got a game running in the current versoin showing pottery giving creativity. I'm going to let him get grandmaster before I post the final shots though.