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Editing v0.31 Talk:Attack

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:This had me confused too. Given that this page is supposed to represent the simplest possible way to attack, why not just designate the guy who should attack as commander in the first place? Yes the other way works, by why do an extra step? [[User:ManaUser|ManaUser]] 23:38, 25 April 2010 (UTC)
 
:This had me confused too. Given that this page is supposed to represent the simplest possible way to attack, why not just designate the guy who should attack as commander in the first place? Yes the other way works, by why do an extra step? [[User:ManaUser|ManaUser]] 23:38, 25 April 2010 (UTC)
::I'd also like some clarification here. Why is it necessary to have a "nearby" non-combat dorf (ie. the doctor) as militia commander, when the commander could be one of the drafted dorfs that's closest to the target?--[[Special:Contributions/208.81.12.34|208.81.12.34]] 20:03, 23 July 2010 (UTC)
 
  
 
:::There's an important unspoken assumption with this page: it assumes the target is something not too dangerous that's come into your camp, that you need to immediately kill with whatever dwarf is at hand for some reason (e.g. a macaque that's snitched your only pick out of your wagon). So the page is not about how to set up and move around your military, it's <i>only</i> about how to get your dwarves to attack the target standing next to them, instead of running away. For example, with real military, I've found that 'k'ill orders don't really work that well unless the mildorf is already standing near or can see their ordered target; if not, they will often just stand around confused ("Soldier (cannot follow orders)"). I have had much better success using 'm'ove orders to order squads to the general area, then, usually, just letting them go after whatever target they see rather than bothering with 'k' orders.
 
:::There's an important unspoken assumption with this page: it assumes the target is something not too dangerous that's come into your camp, that you need to immediately kill with whatever dwarf is at hand for some reason (e.g. a macaque that's snitched your only pick out of your wagon). So the page is not about how to set up and move around your military, it's <i>only</i> about how to get your dwarves to attack the target standing next to them, instead of running away. For example, with real military, I've found that 'k'ill orders don't really work that well unless the mildorf is already standing near or can see their ordered target; if not, they will often just stand around confused ("Soldier (cannot follow orders)"). I have had much better success using 'm'ove orders to order squads to the general area, then, usually, just letting them go after whatever target they see rather than bothering with 'k' orders.

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