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Editing v0.31 Talk:Armor
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I just thought I'd point out the bar number bug is probably due to the fact that a steel bar is now 150 steel, much like cloth and thread. The smelting reactions require 150 units as input, but the forge reactions appear to be asking for number of bars instead of amount of metal. Input for a breastplate should then be 450 steel instead of 3. --[[User:Dapanman|Dapanman]] 22:00, 1 May 2010 (UTC) | I just thought I'd point out the bar number bug is probably due to the fact that a steel bar is now 150 steel, much like cloth and thread. The smelting reactions require 150 units as input, but the forge reactions appear to be asking for number of bars instead of amount of metal. Input for a breastplate should then be 450 steel instead of 3. --[[User:Dapanman|Dapanman]] 22:00, 1 May 2010 (UTC) | ||
:I tested this by editing the raws; if you multiply all the material size tokens by 150 you get the correct results (breastplates take 3 bars, chain shirts/greaves take 2, etc). So a breastplate should have material size 1350. (And if you don't have enough, it will again misrepresent it as "needs 450 bars" but oh well.) You have to gen a new world though. [[Special:Contributions/96.224.166.17|96.224.166.17]] 02:27, 21 November 2010 (UTC) | :I tested this by editing the raws; if you multiply all the material size tokens by 150 you get the correct results (breastplates take 3 bars, chain shirts/greaves take 2, etc). So a breastplate should have material size 1350. (And if you don't have enough, it will again misrepresent it as "needs 450 bars" but oh well.) You have to gen a new world though. [[Special:Contributions/96.224.166.17|96.224.166.17]] 02:27, 21 November 2010 (UTC) | ||
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Note that for optimal loadout in Fortress mode, be sure to select 'replace clothing' rather than 'over clothing' -- I tried to add breastplate, mail shirt and leather cloak to someone already wearing a shirt, and they'd just spin in 'Pickup Equipment' trying to overload themselves, swapping the mail shirt and breastplate. If you don't mind specifying every piece of garb in their uniform, it's easier if they start naked and you build up from there. | Note that for optimal loadout in Fortress mode, be sure to select 'replace clothing' rather than 'over clothing' -- I tried to add breastplate, mail shirt and leather cloak to someone already wearing a shirt, and they'd just spin in 'Pickup Equipment' trying to overload themselves, swapping the mail shirt and breastplate. If you don't mind specifying every piece of garb in their uniform, it's easier if they start naked and you build up from there. | ||
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Is there any issue with dwarves wearing human-made and human-sized armor pieces, e.g., "large cap", "large breastplate"? (If dwarves can wear them, why can't they make them?) Elf-sized armor? And would humans be interested in elf-made armor pieces? | Is there any issue with dwarves wearing human-made and human-sized armor pieces, e.g., "large cap", "large breastplate"? (If dwarves can wear them, why can't they make them?) Elf-sized armor? And would humans be interested in elf-made armor pieces? | ||
It seems an obvious issue to ask about, but I haven't seen any answers... -- [[User:Maunder|Maunder]] 05:21, 26 October 2010 (UTC) | It seems an obvious issue to ask about, but I haven't seen any answers... -- [[User:Maunder|Maunder]] 05:21, 26 October 2010 (UTC) | ||
− | :Any armor/clothing that is labeled as "large" or "small" cannot be equipped; thus, gear worn by | + | :Any armor/clothing that is labeled as "large" or "small" cannot be equipped; thus, gear worn by {{L|Human}}s, {{L|Troll}}s, and {{L|Kobold}}s is useful only for melting or for trading. {{L|Goblin}}s and {{L|Elf|Elves}} are the same size as Dwarves, so your dwarves can wear them just fine. --[[User:Quietust|Quietust]] 21:43, 27 October 2010 (UTC) |
== Adamantine dress and robe == | == Adamantine dress and robe == | ||
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I was wondering, how does the crafted quality of armor affect its performance in combat? --Mark 20:28, 21 January 2011 (UTC) | I was wondering, how does the crafted quality of armor affect its performance in combat? --Mark 20:28, 21 January 2011 (UTC) | ||
− | == | + | == Foreign Boots == |
I was preparing my military uniform, when it said high boots were foreign. They weren't foreign in my other save which is the same version. I have v.31.18. What's going on? --[[User:Joejr50|Joejr50]] 21:53, 9 February 2011 (UTC) | I was preparing my military uniform, when it said high boots were foreign. They weren't foreign in my other save which is the same version. I have v.31.18. What's going on? --[[User:Joejr50|Joejr50]] 21:53, 9 February 2011 (UTC) | ||
:Some dwarf civs can make high boots, some can only make low boots. You got a low-boot one. [[Special:Contributions/220.253.80.140|220.253.80.140]] 10:03, 20 February 2011 (UTC) | :Some dwarf civs can make high boots, some can only make low boots. You got a low-boot one. [[Special:Contributions/220.253.80.140|220.253.80.140]] 10:03, 20 February 2011 (UTC) | ||
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== Size & Permit == | == Size & Permit == | ||
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"If two items share the same permit value, the highest size item will be equipped first." --[[User:RadGH|RadGH]] 15:12, 6 June 2011 (UTC) | "If two items share the same permit value, the highest size item will be equipped first." --[[User:RadGH|RadGH]] 15:12, 6 June 2011 (UTC) | ||
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== Cleanup Request == | == Cleanup Request == | ||
Many of the examples following my new "Equipping Clothing" section are unclear, poorly written, and/or redundant information. While the information held there may still have use, it might be worth cleaning up. I will leave that to someone else, as writing the section which makes these redundant seems to put me in an awkward position. --[[User:RadGH|RadGH]] 15:37, 6 June 2011 (UTC) | Many of the examples following my new "Equipping Clothing" section are unclear, poorly written, and/or redundant information. While the information held there may still have use, it might be worth cleaning up. I will leave that to someone else, as writing the section which makes these redundant seems to put me in an awkward position. --[[User:RadGH|RadGH]] 15:37, 6 June 2011 (UTC) | ||
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